ActionScript 3.0 :: How To Flash Code Hinting

Oct 12, 2011

Code:
package {
import flash.display.Sprite;

[code].....

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Actionscript 3 :: Flash CS5 Code Hinting Not Working?

Oct 17, 2010

code hinting doesn't seem to work for my Flash CS5. I already tried increasing the code hint cache size, but it still doesn't do anything.

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Professional :: Make Code Hinting Work In Flash CS5?

May 1, 2010

I would like to use code hinting in the flash CS5 IDE.But the IDE is constantly building the code hinting cache, so i cant use it?

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Professional :: Flash CS5 - Unable To Get AS3 Code Hinting To Work

May 24, 2010

I have a trial version of the Adobe Flash CS5 installed on my machine and I am unable to get code hinting to work when I'm working on AS3 files. I've tried doing the reg fix from Lee's blog but still can't get it to work. I've also tried deleting the Flash regkey and the configuration folder but still can't get it to work.

Specs:Windows 7 64
Intel Core 2 Duo E7200
4GB RAM DDR

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Media Server :: (.asc) Enable Code Hinting And Highlighting In Either Flash Professional Or Flash Builder

Oct 26, 2011

Problem: I would like to enable code hinting and highlighting in either Flash Professional or Flash Builder when developing an Actionscript Communications File (.asc). Steps Taken: Searched Google with limited success, most signs all pointed to [URL] where one may obtain an Eclipse Plugin, but:It was created in 2007 (likely out dated)It has known bugs that haven't been addressedSearched this forum / adobe's web site to find a solution, to no avail.Posted this, now, in an attempt to put this to rest Request: how I can enable FP or FB to give code hints / syntax highlighting

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ActionScript 3.0 :: Code Hinting In OS X?

Jul 8, 2009

So I just started a new job, and will be moving from coding in Windows (Using FlashDevelop) to a mac. I'm looking for something that does the same sort of code hinting and completion that FlashDevelop does so well. Eclipse was brought up, but I can't find much documentation on it with AS3, only AS2. Plus, I'd like to compile in the Flash IDE, rather than a command-line flex builder or some such thing..

Edit: and they already have Mac licenses for the adobe suite, so I can't just run VMWare or something.

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Professional :: Code Hinting For All Classes?

May 31, 2010

I used flash cs5 trial. I don't see fl.controls or button, datagrid, combobox .v.v in show code hint.

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Professional :: Code Hinting Additions?>

Oct 11, 2010

When writing action script using code hinting, Flash adds additional code at line 1, such as: import flash.events.MouseEvent;

What is that line for? I've noticed the swf runs fine without it. How important is it that this line exist?

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ActionScript 3.0 :: Code Hinting With Comments?

Jun 12, 2011

I that when you place a MovieClip (or any other object) on the stage, you can give it a name and reference it with code. The main problem is that it doesn't have code hinting. I used to be able to do this:// MovieClip myClip;And code hinting would work. But I'm now using Flash CS5/AS 3 and that doesn't seem to be working.

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Professional :: Obfuscate Classes Contained In SWC From Code Hinting?

Mar 23, 2012

Is there a way to hide various classes from appearing in code hints while using a compiled SWC?We are trying to create a SWC that can hide classes unnecessary/hidden to third party developers. There is only one class they need to reach, however that class reaches out to so many others. We tried namespaces on our classes but that doesnt work. It only works on methods, variables and properties.Not sure if there is some metadata available to hide those classes from auto complete. That would be sweet.

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ActionScript 3.0 :: When Call The Class And Create And Instance Of It - Flash Should Pop Up "the Code Hinting"

Oct 12, 2011

[Code]....

I have a custom class and inside its constructor, I need "x" and "y" arguments passed on. Now when I call the class and create and instance of it, flash should pop up "the code hinting"...(but it doesn't), or am I missing something???

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Flash :: Timeline Code To Object Oriented Code - Access Instances Already On Stage

Jan 12, 2011

As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.

I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);

[Code]...

