ActionScript 3.0 :: Importing Components With Flex Builder 3
Jan 26, 2010
I'm currently trying to move from flash CS4 to flex 3. When I create an AS class and want to use a component in CS4 i import a component: import fl.controls.Button; and make sure that the button component is in the library of the .fla file which calls the AS class. Now I'm trying to do something similar in flex 3. I can import the component in AS: but when i try to add it to the display it doesn't exist. Is this because it's not in the library? It doesn't throw an error, but doesn't get added to the display. Is there a walk-though about adding a component from within AS3 in flex 3?
I have an AIR project that I was working on Flash Builder 4.5 which now I'm trying to import to my updated Flash Builder 4.5.1 and it is prompting me to fix some paths before the import is completed. I'm kinda clueless what I should put in those fields.
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The project access a web server to retrieve data using JSON.
Is it possible to lock components when using design mode in flash builder 4.5?
I have created a custom component in catalyst that acts as the background to the application. I need to animate this component in different states, and these are all done in catalyst.
I then imported the flash catalyst project into flash builder as a library. I was then able to drag the component into my application using design mode.
The problem is that this component has been set to stretch to fit the whole application.[code]...
I am facing a really weird issue while trying to use an "swc" file imported from Flash CS5, that I am trying to use in Flex Builder 3 (by converting symbol to "Flex Component"). The errors are coming in files which are not even remotely related to the "swc" file that i am importing. Now, I know that the automation stuff has come as a part of FB4, but I don't really have an option to migrate to FB4.I have tried to change the flex sdk settings in Flash CS5 (steps given below), but that has not helped.Edit-->Preferences-->Actionscript-->"Actionscript 3.0 Settings"-->"Flex SDK Path" (pointing this to flex3.5 sdk instead of Flex4.0 sdk)I feel that the issue is most probably a compatibility issue b/w Flex 3 and Flex 4, but have not been able to find a workaround for the same.[code]
If I embed the same asset (i.e. image or sound file) in multiple components within a Flex Application, does the compiled swf contain the asset (and it's file size) only once or once for each time it is embedded?
Why do I need to do add extra namespace declarations (below) in a Flex 4.1 "MX only component set" project to get it to compile within Flash Builder? (It says mx:LineChart cannot be resolved when a chart is added via Design View, and datavisualization.swc is referenced.)
Is there a way I can get this to compile without adding these special xmlns:charts, xmlns:series and chartClasses to the declaration? (If I just leave the default namespaces and use mx:SomeChartComponent, it doesn't compile.)
I am trying to create a flex app but facing a weird problem I have created a package to keep my mxml file separately and action script file separately. But the problem I am facing is when I am trying to import one of the .mxml component in my actionscript of main file of mxml application then I am not able to do so .can some one help me in importing one mxml file into other mxml file. my flash builder is not recognizing the package in which i have kept my other mxmk file
I have a professional license of Flex 3.3. This allows me to create applications using the data visualization components (charts) without watermarks. However, all of release builds (test, production, etc) occur on our build server.
The build server only has the Flex SDK installed (not full Flex Builder). As a result the SWFs compiled with this SDK contain watermarks on all the charts. How can I apply a Flex Builder Professional license to the build server to remove the watermakrs w/o installing Flex Builder?My build environment is Flex SDK 3.3 + CruiseControl.NET + NAnt.
I got a XFL file, its library files and AS files in a directory.I would like to use Flash Builder 4(FB) for editing AS files, running the compiled SWF and profiling.When I created a New->ActionScript project in FB, I could edit the AS files but didn't know how to link the XFL file and run them.When I created a New->Flash Professional Project, I was prompted for a XFL file, and although the chosen XFL file and the AS files are in a same directory, the AS files are not automatically included in the project. I couldn't find a way to add exiting files in the project either.
I am trialling Flash Builder 4 Premium.I'd like to know if it is possible to use components designed for Flash (e.g.URL... amongst many others) in Flash Builder 4? How can I import them? By import, I also mean they are first class citizens like the out-of-the-box Flash Builder 4 components.
I have a project in flash cs5 with some buttons and textInputs. Ive linked my project up with Flash Builder and now want to access my textInput from within my Flash Builder source. i gave the textInput instance name of "txt1" in Flash CS5 but when i try to reffrence it in my Flash Builder project there is no option to set it as type TextInput. I can only set it to type MovieClip and when i do that and publish it tells me cannot convert from fl.controls.TextInput to MovieClip.
