ActionScript 3.0 :: Keep The Player On The Ground?
Sep 14, 2011
I have made racing games in the past, but never a side scrolling type.Im trying to make one similar to this: http:[url]...But how would you keep the player on the ground? well not stuck to the ground because we would want the player to be able to use things like ramps.
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May 21, 2011
It was long time sense i play with Flash so i decided to start agian. I wrote this really easy code in AS3, in FLASH cs5.5: PHP Code:
[Code]...
That means that i can drag my player and if the play htis "ground" nextframe should be played. BUT it doesnt work for some wierd reason? Why?
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Oct 14, 2008
im making a 2d game with platforms and walls and floors and such, i've got most of the physics i need. gravity, speed, ect. But when he is supposed to stop after "hitting the ground he just goes straight thru. The ground he should stop at is a mc called bg and inside is a mc called platform. what am i doing wrong?
Code:
onClipEvent(enterFrame){
//Keeps Character from going thru the floor, roof & walls
if(this.hitTest(_root.bg.platform)==true
gravity = 0;
}
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Aug 21, 2010
i'm currently making a flash game which has ground and water.And its going to be big.For someone whos 13 like me i have problems.The script was edited recently so sorry to anyone who was working on it.the issues are underlined.here the script.
onClipEvent (load) {
grav = 2;
speed = 15;
[code].....
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Nov 2, 2011
I have three movieclips in my library (Ground1, Ground2, Ground3). Depending on the game level I want to use a different one but I reference the ground movieclip through out the game. How can I declare the variable (i.e.
var ground:Ground1
So I can set ground to a different library clip like this:
if(level == 1){
ground = new Ground1();
} if(level == 2){
ground = new Ground2();
} if(level == 3){
ground = new Ground1();
} ground.scaleX = 10;
ground.scaleY = 10;
worldSprite.addChild(ground);
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Feb 16, 2010
I have gotten to a point with my platform game where I am completely stuck. I have the player movement working fine but the only thing is, it doesn't fall off the blocks.
I have a Floor class which references the Character class and tells it to stop jumping when it is on a block through a hitTestObject. I have tried to research how other games have added functions but can't seem to find one which will work in mine.
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Feb 26, 2011
I'm working on a game engine with a friend of mine, we plan to make it open source so other people can use it too for their own games. We basically have everything done, but I really want to add multiple ground instance support. I would like to use an Array, to call upon all ground layers on the stage, and put it into one call name for my gravity function. So I wouldn't have to have various strings for each ground instance.
Code:
var groundArray:Array = [ground, ground2, ground3];
var groundtile:MovieClip = groundArray[1];
addChild(groundtile);
This is my gravity..
[Code] .....
What I have so far works perfect without arrays.. When I add my above array, I don't get any errors.. but I fall through the ground.
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May 3, 2011
I am using away3D and I have come across a stumbling block I cant get anyone to answer. I have tried EVERYTHING and I am not getting an answer on away3D forums.I place objects in 3D space. where the houses start at different y -value and z -value for reasons I dont know so they can look level.IT takes about 30 sec to load but here is my example of the problem . The objects move on the ground when they should not. I am just moving the camera. I dont underatnd how you place objects in 3D space in away3D.Here is the issue with my program after MANY hours of endless fiddling. The y value of the plane. It looks the same with value at -100 or -140 but it works at -140 where it is under all ojects. AT -100 it looks under all objects but doesnt move properly. Objects and the plane (ground) dont seem fixed.
// plane = new Plane({material:mygrass, name:"plane", z: 200,y:-100,x:-100, width:1000, height:1000, pushback:true});
plane = new Plane({material:mygrass, name:"plane", z: 200,y:-140,x:-100, width:1000,
[code]......
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Oct 21, 2010
I've got an object flying through the air, but I want it so that the object leaves a trail of glitter behind itself and that glitter floats to the ground. What would be the best way to do this?