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Javascript :: Can Js Code On Site Prevent Other Js Code From Detecting Presence Of Flash

Jan 22, 2011

I'm looking for a workaround to the "AdSense does not let you choose only images but no flash" issue. I'm rather a newbie to JS, but is there any way for one script to prevent other scripts embedded in a site from detecting the presence of the flash plugin? Even if it doesn't work with AdSense, it would be nice to know if there's a hack to do this that might work in other settings.By the way, I suppose I wouldn't care if it failed to work on IE or obsolete browser versions.

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Flash :: Relationship Of Code On First Frame Of Main Time Line To Class Code And Library Objects?

Mar 27, 2011

Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?

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Library/API/program For Converting Flash Code Into Html5 Code?

Aug 25, 2004

What library/API or even a program for converting flash code into html 5 code automatically do you recommend me?

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Flash :: Converting Code To Pixel Bender Code?

Jul 9, 2010

I'm looking for some help converting as3 code to pixelbender code in an attempt to improve the performance of my application. This as3 code goes as follows. I scan through the Number values of a bytearray in chunks. Lets say this chunk lenght was 100 numbers I read 2 numbers (left and right) and try find the maximum values. The numbers in my bytearray are PCM data so there is millions of them and this code can often take a long time to execute, especially on a low spec machine.

The whole aim of this is to render a waveform as quickly as possible. I know very little about pixel bender. I can basically make a new file and create a shaderJob of it in flash but I'm really uncertain how to approach this...

[Code]...

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ActionScript 3.0 :: Flash - Change Class Code Into "normal" Code

Jan 6, 2011

Here is code for drag. i want to change as3 class to normal code as3

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ActionScript 3.0 :: Flash Code Not Working If Add A Scene Before The Code Scene

Oct 14, 2011

I have an Actionscript coded flash file which run perfectly without any error. I am not getting why it shows an error after i do insert a scene before or a frame before the current frames;

[Code]...

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ActionScript 1/2 :: Repeat Small Bit Of Code 1-100 Hundred Times With Each Code Having Different Instance Name?

Nov 20, 2010

here's a part of my code:
 
player_mc.onEnterFrame = function() {
if (enemy0.hitTest(this)) {
enemy0.speed = 0;
} else {

[code]...
 
Note the red code, I need to repeat this an unknown amount yet multiple times but with the number on the end of enemy incremented by 1 each time. It starts with 0 as you can see the code just above the red. I heard about for loops using 'i' but im unsure about how to use it.

edit: ah, this forum isnt letting me highlight red. Everything in this editor is also failing. well, when I say code in red i mean this code:

if (enemy1.hitTest(this)) {
enemy1.speed = 0;
} else {
enemy1.speed = 1;
}

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ActionScript 3.0 :: Way To Have Main Timeline Code Interact With Code Inside Of Symbol.

Jan 29, 2012

I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.

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ActionScript 2.0 :: Centralize Code In All Movies Using Dot Notation Instead Of Spreading Code All Over The Place?

Jul 10, 2003

I have attached a simple test fla.I am trying to centralize my code in all my movies using dot notation instead of spreading my code all over the place. It never works, I must be doing something wrong.The test .fla has a movieclip with a timeline animation. I used the linkage identifier to name it 'reload' AND named the instance 'reload'.

_root.reload.onRollOver = function() {
this.gotoAndPlay(2);
}

The pointer doesnt even change to a hand.

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ActionScript 3.0 :: Delete Row With Code=4, But In The DetailTable, All The Rows With Code=4 Are NOT Deleted?

Feb 4, 2010

I have 2 tables,a main table with a field code as primary key, and other table detail, named p.e. DetailTable, with 3 fiels as primary key.What I want to do, it's a delete a row in MainTable, all the rows in DetailTable,where field code is the same as field code in MainTable should be deleted too.Here is the SQL to create the tables.

var sql2:String = "CREATE TABLE IF NOT EXISTS MainTable [code]....

when tables are created, insert data. I connect without problems, delete a row in MainTable (see the code), for example delete row with code=4, but in the DetailTable, all the rows with code=4 are NOT deleted Why?

