Flex :: Use Flash Pro Button In Flash Builder?
Mar 4, 2012I just create a button in Flash Pro and I want to use that button in Flash Builder? How to add the Flash Pro's button into that FB's View?
View 1 RepliesI just create a button in Flash Pro and I want to use that button in Flash Builder? How to add the Flash Pro's button into that FB's View?
View 1 RepliesIs it possible to build a UI with Flash CS5 that contains multiple buttons, and then have flex listen to those button events?
My current plan is to load the SWF with SWFLoader and attaching listeners to the buttons in a onComplete event would be the proper way to set it up, however i cannot seem to find a way to access the buttons themselves and attach listeners to them. Of course i would give each button its own instance name.
I have a component where a Button is wrapped in BorderContainer. I'm passing a custom property to the component at run-time to change the label of the button but Flex is reporting the following error:
Cannot access a property or method of a null object reference
When the error occurs, Flex highlights the following code:
myButton.label = value;
Here's the app:
// MyApp.mxml
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
[code]....
I have an AIR project that I was working on Flash Builder 4.5 which now I'm trying to import to my updated Flash Builder 4.5.1 and it is prompting me to fix some paths before the import is completed. I'm kinda clueless what I should put in those fields.
[URL]
The project access a web server to retrieve data using JSON.
Does anyone know if there is a way to make the new Package Explorer window in Flash Builder emulate Flex Builders 'Flex navigator' window?
Bottom line is I don't always need to peer into SWC's, and I don't like having a 'default package' automatically created for me. Not sure why the interface wasn't made simpler, allowing access to more power and complexity only if necessary. I want to focus on the code, not on how to navigate and use the bells and whistles in the coding environment.
I just upgraded to Flash Builder 4 (beta 2) from Flex Builder 3 which I have been using since it came out. Problem: All the projects that were in my workspace from Flex Builder 3 did not carry over into Flash Builder 4 (e.g. in the "Flex Navigator" view if FB3). Flash Builder 4 now uses the .FXP format to manage projects, but Flex Builder 3 did not. Is there an easy way to get all my projects back into Flash Builder 4?
View 2 RepliesI am trying to migrate a project from Flash Builder 4.0 to Flash Builder 4.5. After Flash Builder prompts me to choose my new SDK, I choose 4.5, Then I get the following error:" error "The required skin state 'disabledWithPrompt' is missing".
View 1 RepliesIs it at all possible to connect the Flash Player debug version to the debugger in Flex Builder using source code? I'm running an app which has no right click menu, and I therefore can't right click and select connect to debugger.
View 3 RepliesI just finished my installation of Adobe Flash Builder 4. I've definitely installed the most recent flash player from Adobe's website onto my computer. Also, in the run configurations of flash builder 4, I changed the source path from the .html file to the .swf file that is generated. I don't need to test it in a web browser, I just want to run the swf in flash player.
I only have 1 .as file in my actionscript project and there is no code written in it other than the package, class and main function statements. When I run the .html file, it runs fine, and debugs fine. However, when I switch the source path to the .swf file, it runs fine but doesn't debug!
When I debug it, the progress gets stuck at 57% and it says "Waiting for Adobe Flash Player to connect to debugger..." in the "Progress" tab. After a few minutes a window pops up that says:
"Failed to connect. The session has timed out. Ensure that you have run the application with debugging on and that I have the debugger version of flash player."
What can I do to fix this? I am on an intel Mac running OS 10.6.5.
Flash Builder's design view is worse than 3's (which at least was usable if you ignore some quirks), so WHAT do Flex UI designers (those who don't have paid design teams...) do to design a complex UI? Because Design View (also based on what a lot of people say about it..) gets more useless with every release.See image for some differences in design view vs.Flash. WHAT is causing this? css also posted..("Duration", "hr", "min" are mx Labels, the image size text is an mx Text comp.Project is an "mx only" SDK 4.1 project.) I don't even care that the spinners look different, I just need it to show me correctly sized stuff so I can position things via Canvas, or properly size containers.
mx|Label {
font-weight:bold;
font-size:12;[code].....