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Feb 24, 2012
So in my level 1, here's what I wanted it to look like:on enter frame, a few of my "drag-gable" buttons are going to fall to the ground, bounce a little bit and stop when they ran out of speed.Attached the file that I've already scripted the drag n drop on each button, now how do i script the "fall to the ground part"?
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Oct 30, 2009
So I have a ground that's supposed to be, for the most part, curved. How can I find the utmost y point of the ground at a given x? The ground looks like so: The function I have right now sort-of works, but seems very inefficient. You input an x parameter, and the function loops using hitTestPoint with a constant x and a y that increases until it hits the ground. Then it returns that y value. Is there a better way to do this? This method seems like it would get slow.
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Jun 25, 2005
Well, basically i need to make my game so my mc doesnt fall through the ground when he jumps or walks, coz so far all he does is jump, then fall through the floor.
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Dec 6, 2010
Iam using flex 3.5 . I want to set the back ground color of cell in a datagrid to yellow when the data in it is more than 6 .
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Mar 29, 2012
Alright so I was creating a game in AS3 and then I was told that I should have put them in classes so I moved all the code to classes and I get an error from the ground class saying that Access of undefined property char. Here is the code to see what I need to add to it so char isn't undefined anymore.
Code:
var gravity:Number=1;
var yVelocity:Number=0;
var canJump:Boolean=false;[code]..........
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Nov 5, 2010
Hw is it possible to make an drag&drop object and make it "physical", so main game character can walk on it, jump on it ect. as on a ground?
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Aug 3, 2010
I have two mp4 video files on webserver, i wanted to play them in flash player(flv player) on my asp.net page, but i couldn't be able to play them, i also tried to play them in quick time player the same prob occured. but i waz giving the accurate path, there were no spaces in mp4 file names etc. Does it need to have mp4 player(or codec etc) installed on webserver?
I have also some wmv files on that server , and i am playing perfectly using silver light player, and media player object on my website.
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Jun 3, 2010
I am trying to make the SIMPLEST POSSIBLE MP# player using the player component preinstalled in flash.It is very simple, the code is as follows:
Code:
on (release) {
player.contentPath ="Song.mp3"
player.play()
}
("player" is the mp3 component)
This works if I want a single track to be selected and played.Now, I need it to AUTOMATICALLY LOAD THE NEXT TRACK, which I will input in the code.I am thinking something like this:
Code:
player.onSoundComplete = function() {
player.contentPath ="Song.mp3"
player.play()
};
But this is not working.
PS: I know an XML file would be the best here, but I don't want to use it. I just want to enter the next track's code inside the swf.
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Jul 11, 2010
I have a game that needs to send the number of points a player is awarding to another player to a MySQL database on the same server. This game is part of my psych MSc dissertation, and I've gotten a lot of help on this bit from my department techie who knows php and MySQL well. However, he has absolutely no experience with Flash or Actionscript. He's gotten the php bit working so that it does send data to the right table in the database when it's supposed to using dummy variables, but when we try to test it with the actual .swf thats supposed to be doing the sending, nothing happens. We're pretty sure this means theres something wrong with the actionscript, but we don't know where.
[Code]...
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Apr 29, 2010
I have a slight problem when publishing to Flash Player 7 but works perfectly in Flash Player 6, below is the code:[code]In short this creates a list where the values are kept in SharedObject.I need to use a WebService so I require Flash Player 7, as I said this works as expected in Flash Player 6, so maybe someone may know a pitfall or two when migrating code form 6 to 7?
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May 8, 2011
I am trying to put together a simple game and have been doing really well until I decided I am going to have to create a new class to handle enemies.What I have so far is a player walking around on random terrains and I am up to the point where I have placed x amount of enemies on stage at appropriate times. I have written their class which will hopefully eventually handle their behavior and it outputs simple trace("BOO!").