[CODE]// Inside a class
private var conn:SQLConnection; 
public function constructorClass(){conn = new SQLConnection();ConexionBD();}[code]...

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ActionScript 3.0 :: Copy And Pasted Code, First Code Works, Second Doesn't?

Jun 9, 2011

I've literally been staring at this for 7 hours. I'm missing something.I have two movie clips on the stage. The instance name of the first is puzzleAK. The instance name of the second is pieceAK.The first is linked to a custom class called GeoPuzzle. The second is linked to a custom class called GeoPiece.The code compiles but throws an error (as explained).The code in the main timeline:

puzzleAK.fullName = "Alaska";puzzleAK.abbrev = "AK";puzzleAK.isLocked = false;trace ("made it through puzzle definitions: " + puzzleAK.fullName + " " + puzzleAK.abbrev + " " + puzzleAK.isLocked);

[code].....

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ActionScript 3.0 :: Timeline Code And Separate AS File Code Working Together

Dec 27, 2010

Is there a way to make code on the timeline and code in a separate AS file communicate with each other?I have two buttons, a yes button and a no button.I have a confirm box which is a movie clip. In the movie clip I have the two buttons on it and code so that every time one of the buttons is clicked it runs a function.I have the rest of my code for the movie (so the code to make the confirm box appear) on a separate AS file.Is there a way I can define the functions on the movie clip and run the functions with the separate AS file?

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ActionScript 2.0 :: Converting On-clip Code To On-frame Code?

Mar 19, 2009

converting the following code (i got from some site, i can't remember which) to on-frame code:

Code:
onClipEvent (enterFrame) {
with (_root.player) {
// Controls Player Speed

[Code].....

Basically its a movement and hittest script for a maze. It works great but I need it running within an onEnterFrame in the frame code.

Currently the code is on a clip which contains the clip "walls". and player is on the _root timeline.

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ActionScript 3.0 :: Code Vs Class Code / Stage Items Go?

Oct 22, 2011

I had a 2 frame setup with some actionscript for each frame. Tried to move it all into one class file and a

1. frame .fla. ; Hiding and showing the resp. moviclips when i virtually move from frame 1 to frame

2. Now I get these ...Error #1069: Property edit_panel_mc not found on flash.display and there is no default value. errors or..

when i thought beeing clever adding the stage. prefix ReferenceError: Error #1069: Property edit_panel_mc not found on flash.display.Stage and there is no default value. The mc's are on the stage... i have a single .as classfile. Why cant I reference them? or how should i do it/ what should i do to change it from beeing .fla script to class script.

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ActionScript 3.0 :: Change Bitmap Code To MovieClip Code?

Nov 17, 2011

I'm working on an app for iOS where I want to load content dynamically from the library that contains text and graphics inside different MovieClip's.However, I have a problem, the code I have is for bitmap!How can I change it so it works for MovieClip instead?I want to use the MovieClip instead of bitmap?Also want to use the MovieClip class instead of Sprite class?[code]

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Actionscript 3.0 :: Code A Class Instead Of Putting Code In The Stage?

Oct 1, 2009

I see a lot of tutorials about coding actionscript 3 when they use all the code in a Class.I keep thinking every time why they use it in a class, instead of using actionscript on the stage.why it is more functional to code a class instead of putting code in the stage actionscript?

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ActionScript 2.0 :: Convert Button Code To Frame Code

Jun 5, 2007

I have a button with the following code attached to it:

[Code]....

I want to use this code on a frame. Is it onLoad I need to use??

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ActionScript 3.0 :: Preloading Code To Code Without Having To Re-write Everything?

Jul 3, 2010

I have a small slideshow loading 3 different images with XML in an animated loader.My problem is that the first round, when the images are not cached in the browser, it starts playing before the images are finished loading.Is there a way to add a sort of preloading code to my code below without having to re-write everything? I tried to add an eventListener COMPLETE to the loading images but somehow it wont work?[code]

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