I got a XFL file, its library files and AS files in a directory.I would like to use Flash Builder 4(FB) for editing AS files, running the compiled SWF and profiling.When I created a New->ActionScript project in FB, I could edit the AS files but didn't know how to link the XFL file and run them.When I created a New->Flash Professional Project, I was prompted for a XFL file, and although the chosen XFL file and the AS files are in a same directory, the AS files are not automatically included in the project. I couldn't find a way to add exiting files in the project either.
View 1 RepliesI am trialling Flash Builder 4 Premium.I'd like to know if it is possible to use components designed for Flash (e.g.URL... amongst many others) in Flash Builder 4? How can I import them? By import, I also mean they are first class citizens like the out-of-the-box Flash Builder 4 components.
View 1 RepliesI am new to creating Flex applications and trying to target Flash Player 10.2 with my first. I have created it using Flash Builder 4.6 and compiled using the 4.5a SDK. I've also set the option to target 10.2.0 in the the Adobe Flash Player options. When I create the release build, there are no error and the resulting HTML file contains the following:For version detection, set to min. required Flash Player version, or 0 (or 0.0.0), for no version detection.var swfVersionStr = "10.2.0";However, if I try to visit the application in a browser with v10.2 of the plug-in it says 11.1 is needed. I also have the same problem with a simple Flash CS5 animation that only uses stop() and getURL(). The animation works but doesn't stop.URL..
View 1 RepliesI am trying to achieve a continuous mouseDown event when I press a button, I have set the autoRepeat attribute of the button to true, and I have created both mouseUp and mouseDown event handlers, but when I press and hold in the button, it doesn't continue firing, it just fires once, I am new to Flash Builder, so I am not sure if I am missing anything, here is my code,
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
[code].....
From a video on AdobeTV, I tried to play with example empWeb (LiveCycle Data Services).In Flex Builder 3 (FB3) everything works fine. When I tried this on Flash Builder 4.0 Beta (FB4) it doesn't work. When I replaced original xmlns declarations (2009, spark, halo)with declarations from FB3 (2006) it works. Could you explain why?I'm using the default SDKs (Flex 3.2 for FB3 and Flex 4.0 for FB4). I investigated this (please see 3 source code examples). Source #1 works OK in FB3 and FB4, Source #2 gives a FB4 compilation error message: [code]
View 1 RepliesI have a Flex module created in Flash Builder 4 as a swf file. I am trying to load and run in within a Flash application. I can get the module loaded but I can not get the flash application to access any module functions. Here is how I load the module in Flash and the error I get. If I change the module to an application type swf then it loads and runs but now I have two applications on top of each other. I would like the loaded module swf to be able to have access the Flash stage object.
ReferenceError: Error #1069: Property application not found on MyModule__mx_core_FlexModuleFactory and there is no default value.
var loader:Loader = new Loader();
[code].....
I just got CS5 master suite which includes Flash Builder 4 and Flash CS5 Pro. When I create a new AIR app in CS5 pro it says "AIR 2" but when I create a new AIR project in Flash Builder I do not see anything indicating that it is AIR 2 or 1.5?
Is there a way to tell which AIR runtime it is using?
I am using Flash Builder 4 on my MAC. Flex SDK 4.0. Flash Player 10.1.By executing this code below I only see the trace saying "start". And if I look at the Declaration of the ENTER_FRAME is see the error saying: "Source could not be found for flash.events.Event.Enter_Frame in...."But the playerglobal.swc source is there, and I have tried different SDK versions and FP versions.If this is a Flash Builder problem I can not be the only one having this issue?[code]
View 1 RepliesCan someone explaine the deference between Flash CS5 and Flash Builder 4 and Flex CS5?
View 1 RepliesI'm setting up a build system for a Flash Builder 4 (Flex 4) based project; and I'm struggling to get a setup that compiles in the IDE the same as it does from the command line on the build server.I come from a C# background; and my expectation is that I'll be able to create a "solution" with a collection of "projects" that I can compile from the IDE, or from the command line on the build server.The best I've managed sofar is 2 separate build "scripts", a custom ant script for the build server, and the default Flash Builder IDE config based on a workspace; but this is making my DRY daemons jump around in fury.
