ActionScript 3.0 :: Incompatible Override?
Dec 5, 2009if i add = null, (even in the class whose method i am overriding) i get that error: override protected function rollOverHandler(e:MouseEvent = null):void {
View 1 Repliesif i add = null, (even in the class whose method i am overriding) i get that error: override protected function rollOverHandler(e:MouseEvent = null):void {
View 1 RepliesWhy am I getting 1023: Incompatible override.Here is the code I am using...
ActionScript Code:
package{
dynamic public class TempArray extends Array{
public function TempArray(... values){
[code]....
when i run my flash i get 2 errors saying 1023: Incompatible override. Here is my code:
Code:
GreenMN.visible = false;
GreenSBW.visible = false;
GreenCS.visible = false;
[code]....
I'm trying to create a simple game where you can click on shapes in a toolbar and then drop them on the screen.There are three shapes, so I want the user to be able to select different shapes and such.I've written the code thus far like this:
Code:
stop();
var cursor:MovieClip;
var shape:MovieClip;
var circ:MovieClip;[code]..........
I'm getting a duplicate function error and incompatible override error for both the "rect" and "pent" functions, but the code works fine if I eliminate these two functions and just include the "circle" function (albeit the old circle disappears the instant I drop a new one).
I have attached a screen shot of my timeline and the errors that are happening, and my 2 pieces of actionscript.[code]
View 2 RepliesI am getting 2 errors on this.1023: Incompatible override. and... 1021: Duplicate function definition.
Code:
function myStageManager(event:Event):void {
trace("Do some stuff here...please??!! Silly damn thing...");
}
parent.stage.addEventListener(Event.RESIZE, myStageManager);
how to fixed this ERROR in flash (1023: Incompatible override. AND 1021: Duplicate function definition)? I'm new to flash and action script 3 so i really dont know how to fix this. I'm creating a game which goes like this: If i press the ENTER KEY, the 'pamato' should go where the 'mouse2' is. It should follow the direction of mouse2. It must also have a friction and speed. The source of the two errors is in the function speed.
[Code]...
I have thumbnails in a portfolio slideshow movie clip. Each client featured in the movie clip has three thumbnails that when clicked are to show the corresponding image by going to the labeled frame for that image.I used the following code on the first client at frame 1:
//"ace_1" is the instance of the first thumbnail
ace_1.addEventListener(MouseEvent.CLICK, ace1);
function ace1 (event:MouseEvent):void {[code].....
This gave me the "1023:Incompatible override" and "1021: Duplicate function definition" errors.I have 14 clients I have to get similar thumbnails working on.
i am new to flash (yet i have been using it for years) by that i mean, i struggle with it a lot. i was hoping someone could help me with the "incompatible override" error message and the "duplicate function definition" message.
[Code]...
I always have a question about override custom event. I am not sure why or what do to inside override function. I searched google but didn't get too many feedbacks. EDIT: My projects seem work fine even though I use my custom event without override. Anyone could explain it?
View 2 RepliesI have two ActionScript 3 projects, game(.swf) and minigame(.swf). At runtime the main game loads the minigame via Loader. I also have a shared library (SWC) of event classes, included by both, which minigame will need to dispatch and game will need to listen to.
First: Is this possible this way? Second: What will happen if I compile the minigame, then change the event classes so they're incompatible, then compile the main game. Will Flash crash when trying to load the minigame SWF? (I hope so)
Third: And what will happen if I change the event classes, but in a way that preserves interface-level compatibility?
I got some movieclips which contain instance name class in flash.ex: mc_1, mc_2.My problem is I get incompatible errors TYPE while clicking on each of these MCs Error #1010: A term is undefined and has no properties.[code]
View 2 RepliesI have two interfaces that declare functions with the same name but incompatible signatures:
interface IDog
{
function bark() : void;
}
[code]....
1) Missing 'public' qualifiers in the class definition were a typo. I fixed it.
2) I missed an additional requirement that interfaces CAN'T be modified (for the purpose of this question). In the real project they're defined in two different libraries that are a part of a large project. Multiple classes implement both interfaces (separately). So, any changes of interfaces will require cascading updates of all those classes, recompilation, testing, etc. So, I wanted first to find out if there was a solution without such intrusive modifications. It doesn't seem there is.
