Actionscript 3 :: Encapsulate An Action So That It Can Be Performed From A Mouse Event?
Sep 21, 2010
I often have an function / action that is performed on a mouse event (say, MouseEvent.CLICK) that has to be moved to:
happen inside of an animation (at a given frame label) happen at an event (say, Event.COMPLETE)happen when another item is added to the stage or removed from the stage What is the best OOP way to encapsulate such activities so that I am not constantly rewriting my code?
By the way, I should also mention that this function also being moved from one display object to another, not the just event that it is listening for...
i m adding flash animation on my windows desktop icon .well i want some action to be performed when someone clicks on that icon.lets say open winamp in program files.i added flash file thru Html page on desktop.what about URL on Fscommand.is it possible to use it.? is it possible to make flash open some executables from computer e.g.winamp.---by the way if macromedia creates vb.flash then our operating system will fly in air ----
Is there anyway that I can override a rollOut function if an action is performed?
I have three mouse events: a ROLL_OVER a ROLL_OUT a CLICK
Once the CLICK has taken place I want the movie clip to stop on the last frame. But because I have a ROLL_OUT Event it wants to continue to go back to that event when I roll out of the movie clip.
do I need an "if" statement here to override the rollOut function when I click?
It's me back with my fighting game questions. Basically, in the frames of the animations, events are dispatched. When one is being dispatched, I dont want the other one's function to be performed...I'm probably making this alot more confusing than it is supposes to be... If you can just picture it, in a fighting game I dont want the enemy to take damage, while both he and the player are colliding and attacking (whichever one was attacking first). geez that was a ramble.[code]
Sometimes flash seems to execute two loops faster that one loop which contains all of the actions that the first two loops contain. Does flash cash processes so that repetitive processes are performed faster if they are performed back-to-back?
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0) Insert -> New Symbol Name - test Type - button Export for ActionScript Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code: on(release) { trace("trace"); }
I click on the button and it animates but no action event in the trace?
Here is my idea:Create a new document with 4 keyframes in the main timeline.The first one will accommodate the title and two "play" buttons (each allowing to play a game). The second one will contain the first game. The third one will contain the second game. The last keyframe will contain the scoresEach game contains a movieclip that is being controlled by a main class that I wrote using as3.0. For example imagine that one of the games is a simple rectangle that the user moves with the arrow keys. The motion code is inside the main document class. The second game is something similar
(I'm working in flash 6 due to some constraints but if what I'm doing could REALLY be optimized by going to 7 then feel free to yell at me - OH, and feel free to yell at me because there is a bunch of pink - I haven't worked on the actual layout because I'm waiting for the colors-font-realImages) I will save space here and just post the link to the dir, swf, and fla...
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
I have this flash file, and I need it to start on mouse over event. No links or url pages! Simply start playing. How do I do that? I figured how to stop it from topic below.
I have a movieclip that when pressed does stuff. I want the mc to finish playing before the function is executed. Below is the code that I've worked with do far.
var spinningLogo:Button; var aboutUs_mc:MovieClip; var capabilites_mc:MovieClip;
Is it possible to change the 'release' with an action that refers to rapid mouse movement?this object is following your mouse(cursor), but when I quickly move the mouse I have to loose the object.
I am looking for a script to detect if the mouse has not moved for say 15 seconds or 30 seconds, and if this is the case then, its plays some movie-clip or follows with the next scene.
I am trying to help my colleague figure out how to make a button act like the Mac buttons do. In other words, when your mouse gets closer to a button, they will steadily grow larger. He found a piece of code, so i put it in my FLA file, closed my eyes, then peeked and hoped it worked. It didn't.
I have attached the FLA to this message. If you remove the top portion of the code [the portion between the // lines], you will see the file works fine as the buttons will advance frames. But when i put the top piece of code back [the piece my colleague gave me] i get error messages.bottom line is - what we're trying to do is make those triangle buttons "grow" as the mouse moves closer to them [like Mac buttons do].
