ActionScript 3.0 :: If An Event Is Dispatching / Function Being Performed

Jun 9, 2011

It's me back with my fighting game questions. Basically, in the frames of the animations, events are dispatched. When one is being dispatched, I dont want the other one's function to be performed...I'm probably making this alot more confusing than it is supposes to be... If you can just picture it, in a fighting game I dont want the enemy to take damage, while both he and the player are colliding and attacking (whichever one was attacking first). geez that was a ramble.[code]

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May be my title doesn't clearly reflect to what I am saying. Let me demonstrate with following example

[Code]....

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[code].....

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