ActionScript 3.0 :: Jump To Cue Points Of An Externally Loaded Flv?
Mar 24, 2011
How would I be able to jump to cue points of an externally loaded flv? I have a video flv playing as the background and I want to be able to jump to cue points of the video on mouse click. Is this possible or should I go a different route?
Also how would I be able to jump to different frame when video ends?
I am in the process of building a site for an Architect... Jamie Fobert Architects (projects) I am useing transitions between the projects and am loading details/text and images externally through flashvars, php and a mySQL database. Within my transitions I have a a preloader on the forst 2 frames the code is as follows (taken from a Voetsjoeba tutorial):
[Code]....
This works pretty well if the content is within the .swf, but when it is loaded externally it doesnt preload it at all. Does anyone know how I can adapt/improve this preloader? or somehow ensure that all the content being loaded externally is loaded before the transition plays?
I am loading an externally loaded swf that uses a mask to transition in. When the user clicks a different button I am doing a gotoAndPlay that goes to a mask that "unloads" the content (it doesnt actually unload the info is just outside of the mask area. As soon As I jump to that section the movie is no longer loaded and just shows the container clip that I had created for it. The Container Clip is never changed and is the same throughout the whole process. The only thing that changes is the mask animation.I have tried both loadClip and loadMovie but no luck on keeping the clip loaded.
EDIT - I have narrowed it down. When I change the mask movieclip the movie unloads for some reason. Is there a way I can keep it loaded?
I was wondering if there is a way to jump to a specific frame name when loading a new .swf file? For example, I have my Main.swf which holds the navigation. Then I created 5 other .swfs to hold the content.Depending what button is pushed, I will load the correct movie into a placeholder MC on the main screen.However, I want to jump to a specific point within the new movie, can I do that? I am loading by levels in which I am using the level 0 each time so the new page takes over and the previous page is not transparent seeing through. So, on the buttons, I am using the basic:
on (release) { loadMovieNum ("content1.swf", 0); }[code]....
I tried that, but could not get it to work. Also, since I am loading by level, does that sort of over ride my loading into placehold or what is the major difference?
I have a homepage with five "links" to each swf. Now the first swf I have a custom cursor that hides the mouse. When I click on that link it plays and when I quickly go to the homepage again it hides the mouse there when it's not supposed to do it.
Same with every other link. When I was busy with the first swf and want to go to the last swf of the five, my mouse just disappears! It is almost as if it keeps on "playing" without seeing the swf...
Here is the code that I have so far!
var currentpage:uint = 0; //one loader object per project: var loadingobject1:Loader = new Loader(); loadingobject1.x = 445;
(If i'm understanding the above code correctly...its loading the SWF into a blank MC i created called dropZone) This part seems to work correctly when tested.
I've got 4 different SWF's that need to be loaded seperatley when its coresponding button is clicked. The issue arises when I import the external SWF file...it resizes itself to the size of the flash stage. I need all the SWFs to be loaded and remain there original size (1257x847) or be scaled to the correct size. Then if I click another button it should load the new SWF and "unload" the old SWF.
I'm loading swf's via an XML file. I'm wanting them to be added onto the stage in the same order that they appear in the XML. The problem that I'm having is that they are added to the stage only when they are fully loaded.
I have a fairly chunky swf that I am loading through the loadMovie function. Just wondering if a loader can be added to let the user know the video is being loaded rather than a blank 20-30 seconds...
I want to load a set of cuepoints into my flv player, I have 5 flvs and I want a particular set of cues to load depending on which flv is currently playing,
when a external swf file gets loaded into main swf file, i need to detect while playing external file reach to end so that i can unload that file and move to another frame on root of main file. I am not getting how to identify external swf play reach to end so that i can unload swf and jump to root specific frame of main swf.
With the assistance of a very kind member of this forum, I have got as far as getting an .FLV to load into my API via its own .SWF.