I am trying to import an swf file into Flash builder. My swf file is correct, and displays the correct data. However, when I import into Flash builder and launch my project, I get a blank HTML. Not sure why? I am carrying out the following steps in the sequence listed below
1. Create an FLA component in Flash Professional.
2. Go to Publish settings, click on export to SWC.
3. Exported SWC displays correct data.
4. Create new action script project in Flash Builder.
5. Add the SWC folder as path of the referenced library section.
6. Added the following code in action script code
var mystickyman:MovieClip = new stickman as MovieClip; addChild(mystickyman);
Here stickman is the linkage if of swc given in Flash Professional.
I am using SWC for the first time , and am sure am missing out on some steps.
I am trying to import a FlashDevelop project into Flash Builder. I simply started an ActionScript project and dragged and dropped files & created packages as needed, selected "Set as Default Application" on the main file .as file and deleted the default application .as file. But when I compile I get the following errors
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In my build path I have Flex 4.5.1 and for framework linkage I am doing "Merged into code".
On my Mac OS X it didn't matter, the setStyle Worked Fine,However I've transfered my files over to PC and working with the exact same things all the styles work EXCEPT for the setStyle("themeColor", "color");On this PC it's always turning it from the default "Greens" to a solid gray shade of borders, this is very weird.
For Example
Code: // Have a button component on stage import mx.controls.Button _global.styles.setStyle("themeColor", "haloOrange");
[code]....
It works just fine, do I need to edit the core class files for something? I'm extremely confused, I inport the class files in the first place so I can do public vars and strict data type them to that component.
I have a pure AS3 project created in Flash Builder and I am trying to use fl.controls.Slider. I decided to link the fl library as a SWC. I downloaded one from here and included it in the project Library path. And then I instantiate the slider this way (this is in the main Sprite): var s:Slider = new Slider(); addChild(s);
No compile error, but when I launch the project, I get the following runtime error: Main Thread (Suspended: TypeError: Error #2007: Parameter child must be non-null.) flash.display::DisplayObjectContainer/addChildAt [no source] fl.controls::BaseButton/drawBackground fl.controls::BaseButton/draw fl.core::UIComponent/drawNow fl.controls::Slider/draw fl.core::UIComponent/callLaterDispatcher
I am created a dynamically adding a VBox, that contains two images. Into a Custom Component that is derived from UIComponent. The problem is the Vbox that contains the two image is only a really tiny size. I would like the VBox stretch to the size of the two images. This is how I am creating the Vbox....
Is it bad practice/design to nest components inside components using Flex 4? Should I simply be creating components and inserting them into my main application as below, or doesn't it matter?
I just upgraded to Flash Builder 4 (beta 2) from Flex Builder 3 which I have been using since it came out. Problem: All the projects that were in my workspace from Flex Builder 3 did not carry over into Flash Builder 4 (e.g. in the "Flex Navigator" view if FB3). Flash Builder 4 now uses the .FXP format to manage projects, but Flex Builder 3 did not. Is there an easy way to get all my projects back into Flash Builder 4?
Does anyone know if there is a way to make the new Package Explorer window in Flash Builder emulate Flex Builders 'Flex navigator' window?
Bottom line is I don't always need to peer into SWC's, and I don't like having a 'default package' automatically created for me. Not sure why the interface wasn't made simpler, allowing access to more power and complexity only if necessary. I want to focus on the code, not on how to navigate and use the bells and whistles in the coding environment.
When setting up a source control repository for a Flex Builder workspace, what do you consider to be worth checking in? Do you exclude the workspace .metadata folder but keep the .project and other project specific files? Keep both? Throw away both? Is there a guideline you use to decide which is worth holding onto or do you do it out of practical experience?
I'm a .Net developer who is trying to mend my evil ways and learn the Adobe development cycle--so if this a really obtuse question--please forgive me. I was once a graphic artist and I am very familiar with some Adobe products. I am having trouble understanding the workflow as it pertains to creating custom controls, or even reskinning controls and then using them in Flash builder. I haven't really dug into Catalyst, but I am comfortable in Flash Professional and I would like to believe I could take designs from my employers graphic artists, created in Illustrator, and bring the artwork into Flash professional and create custom components, or more likely skinned components, in Flash and export them for use in Flash Builder.
Our goal is to allow designers to create vector graphics skins for controls and applications in Illustrator (or possibly Fireworks) and to be able to apply those skins to controls and custom components in Flash Builder for deployment to the web or the desktop in an Adobe Air application. Ideally the designer would be able to update the designs easily at a later point.
Flash allows for skinning to be done fairly easily within the Flash application, but I have had some problems exporting controls or even implimenting them in Flash builder. The only "video" on that workflow used a movie clip from Flash and set it's "isButton" property to true in Flash Builder...so if a designer built a simple button and designed the states in Flash, I would have to convert it to a movieclip?
If I start with a Flex ready component from the "AeonGraphical" library, and apply a new skin, how do I successfully import that into Flash Builder?
