Flex :: Using Flash-based UI Components In Flash Builder 4?

Jun 10, 2011

I am trialling Flash Builder 4 Premium.I'd like to know if it is possible to use components designed for Flash (e.g.URL... amongst many others) in Flash Builder 4? How can I import them? By import, I also mean they are first class citizens like the out-of-the-box Flash Builder 4 components.

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Using UI Components In Flex Via Flash Builder?

May 26, 2011

I have some UI components (Toolbars and buttons) that I drew in Flash and was wondering how I can use it in Flex via the Flash Builder?

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Flex :: Lock Components In Flash Builder 4.5?

Aug 24, 2011

Is it possible to lock components when using design mode in flash builder 4.5?

I have created a custom component in catalyst that acts as the background to the application. I need to animate this component in different states, and these are all done in catalyst.

I then imported the flash catalyst project into flash builder as a library. I was then able to drag the component into my application using design mode.

The problem is that this component has been set to stretch to fit the whole application.[code]...

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Flex - Flash Builder Components Not Showing?

Dec 20, 2011

I am trying to do a basic tutorial like MXML Application on Flash Builder 4.6 trial version This is my code in deneme1.mxml 's Source part

<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600">

[code]....

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Flex :: Flash Builder: Embedding The Same Asset In Multiple Components?

Dec 23, 2011

If I embed the same asset (i.e. image or sound file) in multiple components within a Flex Application, does the compiled swf contain the asset (and it's file size) only once or once for each time it is embedded?

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Flash :: Flex4 - Compiler Error Using All Flex Charting Components Using 4.1 SDK W/Builder 4?

Mar 12, 2012

Why do I need to do add extra namespace declarations (below) in a Flex 4.1 "MX only component set" project to get it to compile within Flash Builder? (It says mx:LineChart cannot be resolved when a chart is added via Design View, and datavisualization.swc is referenced.)

Is there a way I can get this to compile without adding these special xmlns:charts, xmlns:series and chartClasses to the declaration? (If I just leave the default namespaces and use mx:SomeChartComponent, it doesn't compile.)

[Code]...

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Flex :: Flash Builder Show / Hide ComboBox Based Off Selection

Mar 29, 2012

Is it possible to show or hide a comboBox based off the selection made in another comboBox. I have been looking for documentation on this to no avail.

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Flash :: Opensourse Set Of Components Or Some Framework For Creating Flex Mxml Graphs (Node-based UIs)?

Apr 15, 2012

Is there any opensourse, free set of components for creating Flex mxml graphs? like aviary Peacock style ones with at least Drag, drop, and connect generators so each graph element could have or something like that. Framework should be opensource (like GPL, LGPL etc) BTW: I found one wary bacic made by Erno Aapa with Degrafa but I would really love to see something much more Flex 4 - mxml oriented and frienfdly.

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Media Server :: Building Controls/components In Flash CS5 For Use In Flash Builder?

Jun 1, 2010

I'm a .Net developer who is trying to mend my evil ways and learn the Adobe development cycle--so if this a really obtuse question--please forgive me. I was once a graphic artist and I am very familiar with some Adobe products. I am having trouble understanding the workflow as it pertains to creating custom controls, or even reskinning controls and then using them in Flash builder. I haven't really dug into Catalyst, but I am comfortable in Flash Professional and I would like to believe I could take designs from my employers graphic artists, created in Illustrator, and bring the artwork into Flash professional and create custom components, or more likely skinned components, in Flash and export them for use in Flash Builder.
 
Our goal is to allow designers to create vector graphics skins for controls and applications in Illustrator (or possibly Fireworks) and to be able to apply those skins to controls and custom components in Flash Builder for deployment to the web or the desktop in an Adobe Air application. Ideally the designer would be able to update the designs easily at a later point.
 
Flash allows for skinning to be done fairly easily within the Flash application, but I have had some problems exporting controls or even implimenting them in Flash builder. The only "video" on that workflow used a movie clip from Flash and set it's "isButton" property to true in Flash Builder...so if a designer built a simple button and designed the states in Flash, I would have to convert it to a movieclip?
 
If I start with a Flex ready component from the "AeonGraphical" library, and apply a new skin, how do I successfully import that into Flash Builder?

-    MX skins can be created in Illustrator and Fireworks and imported into Flash Builder however the format is obsolete and the designs rasterizes and are unacceptable even before scaling.
 
-    Illustrator files can be saved in FXG format and dropped into an assets package in Flash Builder. These images can then be easily used in FB; however mapping them to a control requires each state to be a separate image and to be manually wired to the states of a skin. This is method of skinning is feasible but not ideal...Am I missing a step or improperly importing the files?
 