Where I face the problem is that I obviously would like to make these enemies follow the player to attack. But when I try to access the .x or .y attributes of the player, it throws an error: 'call to a possibly undefined property with static type Class'?I have tried accessing the .x using the following ways (where badger is my player instance and Main is my class definition within the properties of the FLA):
Main.badger.x
Main(root).badger.x
Stage.badger.x
I have also tried to access other vars and still nope..My class code is this:
Code:
package
{
import flash.display.MovieClip
import flash.display.Stage
[code]....
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Mar 13, 2009
I was re-using some old actionscript in a new fla. For some reason my scrollbar script didn't work correctly. After some debugging I found out the the maxscroll value was being returned as 2. Strange when there is only two lines of text in a 400px high textfield.
I published the same fla for flash player 7 in stead of 9 and the problem was gone??? Tried in 8 and there it was again. So something went wrong between Flash player 7 and 8, but what? Is this a known bug and are there any work arounds?
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May 3, 2010
I want to dynamically load .swf file in a player(like FLV player of as3) in as3.When I shall click on an image the corresponding video will be played on the player on right side(like you tube). Is there something (like FLV player) for .swf files with play, pause, resume, scrubber options to play in web?
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Nov 4, 2011
Flash Player 11 project doesn't run in standalone player, is it posible to do this?
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May 9, 2011
i think i might be missing some information here about how to manage classes and display objects. In the main .fla i have a mc called player; so I made a player.as class and put a linkage on player mc considering it would work as the mcs class. Well, its not working, the mclip is not noticing any of the vars and functions i added in the class. Anyone figures whats going on? How to make it work?
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Mar 28, 2010
I can only find how to download the actual PLAYER for 10.1, but which library is used in conjunction with it?Will the latest release of the Flex SDK have the libraries for the multi-touch events etc?Or is the SDK for 10.1 only available to people who work for Adobe? will porting to iPhone supported formats only be available in Flash Professional, or will SDK users also have that option?
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Nov 8, 2010
I've recently implemented in my engine is freeing the RAM for a level.It's something that's pretty essential seeing as I'll have thousands of polygons per level, and a pretty large amount of textures too per level, with an average of around 150 to 200 megs of RAM being used.This obviously needs to be cleared before the next level is loaded.The process is pretty simple really, just nullify all references to everything.On the offline SA player, this works perfectly. After pressing the clear button you see the RAM usage burning down, before it snaps to around 3.7.Online it simply doesn't work. Firefox's RAM usage on the plugin container basically doesn't change, but even Flash's internal reading of the RAM usage only changes a bit. It gets reduced by a couple of megs.URL...Press C to clear the engine. The RAM usage goes down by like a meg, to 10.3, which is hugely different to how much RAM is free'd on the SA player.I've tested it on Firefox and IE, the behaviour is the same on both.
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Apr 21, 2009
I searched this issue in Google and this forum. How it's possible the IDE Player? When I test in the IDE, it uses the still the 10.0.2.54. The external is the debug version of 10.0.22.87. Ah, its for Mac OS!
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Jul 5, 2010
My loader component works when I publish to Flash Player 7 but not when I publish to Flash Player 8, why? The publish setting are for ActionScript 2.0 on both.
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Nov 8, 2010
I just updated to CS5 - I'm working on a custom video player. It works fine embedded in a web page both locally and on the network. It works fine in the debug player. However, when I test it in the authoring player I get a NetStream.Play.StreamNotFound error and no video. I have tried setting the Local Playback Security publish settings to both local and network - doesn't find the video either way.
It used to run fine in CS4 in the authoring environment.
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Jul 25, 2011
I am trying to create a flash player to display images in sequence using Flash player & ActionScript. The code below has lots of errors and I can't work them out. I have programmed in other languages and am perfectly aware that something like this.
*code*var imageLoader:Loader;imageLoader = new Loader(); // 1120: Access to undefined property imageLoader*/code*
OR*code*var imageLoader:Loader = new Loader(); // 1046: Type was not found or was not a compile-time: Loder*/code*
[Code]...
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