[URL]
click on "Animalia - Verse from the Zoo" to load the VideoPlayer .swf which contains the .FLV
I will add more functionality when I've solved this. Now that I have a Video Player which closes, the next set of hurdles to overcome are these:
Click "Close" with the .FLV playing and the sound keeps playing because the .FLV is still playing. Click "Close" with the .FLV paused and when you call the player back, it plays from the same spot. So, my tiny brain says it's an "add/removeChild" issue. Obviously when happy user clicks "Close" and then re-loads by clicking "Animalia", happy user wants the video to play from scratch. That's what I want, anyway. Not from where it left off after clicking "Close". I've made several attempts at adding a "remove FLV" object to the function and Event Dispatch method, but what I did is wrong because the code I put in removed the .FLV permanently and when you call the player back by clicking on "Animalia", the .FLV does not play at all. I'm going round in circles looking for the correct NetStream/removeChild/unload.nsplay/etc/etc .. AS3 coding and where to put it.
My .FLV video load object on "NewPlayer.swf" is:
var myVideo:Video = new Video(360, 264); addChild(myVideo); var nc:NetConnection = new NetConnection();
[Code].....
My questions is:- What is the correct coding to get the VideoPlayer .swf to unload its .FLV completely, SO THAT when a user clicks "Close". Either with or without the .FLV playing, everything closes completely and when re-loaded, the video plays from scratch?
I am externally loading an flv into an empty movie clip container using loadMovie into a main swf. The flv is in a standard flv playback component and works fine on its own. But what I'd like to be able to do is pause the flv when any of the buttons in the main swf are pressed.
I'm working on an flash movie and the interface is a small town (simiar to "doritos.com" and "comcasttown.com") if you reference both the doritos and comcast sites their little movie runs smoothly. I have several elements in the town. For example, one of the elements is an airplane hangar. When you rollover the hanger, I created a movie, the doors open and an airplane flies out of the hangar. I have several little movies throughout the interactive such as this. I created the hangar animation as a seperate swf file. In my main movie I created a button, on rollover it loads the hangar swf into an empty movieclip. When I publish and view the swf it plays slow and choppy. First, is it possible to write actionscript to load the external swf ,but it stops on the first frame of the animation and when you rollover it continues to play.To put it all in a nutshell, I want to create several buttons throughout the movie with loadmovie functions, once the swf movies are loaded I want them to stop on the first frame of the animation and when you rollover loaded swf movie I want it to continue to play the animation. Should actionscript be applied to the swf movies first and preloaded into the main movie. And what will make the movies run smoothly once it's published and viewed in a browser.Also if this makes a difference, I created the animations in after effects, exported them as FLVs imported them into flash and exported them as swf. Again it runs really slow and choppy
I was wondering if there was a way in Flash to preview externally loaded images in Flash while still working.I am loading images externally to keep the file size down on a piece of elearning but now I'm afraid maintenance will be a nightmare since you don't actually see the screens until you publish. I have interactions on the screens so I need to see them for their placement on screen.
I have the action script that loads external SWFs on a button click, but I don't know how to make it so that the slides switch after a few seconds on their own as well as on a button click. I know it has to do with a timer - but I have no idea how to do that (i'm super new to AS) Can someone please either tell me what code I need there or direct me to atutorialHere's the code I'm using so far:
var Xpos:Number = 0;var Ypos:Number = 0;var swf:MovieClip;var loader:Loader = new Loader(); var defaultSWF:URLRequest = new URLRequest("swfs/one_btn.swf");
I have a site that I'm working on that I am loading an external swf page into a main one. The main one is based on a totally liquid state and stretches the background to fill the browser and the components are relatively position based on browser window dimensions.
Now inside of the main swf I load an external swf through the loader command. This swf has a set dimension and stays centered in the stage.
I am trying to make a button in this swf that loads yet another swf that is stretches the full browser. However I do not know how to access the properties of a main swf from this external one, or if this is even possible.
So I have an SWF that I've made and I need to appened some instructions to the beginning of the project. I figured the easiest way to do this was to make the animation in a separate SWF then import it to the start of the first one. My problem is that I can't find a reliable way to tell when the first SWF is finished playing. I've googled the heck out of this but I can't seem to find anything that works. For some bizarre reason, no matter what I do the program seems to think that the external SWF only has 2 frames, if I put an ENTER_FRAME listener and trace externalSWF.currentFrame I get "1, 1, 2, 2, 2, 2, 2, 2..." My code looks something like this.