I am building a chromeless player with Actionscritp 3 and got the following error when I play certain videos.
[Code]...
My app can search youtube videos .The error message shows up all the time and some videos can still be played....but some can't... I already have
[Code]...
explain with examlple - what is the use of override function?
View 11 RepliesI have a Flex 3.2 application for which I am developing a custom style. Basically the first stylesheet gets applied first, and then my custom stylesheet. I am wondering how I can completely empty a value set in the first stylesheet with a value set in the second. The value has to be blank because if the horizontal-center value is set then any other positioning values are ignored.
Example
CSS1.css
.myButton {
[code].....
I wonder if you can use the override in atributtes. If yes, how could I do this?
View 3 RepliesI can't seem to override flash native addEventListener with a custom addEventListener. My code:
Code:
package {
import flash.events.*;
public class myClass extends EventDispatcher {
[code]....
myShape=new MySquare(5)
inside MySquare constructor:
theArray.push(this)
[code].....
I can't seem to override a custom name space function, flash will not accept it. Here's my classes, very simple:
Code:
package {
import flash.display.Sprite;
public class Main extends Sprite {
public function Main() {
var t1:TestBase = new TestBase();
var t2:TestSubClass = new TestSubClass();
[Code] .....
I want to pass extra arguments to Shape class.
I think this can be done if I override a native Shape class.
how can I override ? Or How can I add a property to a shape?
I have two datagrids and I want to override the behavior of the tab-key event, so that it goes to the next datagrid, when the cursor reaches the end of the first datagrid columns.
View 2 RepliesI've read in the flex developer guide that you sometimes need to override one of the lifecycle methods like: commitProperties and updateDisplayList but I've written a few flex apps without ever needing to implement them.when do I need to override them?
View 2 RepliesI'm watching this video, which is pretty goodhows how to inherit from DownloadProgressBar to create a customer preloader for your flex app.TheDownloadProgressBar class has an overridable getter for the property 'preloader.' Isn't this poor design? What does a property called preloader have anything to do with a class for a DownloadProgressBar
View 1 RepliesI've written some code that uses setTextFormat to apply formatting to textFields. I need to change it now so if a textfield has a particular title it adds to the formatting (capitalizing it). There's several workarounds I could use but ideally I would like to either create an override for the setTextFormat or textFormat classes that checks the name of the textfield and if it's a particular name before applying all the other specified formatting capitalises it. I know how to override a setter such as (width or height) but can't find any info on overriding a specific property.
View 2 RepliesIn flex charting you can customize the box which displays datatip information, but is there any easy way of changing the little circle which is displayed next to the datatip box?
http:[url].....
I've found the method positionDataTips() in ChartBase which appears to do the drawing of the circle. I was going to subclass LineChart and override the method with my modified version of it. However, this method needs access to a lot of private instance variables which are only accessible to ChartBase.
Is there any way to call the override depending on what value a var has?[code]...
View 4 RepliesI have learned that there is a class called Function which is used as a blueprint for all as3 functions. Is there a way to override the call() function within the function class so that a trace can be made when any/every function is called?
View 2 RepliesIs it possible for a class to override it's own methods at runtime? I know this is possible to do in JavaScript by simply assigning a new function to the method name, but this doesn't appear to work in AS3.
Example: Let's say I have a DisplayObject with many accessors and methods. The user is allowed to load a dynamic library that overrides several of the functions and methods in the DisplayObject. As author of the DisplayObject, I have no idea what methods the user's library is going to override... only that they can. IS this possible?
The only thing I can come up with so far is to literally override every single method and accessor in the DisplayObject, then performing a check whenever they get called:
[Code]...
I have a movie that goes through a spiel and I want to be able to stop it then hit play and have it continue. Easy enough IF the movie just goes straight through. But what mine does is pauses at certain places to make way for some spoken word (to be added later) using setInterval.My problem is (seems to be) if I hit my stop button while it's doing it's 1.5 second pause, then the stop button gets ignored. [URL]
View 5 Replies