-    Illustrator files can be saved as an FXG file and imported into Catalyst. In catalyst the artwork can be associated with a control type and the states of the control can be edited in using illustrator. The catalyst file (FXP) can then be imported into Flash Builder as a project which will provide a skin for that type of control. Remaining problems include scaling (skin doesn't stretch) and referencing the skin outside the project.
 
So that leaves me with Flash Professional as the seemingly most competent tool for creating & skinning custom controls. Using the very detailed and helpful online documentation on customizing controls (found here) I can create custom skins and have no problems implementing artwork from Illustrator--for an application authored in Flash Professional (not so much for Flash Builder).Catalyst can let you create "one off" costum controls easily, but creating one custom skin for several buttons (for example) is not so intuative and pulling it into Flash builder yeilds mixed results...
 
Flash is in and of itself a rich IDE and could be used to create an event driven application for AIR, but its not really geared to that user triggered, event-driven development model. I have been able to adjust my mindset to create successful prototypes of form based/even driven application that take advantage of Flash's powerful features, but some of my coworkers are having trouble adjusting their Microsoft Mindset (despite exposure to the remarkably "derivitaive" Expression studio) and strongly prefer the Flash builder coding environment.
 
Are there any resources; web pages with examples or step by step walk throughs, or videos which follow a process of taking a design from a grapjics application and using it to create a custom skin--and applying it in Flash Builder? The process is fairly straitforwards in Flash Professional--but my team and I are having less success in Flash Builder.

As a longtime user of Adobe products, I have by nature of that association become the inhouse Adobe Evangelist and not only have I taken the position seriously--I have managed to convince upper management to abandon WPF and Pyxus (for mobile applications) and develop AIR applications which will span platforms and lend elements to mobile AIR applications. They have even initiated a program which will likely result in our delivering Andriod based tablets to our dealer networks preloaded with AIR applications for business.
 
While I know know this is all "do-able" I am working double overtime to become competent enough to make this happen...but the workflow between Flash Builder and Flash is only sparringly covered online and the information lacks details...I have found that browsing the online videos sometimes turns up better results than searching (doing "Google Gymnastics")--for example Flash Downunder series has great stuff that doesn't always show up when searching Google...And we joined Lynda.com, and while they have lots of great stuff, they need to develop more stuff on CS5 specifically...
 
Where can I find information on creating/applying custom skins from Ai to Flash Builder and all points between? (I'll buy any recommended books as well...) Of course we have agressive deadlines and unfortunately there is no experienced Flex/Air developer on our staff (yet)...The "Classroom in a Book" series on Flash and Catalyst have only just started shipping...is that where I should look? Are there any online resources that address both skinning and creating custom components for AIR applications in Flash and/or Catalyst?

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Flash :: Builder Access CS5 Components?

Sep 26, 2010

I have a project in flash cs5 with some buttons and textInputs. Ive linked my project up with Flash Builder and now want to access my textInput from within my Flash Builder source. i gave the textInput instance name of "txt1" in Flash CS5 but when i try to reffrence it in my Flash Builder project there is no option to set it as type TextInput. I can only set it to type MovieClip and when i do that and publish it tells me cannot convert from fl.controls.TextInput to MovieClip.

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Actionscript 3 - Getting Flash UI Components Into Builder?

Apr 9, 2011

I've recently been working on an app in Flash and have decided to move to Flash Builder 4 for the improved debugging and editing.

Problem is when I get to run the application, I get the error:

1046: Type was not found or was not a compile-time constant:
SliderEvent. SpiroUI.as /SpiroPaint/src/circles line 114

[Code]...

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ActionScript 3 :: Using FL Components In Flash Builder Environment?

Apr 18, 2011

I have a pure AS3 project created in Flash Builder and I am trying to use fl.controls.Slider. I decided to link the fl library as a SWC. I downloaded one from here and included it in the project Library path. And then I instantiate the slider this way (this is in the main Sprite):
var s:Slider = new Slider();
addChild(s);

No compile error, but when I launch the project, I get the following runtime error:
Main Thread (Suspended: TypeError: Error #2007: Parameter child must be non-null.)
flash.display::DisplayObjectContainer/addChildAt [no source]
fl.controls::BaseButton/drawBackground
fl.controls::BaseButton/draw
fl.core::UIComponent/drawNow
fl.controls::Slider/draw
fl.core::UIComponent/callLaterDispatcher

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Professional :: Flash Chess Components - 2D Based

Apr 4, 2010

I want to write a chess variant into flash and would like to find chess components or an open source chess client (with no license restrictions). I don't need the engine, just the chess objects. The best thing would look very simple, 2D etc.