- MX skins can be created in Illustrator and Fireworks and imported into Flash Builder however the format is obsolete and the designs rasterizes and are unacceptable even before scaling.
- Illustrator files can be saved in FXG format and dropped into an assets package in Flash Builder. These images can then be easily used in FB; however mapping them to a control requires each state to be a separate image and to be manually wired to the states of a skin. This is method of skinning is feasible but not ideal...Am I missing a step or improperly importing the files?
- Illustrator files can be saved as an FXG file and imported into Catalyst. In catalyst the artwork can be associated with a control type and the states of the control can be edited in using illustrator. The catalyst file (FXP) can then be imported into Flash Builder as a project which will provide a skin for that type of control. Remaining problems include scaling (skin doesn't stretch) and referencing the skin outside the project.
So that leaves me with Flash Professional as the seemingly most competent tool for creating & skinning custom controls. Using the very detailed and helpful online documentation on customizing controls (found here) I can create custom skins and have no problems implementing artwork from Illustrator--for an application authored in Flash Professional (not so much for Flash Builder).Catalyst can let you create "one off" costum controls easily, but creating one custom skin for several buttons (for example) is not so intuative and pulling it into Flash builder yeilds mixed results...
Flash is in and of itself a rich IDE and could be used to create an event driven application for AIR, but its not really geared to that user triggered, event-driven development model. I have been able to adjust my mindset to create successful prototypes of form based/even driven application that take advantage of Flash's powerful features, but some of my coworkers are having trouble adjusting their Microsoft Mindset (despite exposure to the remarkably "derivitaive" Expression studio) and strongly prefer the Flash builder coding environment.
Are there any resources; web pages with examples or step by step walk throughs, or videos which follow a process of taking a design from a grapjics application and using it to create a custom skin--and applying it in Flash Builder? The process is fairly straitforwards in Flash Professional--but my team and I are having less success in Flash Builder.
As a longtime user of Adobe products, I have by nature of that association become the inhouse Adobe Evangelist and not only have I taken the position seriously--I have managed to convince upper management to abandon WPF and Pyxus (for mobile applications) and develop AIR applications which will span platforms and lend elements to mobile AIR applications. They have even initiated a program which will likely result in our delivering Andriod based tablets to our dealer networks preloaded with AIR applications for business.
While I know know this is all "do-able" I am working double overtime to become competent enough to make this happen...but the workflow between Flash Builder and Flash is only sparringly covered online and the information lacks details...I have found that browsing the online videos sometimes turns up better results than searching (doing "Google Gymnastics")--for example Flash Downunder series has great stuff that doesn't always show up when searching Google...And we joined Lynda.com, and while they have lots of great stuff, they need to develop more stuff on CS5 specifically...
Where can I find information on creating/applying custom skins from Ai to Flash Builder and all points between? (I'll buy any recommended books as well...) Of course we have agressive deadlines and unfortunately there is no experienced Flex/Air developer on our staff (yet)...The "Classroom in a Book" series on Flash and Catalyst have only just started shipping...is that where I should look? Are there any online resources that address both skinning and creating custom components for AIR applications in Flash and/or Catalyst?
I am trying to migrate a project from Flash Builder 4.0 to Flash Builder 4.5. After Flash Builder prompts me to choose my new SDK, I choose 4.5, Then I get the following error:" error "The required skin state 'disabledWithPrompt' is missing".
I am importing a picture in flash and i found out that there is a difference between importing to the stage, and importing to the library... [URL] I've placed both picture close of each other and if you look closely, you'll notice that one of them is losing some resolution. Both picture come from the same file, a png. The picture imported to the stage is sharper than the one imported to the library. is there a way to import that picture to the library without losing any resolution?
I've been searching for the last couple days but can't seem to find a basic example of what I'm looking for. I'm developing a Flex 4.5 app and in it I have a viewstack of 2 components that use some of the same services. Currently the only way I can get the app to correctly use the web services is by defining 2 different web services that use the same PHP web service file. For example: I have an app, and within it I have a viewstack with tab navigation of 2 components: #1) retrieve a list of all Salary Employees, and #2) retrieve a list of all Contractors. Currently to get it working I am defining a UsersTableEmployees webservice within component #1 and a UsersTableContractors webservice within component #2, but they both point to the same PHP class, and only differ in the arugment value I pass to them. Ie, getUsers("employee") and getUsers ("contractors"). Of course this is not best practice.
Searching StackOverflow and Google gives me many results about ColdFusion and MVC (example What's the best way to share data between components in Flex?), but I'm still confused. Can anyone here point me to a basic example (even sample MVC) and source code of an app that uses Zend AMF and allows different components to call common web services?
I want to create a custom component library. the components are customize-able during creation time. means like Accordion or TabNavigator, when we drag and drop the Accordion in flash builder it