ActionScript 3.0 :: Insert A Tween To The Over State On A Button?
Nov 20, 2009I need to insert a 7 frames tween to a flash button, when I try to do this the pasted frames run on the Down and Hit states and it does not work.
View 1 RepliesI need to insert a 7 frames tween to a flash button, when I try to do this the pasted frames run on the Down and Hit states and it does not work.
View 1 RepliesIs it possible to tween the up and over state of a button without making it a movie clip? I just have a button that inverts its bg and text color on over, and I'd like to tween that in the simplest way possible.
View 0 RepliesI need to add a rollover effect to the disabled state of a Spark button. This way, users can rollover the button and know why the button is disabled.I think I would have to override ButtonBase's getCurrentSkinState. Is there anyway to test if a mouse cursor is over a disabled button?
View 1 RepliesHow do you create a motion tween when I insert keyframe in frame 28 then I click on the object and create motion tween but when i click in 60 to insert keyframe I get opition of position, scale, skew, rotate ect. I just want to insert keyframe. What am I doing wrong?
View 4 RepliesEverytime I want to insert frames or keyframes after a tween, from whereon the object should rest, it is just enlarging my tween. How can I finish the tween and go on with normal keyframes and frames?
View 5 RepliesI have this snippet of code I've been running successfuly on my image buttons grouped into one MC. It applies changes to the buttons I am not rolling over, i.e. if I were to roll over a button the rest of the buttons in the group would dim and blur and etc, but not the button I am over. All worked fine until I decided to group buttons one more time. With my limited knowledge of AS3 I was able to put all the actions to the buttons except into making the button I am over to stay the way it is. In my understanding the problem is in the line:
[Code]...
I have a menu with five nav buttons (atcually MovieClips). Each has three frame labels: "on", "stay", and "off". The rollover and rollout animations play flawlessly, but I'm at a loss as to how to give each button a sticky "active" state. I'd like the button to stay in it's active state until another button is clicked, then I would like it to play it's "off" animation. Each MC has this code:
[Code]...
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
[Code]....
how to keep a Movieclip Btn 'Over State' to stay in the over position until another button is clicked?
View 1 RepliesI have a series of buttons inside an array. I am trying to get the buttons so that once they are pressed, they remain in the over state. Which is a darker color than the up state. So that people know which button they have pressed. Is there an easy way to do this for buttons?
View 1 RepliesI have two buttons that are movie clips in Flash CS4 and when button 1 is on Over stage, I want the button 2 stop movie clip at the certain frame.
View 8 RepliesIs there a way of telling a MC button to have a hit state like a normal button? I have some text popping up away from my MC button that is included in the hit state. When I roll over the main button the text pops up. But also, when I roll over where the text pops up it also triggers the pop up animation.
View 2 RepliesI'm trying to make buttons that involve a character pointing to indicate interaction.When a button is interacted with (mouse over or down) the character's arm points to that particular button. I separated his body, so that it remains constant on the main stage, no matter which button is being interacted with.The problem is, when the user is not mousing over or clicking down on any button, the character has no arms (since only his body remains constant)!How do I resolve this?The only thing I thought of so far is if there's any way to create an up button state that includes the arm (right now I have nothing for mouse up) THAT ENDS when the next button is interacted with. Is that possible? If I put the arm in the up state (in addition to mouse over and down) it stays when the interaction is over, which poses a problem when the user interacts with the next button (the character ends up with double the arms since each button introduces a different set of arms pointing towards that particular button).
View 1 Repliesi have a simple flash intro, but 5 days and I cant insert a url in a buttom, i tryed and itroutes to my own pc [URL], as opposed to [URL]
View 2 RepliesI made a little movieclip animation, it can be seen on [URL]. I have written the code for it but then have realised that I need to insert a link to the images, each image is supposed to have its own link. When I go to insert a button flash somehow decides to ignore part of the code I wrote and not function properly therefore I cannot have a link and a working animation going on at the same time. The worst thing is that I need to put two separate links in the same movie clip. Is there any way of doing it so it wont disturb the code? or maybe is there a way to insert a link to the images?