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ActionScript 3.0 :: Importing Components With Flex Builder 3

Jan 26, 2010

I'm currently trying to move from flash CS4 to flex 3. When I create an AS class and want to use a component in CS4 i import a component: import fl.controls.Button; and make sure that the button component is in the library of the .fla file which calls the AS class. Now I'm trying to do something similar in flex 3. I can import the component in AS: but when i try to add it to the display it doesn't exist. Is this because it's not in the library? It doesn't throw an error, but doesn't get added to the display. Is there a walk-though about adding a component from within AS3 in flex 3?

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Flash :: Flex Dynamically Created Components Added To Custom Components

Sep 8, 2009

I am created a dynamically adding a VBox, that contains two images. Into a Custom Component that is derived from UIComponent. The problem is the Vbox that contains the two image is only a really tiny size. I would like the VBox stretch to the size of the two images. This is how I am creating the Vbox....

[Code]...

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Flex - Importing Flash Builder 4.5 Project Into Flash Builder 4.5.1?

Jun 27, 2011

I have an AIR project that I was working on Flash Builder 4.5 which now I'm trying to import to my updated Flash Builder 4.5.1 and it is prompting me to fix some paths before the import is completed. I'm kinda clueless what I should put in those fields.

[URL]

The project access a web server to retrieve data using JSON.

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Flex :: Components In Window-Based MXML Frozen

Jan 27, 2012

Creating a window-based mxml component, but in design mode all components that I'm adding are not movable, why? If I create component based on group f.e., it's ok, but based on window - they are frozen. Using Flash Builder 4.6.

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Actionscript 3 :: Make Flash Builder Package Explorer Emulate Flex Builder's Navigator Window?

Apr 21, 2010

Does anyone know if there is a way to make the new Package Explorer window in Flash Builder emulate Flex Builders 'Flex navigator' window?

Bottom line is I don't always need to peer into SWC's, and I don't like having a 'default package' automatically created for me. Not sure why the interface wasn't made simpler, allowing access to more power and complexity only if necessary. I want to focus on the code, not on how to navigate and use the bells and whistles in the coding environment.

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Licensing :: License The Data Visualization Components (charting) For The Flex SDK On An Automated Builder Server?

Oct 23, 2009

I have a professional license of Flex 3.3. This allows me to create applications using the data visualization components (charts) without watermarks. However, all of release builds (test, production, etc) occur on our build server.

The build server only has the Flex SDK installed (not full Flex Builder). As a result the SWFs compiled with this SDK contain watermarks on all the charts. How can I apply a Flex Builder Professional license to the build server to remove the watermakrs w/o installing Flex Builder?My build environment is Flex SDK 3.3 + CruiseControl.NET + NAnt.

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Flex :: Convert Flex Builder 3 Project To Flash Builder 4

Oct 6, 2009

I just upgraded to Flash Builder 4 (beta 2) from Flex Builder 3 which I have been using since it came out. Problem: All the projects that were in my workspace from Flex Builder 3 did not carry over into Flash Builder 4 (e.g. in the "Flex Navigator" view if FB3). Flash Builder 4 now uses the .FXP format to manage projects, but Flex Builder 3 did not. Is there an easy way to get all my projects back into Flash Builder 4?

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Flash :: Flex - Migrating A Project From Builder 4.0 To Builder 4.5 Is Producing The Error "The Required Skin State 'disabledWithPrompt' Is Missing"

Nov 28, 2011

I am trying to migrate a project from Flash Builder 4.0 to Flash Builder 4.5. After Flash Builder prompts me to choose my new SDK, I choose 4.5, Then I get the following error:" error "The required skin state 'disabledWithPrompt' is missing".

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Flex :: Manually Connecting Flash Player (debug) To Flash Builder?

Sep 22, 2009

Is it at all possible to connect the Flash Player debug version to the debugger in Flex Builder using source code? I'm running an app which has no right click menu, and I therefore can't right click and select connect to debugger.

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Flex :: Flash Builder 4 - Flash Player Failed To Connect To Debugger

Jan 7, 2011

I just finished my installation of Adobe Flash Builder 4. I've definitely installed the most recent flash player from Adobe's website onto my computer. Also, in the run configurations of flash builder 4, I changed the source path from the .html file to the .swf file that is generated. I don't need to test it in a web browser, I just want to run the swf in flash player.

