ActionScript 3.0 :: Identifying Cause Of Drop In Frame-rate?
Sep 30, 2009
I'm working on a pretty simple game similar to Pingu Throw involving hitting an egg as far as possible. It uses very basics physics and involves a bit of moving some movieclips with bitmaps inside around to simulate a parallax background. For some reason, if you hit the ball at a certain angle, the whole thing slows down horribly (ironically, the slower the ball moves, the bigger the drop in frame rate).
I have no idea why this is occurring and have taken the following steps to rectify the problem with no success:
- tried 'cache as bitmap' both on and off for all the assets.
- disabled all non-necessary objects and methods.
- made sure assets are optimised and of an appropriate size.
I just cant get rid of the slow down without removing the code that is used to scroll the game sideways (pretty essential to the game). I need to get this game done ASAP. Here's a link to a .zip of the files. You'll need TweenMax in your classpath.
[URL]
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