View 6 RepliesThe problem is,i dont know how to insert button into movieclip (draggable map) i've tried by inserting the button straight away into the movieclip,but when i play the map, the button cant function.
View 6 RepliesI was wondering, how would I insert a link into a MC/Button?
See, I made an MC that has a Button inside of it for a website. All is well exept I dont know how to insert the link to make it go to another page from the website?
How to add numbers?? I have textfield with instance "field1" and two buttons with following script
onRelease = function(){
_root.field.text =1;
}
how do I add the sum when second button clicked and not insert value 1 again?I tried this way but didn`t work
onRelease = function(){
_root.field.text =add.1;
}
I am trying to make a button, when you rollOver it, animation start to play. I try to insert animated movieClip into button, but in Flash 8 you can't do that.
I have try with ActionScript to call the animation to play when mouse is over, but also nothing.
Can somebody give me code or where can I found some button, when you go over it with mouse, that animation start to play.
how do you insert a time delay on the action of a button, say 1/2 sec. script 2.0 Flash CS3
View 5 RepliesI am trying to insert and SWF into my webpage. How do I tell the movie to stop at the end, and insert a "play again" button? What do I need to do to insert that into my webpage.
View 3 RepliesI have a sub menu with two movie clip buttons, let's call them mc1 and mc2. They both have a MOUSE_OVER event and a MOUSE_OUT event. What I would like is that when mc1 is clicked it will stay in the over state and then if mc2 is clicked mc1 will go back to the out state while mc2 stays in the over state.What seems to be happening in my code is that the MOUSE_OUT event is overriding the MOUSE_DOWN event. So when I take the mouse off after I've clicked mc1 the over state goes away.
Here's my code thus far:
import flash.events.MouseEvent;
import flash.display.*
addEventListener(MouseEvent.MOUSE_OVER, mc1_over);
[code]....
how to make a button stay in its down state when it's clicked, and then go back to its up state when another button is clicked? I'm using buttons, not movie clips.
View 4 RepliesI have a rectangular shaped button. When someone rolls over it, I want a text bubble to appear to the side of that button. The problem is, the mouse thinks it's over the button even if it's over the side bubble which does not exist in the "Up" state. How can I get the cursor to only detect a button ONLY if it's over any part of the "Up" state and not the "Over" state (which because of the side bubble is larger than the original "Up" state.)
Here is a screenshot of the two button states.[URL]... Even if the cursor rolls over the "Over" bubble (and not the Up state), the Over state still shows up.
I have an interface that uses buttons to play videos. I would like it if, after you press a button, it stays in the 'down' state until the next button is pressed.
View 1 RepliesI've done the complex rollover tute where the animation plays and rewind when the mouse rolls on and off the button.What I'm trying to do is get button 1 to stay in the down state or clicked state until button 2 is clicked. Once button 2 is clicked, button 1 will play its rewind =true function.I can get the button to go to the down state when I click on it but the rollout function is overwriting the on release function as soon as I roll of the image.
View 5 Repliesi realize this probably a fairly simple question and also that i should have used movieclips for my buttons but i got lazy and used buttons for some of them
is there an easy way to make my button stay "on" after its clicked? i need something fairly easy that i can then go apply to a bunch of buttons. obviously it need it to turn off once another button is clicked as well.
Got a button with a gotoAndStop.When it gets to that frame I want to have a little bit o' script there to tell it to remain in that buttons over state.Should be simple, but I never did it with a button. I normally use MCs. Anyone know the syntax for it?
View 1 RepliesCurrently, when a button is in it's down-state, the AS disables the button. But since it needs to be active, i have to find a way to make the current 'down' button remain down during onRollOver and onRollOut.
button.onRollOver = function() {
this.over_holder._alpha = 100;
this.down_holder._alpha = 0;
[code]....
I created a button in flash. I gave it a different state for 'over' and 'down' - changing the color and scale respectively, so it looks depressed when you hit it.I then assigned an action to the button so that when it is 'hit' you are taken to another scene. However when you hit the button it goes to the scene but you lose out on the 'hit/depressed' part of the buttons state!? Why?
How do you keep the hit state intact with the button whilst simultaneously assign an action?I understant 'the action' is to go to another scene first, but can it not also show the 'hit state too?[URL]