I only have 1 .as file in my actionscript project and there is no code written in it other than the package, class and main function statements. When I run the .html file, it runs fine, and debugs fine. However, when I switch the source path to the .swf file, it runs fine but doesn't debug!

When I debug it, the progress gets stuck at 57% and it says "Waiting for Adobe Flash Player to connect to debugger..." in the "Progress" tab. After a few minutes a window pops up that says:

"Failed to connect. The session has timed out. Ensure that you have run the application with debugging on and that I have the debugger version of flash player."

What can I do to fix this? I am on an intel Mac running OS 10.6.5.

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Flex :: Flash Builder 4 Design View Vs Flash Runtime Appearance W/SDK 4.1?

Jan 22, 2011

Flash Builder's design view is worse than 3's (which at least was usable if you ignore some quirks), so WHAT do Flex UI designers (those who don't have paid design teams...) do to design a complex UI? Because Design View (also based on what a lot of people say about it..) gets more useless with every release.See image for some differences in design view vs.Flash. WHAT is causing this? css also posted..("Duration", "hr", "min" are mx Labels, the image size text is an mx Text comp.Project is an "mx only" SDK 4.1 project.) I don't even care that the spinners look different, I just need it to show me correctly sized stuff so I can position things via Canvas, or properly size containers.

mx|Label {
font-weight:bold;
font-size:12;[code].....

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Flex :: Importing Existing Flash .xfl And .as Files Into Flash Builder 4?

Nov 6, 2010

I got a XFL file, its library files and AS files in a directory.I would like to use Flash Builder 4(FB) for editing AS files, running the compiled SWF and profiling.When I created a New->ActionScript project in FB, I could edit the AS files but didn't know how to link the XFL file and run them.When I created a New->Flash Professional Project, I was prompted for a XFL file, and although the chosen XFL file and the AS files are in a same directory, the AS files are not automatically included in the project. I couldn't find a way to add exiting files in the project either.

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Flex - Flash Builder 4.6 Not Compiling For Flash Player 10.2

Jan 12, 2012

I am new to creating Flex applications and trying to target Flash Player 10.2 with my first. I have created it using Flash Builder 4.6 and compiled using the 4.5a SDK. I've also set the option to target 10.2.0 in the the Adobe Flash Player options. When I create the release build, there are no error and the resulting HTML file contains the following:For version detection, set to min. required Flash Player version, or 0 (or 0.0.0), for no version detection.var swfVersionStr = "10.2.0";However, if I try to visit the application in a browser with v10.2 of the plug-in it says 11.1 is needed. I also have the same problem with a simple Flash CS5 animation that only uses stop() and getURL(). The animation works but doesn't stop.URL..

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Flex :: Working With Data In Flex By James Ward / EmpWeb Example In Flash Builder 4.0 Beta

Jul 31, 2009

From a video on AdobeTV, I tried to play with example empWeb (LiveCycle Data Services).In Flex Builder 3 (FB3) everything works fine. When I tried this on Flash Builder 4.0 Beta (FB4) it doesn't work. When I replaced original xmlns declarations (2009, spark, halo)with declarations from FB3 (2006) it works. Could you explain why?I'm using the default SDKs (Flex 3.2 for FB3 and Flex 4.0 for FB4). I investigated this (please see 3 source code examples). Source #1 works OK in FB3 and FB4, Source #2 gives a FB4 compilation error message: [code]

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Flex :: Use Flash Pro Button In Flash Builder?

Mar 4, 2012

I just create a button in Flash Pro and I want to use that button in Flash Builder? How to add the Flash Pro's button into that FB's View?

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Can Flash Load A Flex Mx:module Created In Flex Builder 4

Feb 16, 2011

I have a Flex module created in Flash Builder 4 as a swf file. I am trying to load and run in within a Flash application. I can get the module loaded but I can not get the flash application to access any module functions. Here is how I load the module in Flash and the error I get. If I change the module to an application type swf then it loads and runs but now I have two applications on top of each other. I would like the loaded module swf to be able to have access the Flash stage object.

ReferenceError: Error #1069: Property application not found on MyModule__mx_core_FlexModuleFactory and there is no default value.
var loader:Loader = new Loader();

[code].....

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Flash :: Flex - Does Builder 4 Now Use AIR 2?

Jun 14, 2010

I just got CS5 master suite which includes Flash Builder 4 and Flash CS5 Pro. When I create a new AIR app in CS5 pro it says "AIR 2" but when I create a new AIR project in Flash Builder I do not see anything indicating that it is AIR 2 or 1.5?

Is there a way to tell which AIR runtime it is using?

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