[Code]...
Also, for the record, the external SWF plays properly when I add it as a child. The problem is removing it from the stage when it's done playing. It's interactive so I can't just do a frame count.Edit: So I tried doing a getQualifiedClassName() call on extSwf and I got "Instructions_fla::MainTimeline_Preloader_" which could explain the frame discrepency. How can I have access to the actual timeline?
on frame one of the main timeline I am loading an external movie. When that movie gets finishes playing, I want to jump back to the main timeline, to frame 2.
What actionscript do I put at the end of the externally loaded movie?
Can anyone explain the model for actionscript in externally loaded SWF assets? For example, suppose the stage owner uses methods from Class1 and that it loads an SWF file with an asset that also uses methods from that class. This means the code for Class1 is included multiple times in the application?
I have the code below working great except for not being able to scale the JPG file once it's loaded.
The code below loads my JPG files into a a group of MovieClips. Once clicked the Current_mc will jump to the top and enlarge. Once clicked again it scales back down. My plan is to load in a large JPG file (800x460) in the loader but have the size be small until someone clicks one to enlarge it. So...long story short I want to know if I can load the JPG file and set it's width and height in the loader
one last thing. Is their a way with AS to set "Smoothing" to true? If my images come in smaller they will probably look like crap till they are scaled up to 100%.
I'm loading an external SWF file to a container MovieClip (adding it as a child), but have the need to create a button over the loaded SWF.The external SWF should still respond to MouseOver events like it used to.
I tried adding the AS3 created button to the container MovieClip, but it wasn't visible anywhere (the position was right in the middle of the container). Obviously, the SWF shadowed it.
I don't know why I'm having so many problems converting my project to AS3.I seem to be stumbling over every little thing.I'm loading an external (AS3) swf into an empty movieclip located on the stage.All I need to do is pause this swf using a button located on my main timeline.I have tried multiple solutions found in some posts here but nothing seems to work for me.here's the code for the loader:[code]The child swf I'm loading consists of a layer with two movieclips that contain all the animation. And a layer for the AS that has an enter frame event listener to advance to the next movieclip once the first one is complete.I have a movieclip functioning as a button on the parent movie that needs to pause the external swf.
I'm loading SWF B into SWF A... SWF B has sounds in it's library that have been exported for actionscript. Can I access those from SWF A? And if so, how?
I have a main Flash file with 2 buttons at the top and depending on which button is clicked, I load an external swf onto the stage below the button area. However, focus is not set to the newly loaded swf file. How can I set focus to it?
I fully load a swf in my constructor function. It's actually an swf with an flvplayback component. It loads, is placed on stage and it's visible property set to false. I then have a button that makes it visible and ready to be interacted with but what I wanted to know was if I could have the swf reset itself without having to have to unload/load or add/remove from stage. Simply reset the loaded swf to it's original state?The user clicks a button revealing the loaded swf. Watches the movie embedded in the flvplayback. The user then looks around at other stuff on the site and later decides to watch it again. When he presses the button gain it should be as if he's pressing it for the first time.Simply rewinding the flvplayback component or any other method of the flvplayback class is not an option. The initial state of the swf is not the actual component but some text explaining the idea behind the movie and then a button that takes you to the playback component.
I have loaded a variable in a text file using the following code:[code]So, my text file has the variable called "volumes" and it loads into a text field named whose instance name is "ggg".Now the variable volumes is a number, and I want to use its value to determine the number of time a loop runs. Here is the code for that:[code]But this doesn't work. However it works if I define the volumes variable inside ...
I have navigation panel that basically controls which swf to play on my stage. Every swf file that I have has audio in it. As soon as I have jumped to the second swf (or 3rd,4th, 5th....) , the audio from the previous overlaps the next.
var Xpos:Number = 200; var Ypos:Number = 0; var swf:MovieClip; var loader:Loader = new Loader();