I have a code that i took from a file and i would like to modify one thing. The code below allows mouse movements to scroll multiple layers at different paces. The problem is that i want to limit the mouse movement area to just a center rectangle and not the entire stage. Is there something in the code below that would allow me to "define an area" for mouse movements to activate the layer scrolls.[code]
I have a flash that has a background symbol that responds to CLICK event. On top of that symbol I have a sprite that contains a Bitmap with transparent pixels. Both of them are added to the stage, so they are not related directly.
I want clicks on the transparent pixels on the sprite to go straight through to the background. I have read about mouseEnabled / mouseChildren but have not been able to make these work. The symbol ignores the mouse events when I use them, but does not pass it along as if its transparent.
Is this possible to do with flash? Or will I have to re-route mouse events?
My stage has about 25 buttons on it. Each button when pressed to tweens the background to some random x/y coordinates and then loads an external swf file.This is all working, but the timing is off. How can I wait for the initial background tween to end before I make the loader call to the .swf file.Currently each button's behavior is called on the MouseEvent.CLICK event which calls a function that knows its unique filename.swf. I know you can add the MOTION_FINISH even to the tween event but then I would have to call a new function and lose track of the button that initially called it.
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
Then of course both event are captured no matter where i click.Is it possible to capture independent mouse clicks on both of these two movie clips and if so, how can i do that?
I need to perform an event when the mouse moves AND when the mouse button is down, how can I do that? What will happen is that when I click and drag the mouse, the width of an object will change. Here is what I have so far:
Basically I am dynamically calling product buttons, which on rollover invoke a child of a dropdown, which in turn invokes children which are squares filled with colour.What I need is for these squares to be clickable which will then colour something else using the colourMatrixFilter (I'll probably start another post for this problem at a later date).For some reason though adding the Square as a child to it's rightful parent - the dropdown makes the listeners completely useless. Add to the stage and the listeners work. I can't work out why either and have done loads of searching.[code] also if someone could show me in the right direction of pulling the XMLdata for the squares (which will be a name attribute).
This is a very basic question but I can't seem to find an answer. I have a mouse over event and have created the buttons with the mouse overs which is working great. I created the actionscript to go to a specific web page when a user clicks the button. Now, I need to add a label to the mouse over so when someone mouse's over any area of the button, it will show them a particular name for the button.
I am sure that this can be done using actionscript in a mouse event roll over command but I can't figure out what I need to show the text. Here is where I am:
what should i do to get chart's data on the click of respective data Legend. suppose i have array [{id:123, label:sales, year:2010},{id:124, label:refunds, year:2010}]for a column chart which has year in x-axis and sales iny-axis.two legend showing labels sales and refund.What i want is to get the whole data (id:123, label:sales, year:2010) on clicking of the legend 'sales'.What should i do? I tried listening mouse click event and itemClick event.
When game starts, the car runs automatically. Then we click the SPACE button, movement of car stops. And the door of structure near car is available to CLICK.
But in coding I got this error code:
TypeError: Error #2007: Parameter listener must be non-null. at flash.events::EventDispatcher/addEventListener() at shfg_fla::MainTimeline/key_pressed()
This is some part of my game code...
case Keyboard.SPACE : removeEventListener(Event.ENTER_FRAME,car_movement); --street_mc.bluehome_mc.door_btn.addEventListener(MouseEvent.MOUSE_DOWN,door_ready)
I have a parent sprite that contains several child sprites. I have attached mouse click and mouse down event amongst others to the parent sprite. And in the listeners I check which child has been targeted using the "event.target" property. However It seems that the mouse click event does not trigger for some reason. Is it possible that the mouse down event is eating up the click event. Is this a know issue in as3 and is there a possible workaround?
So I did a tutorial on advanced buttons and I followed them to the "T" and I got the point where I am to hit CTL-Enter and it opens up into a small view window but when I run my mouse over the button the action doesn't ocure. Everything else works exactly like it's supose to except that.
for a browser I use firefox, Windows XP Pro, NVidia FX520 graphics card, quad core CPU,