ActionScript 3.0 :: HitTestPoint/pixelperfectly Checking Clicks On A Dynamic TextField?
Apr 21, 2009
I am currently writing a textual drawing program in which you compose pictures by placing/rotating/resizing letters. I have an object which contains a textField (and uses embedded fonts) for each letter (possibly not the nicest solution but Its a start, and it works so far.) The problem I'm having lies in selecting letters to edit them once on the screen. If I just add a mouseEvent to the object it registers the whole bounding box, which is an issue if I have overlapping objects (it will only ever select the top object).
So in the mouseEvent function I added: if(this.myTextField.hitTestPoint(mouseX,mouseY,tru e))
problem is this always registers as false even if I am clearly clicking on the letter itsself.
how to pixelperfectly check if one is clicking on a letter in a textfield?
or if this isn't possible, any ideas on rendering text to another form of display object (instead of using a textField), thus making it possible?
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Nov 22, 2011
I'm sure there is a very easy solution to my problem, but I haven't found it yet. My first frame consists of one input textfield, and two buttons. This textfield is sort of like entering a code to jump to another frame. "no" is a button if you don't have a code, and "go" is if you want to submit a code. Here is my Actionscript:
import flash.events.MouseEvent;
no.addEventListener(MouseEvent.CLICK, continueF);function continueF(e:MouseEvent):void{ nextFrame();
[code].....
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Jan 1, 2011
Which one is more efficient? Or is there even a noticeable difference? I did tests of a circle moving closer to a square and stopping when hitTestPoint returns true. The square was at 0 and the circle was at 500. My first test I did using hitTestPoint the entire time, my second test I did by checking the distance (Pythagorean Theorem way) and if it's below 50 then check with hitTestPoint.
I compared the FPS of each test but they were the same at 30 FPS with 200 circles and at 11-12 FPS with 500 circles. I thought the first test would be slower because I was testing every pixel the entire time while the second test I was only calculating the distance for the most part before testing every pixel.
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Feb 25, 2007
I'm looking for a way to verify that the textfield contains the "@" character somewhere in the text. It's about as simple as it gets, I just want to make sure people are typing in an address instead of jibberish. Everything I was able to find on email validation was overly complicated and I didn't understand it.
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Jan 9, 2010
is it possible to trap when a user clicks in an input textfield in flash i want to put up a message before the user starts to type had a good look, but can't find anything that allows me to run a function when the user clicks in a textfield.
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Jan 30, 2007
The thing I want is like I will have a input text field for someone to type his email address, but after he presses the send button I want it to check that input field and see if there is the "@" and the "." symbol available in the field or no.
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Oct 5, 2011
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Code:
<?xml version="1.0" encoding="utf-8"?>
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[Code].....
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May 15, 2010
I am currently working on a mini game and trying to figure out how I can let AS3 check for the input of a dynamic textfield.What I want to do is, have flash check if the dynamic text field says "100%" and if it does, go to a new frame
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Mar 10, 2011
I have a grid made from dynamic boxes and I need to check each box to see if it is selected or not to perform a function..
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if(event.currentTarget.parent.getChildByName("m1").chosen == true && event.currentTarget.parent.getChildByName("m2").chosen == true && event.currentTarget.parent.getChildByName("m3").chosen == true &&
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Feb 17, 2010
So I have game that requires the game to count clicks on a button this is what I have so far
Actionscript Code:
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Jun 12, 2011
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Current development: [URL]
and code:
Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;
[Code].....
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Jun 20, 2011
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public function checkCollisonWithPlayer(wall:MovieClip)
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[Code]....
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[Code]....
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