View 1 Repliesi'm slowly making my way over to Flash Builder from doing all of my programming in Flash Professional.
it's not an easy transition since things i've taken for granted in Flash Professional are completely different in Flash Builder.
first, FB4 will always automatically convert my function (even pasted functions) to look like this:
[Code]...
I have some UI components (Toolbars and buttons) that I drew in Flash and was wondering how I can use it in Flex via the Flash Builder?
View 1 RepliesI've been working in Flash BUilder 4.0. I installed Flash Builder 4.5, and switched to the workspace I had used for 4.0. Then we were told to go back to 4.0, and now I can't run or debug. I can build, but then I have to double click on the .html file to run. Right clicking doesn't bring up run or debug, and the run and debug icons are not in my toolbar.
View 3 RepliesI'm using Themes with Flash Builder. And if I choose a Theme Flash Builder copy the SWC into a folder in my user dir(C:UserschristenlAppDataRoamingAdobeFlashuilderThemesmyGrand_theme)When I update my theme file. Flash builder does not copy the new SWC into the folder. So I have to import the theme again or copy the file to the location.Is there a way to point to the theme project instead so I dont have to manualy copy paste the file every time
View 1 RepliesI am having trouble profiling my application using Flash Builder 4 with any version of Flash Player above 10.0 (approximately, I can't remember exactly). To get round this I installed an older version of Flash player for IE and pointed the profiler to this when profiling.Now I want to use 10.3 so this is a problem! The alert box I receive is:
"Unable to connect to the application to fetch profile data.
It turns out I needed to state a full path to the ProfilerAgent.swf in my workspace in the mm.cfg in my home directory. For example:
PreloadSwf=C:UsersChrisDesktopWorking folderWorkspace.metadata.pluginscom.adobe.flash.profilerProfilerAgent.swf?debug=true
When i change the code into my Flash Builder 4.5 project and hit run the output doesn't show the new result but the old one, only after a while the new result is showed on subsequent project runnings. Has anybody encounter this problem? Are there some hidden settings?
View 1 RepliesI was running my application from Flash Builder 4.5.1 without any issues. (It is a Flex application that connects to .Net Web Services). However, something has changed recently in my configuration or project, because when I try to run the app with the play or debug button, I just get a grey screen. I can't even stop on any breakpoints. Eventually (maybe 30 seconds), a message pops up like so: 'The Flash Builer failed to connect to the running application. Please make sure that you are running the debug version of Flash Player...'
[Code]...
I am having trouble profiling my application using Flash Builder 4 with any version of Flash Player above 10.0 (approximately, I can't remember exactly). To get round this I installed an older version of Flash player for IE and pointed the profiler to this when profiling. Now I want to use 10.3 so this is a problem! The alert box I receive is:"Unable to connect to the application to fetch profile data.Please try profiling the application again."t turns out I needed to state a full path to the ProfilerAgent.swf in my workspace in the mm.cfg in my home directory. For example:PreloadSwf=C:UsersChrisDesktopWorkingfolderWorkspace.metadata.pluginscom.adobe.flash.profilerProfilerAgent.swf?debug=true
View 2 RepliesI've tried everything, firewalls, reinstalling etc etc. I can't get the debugger to connect no matter what I do.
I'm just writing a simple Air application, with Flex and Actionscript. But any type of debugging on any type of application doesn't work. I get this message
The Flash Builder debugger failed to connect to the running application.
Then often when I try again, I get this message
Unrecognized Windows Sockets error: 0: JVM_Bind
Running the program without debugging works fine.
I'm currently assisting in developing a game for Facebook using a mix of Flex Builder 3.0 & Flash CS4.
Having a small issue in 2 classes that import the Tweener .swc file, and yes it is imported in my game project, under the libs directory. I'm pretty sure its the latest version of tweener as well.
The game is tested in Flash CS4. I have like 12 different symbols representing an icon; its an RPG. For example, one symbol would be a bag symbolizing the inventory, another would be a picture of the character, symbolizing the character page when clicked upon and so on and so forth. I click on one particular symbol, the inventory one, and I get the following in Flash CS4's output, preventing a transition from occuring to pop up a list of items in the inventory when clicked upon in the .swf file. Here they are:
[Code]...