ActionScript 2.0 :: Making A Ground?
Oct 14, 2008
im making a 2d game with platforms and walls and floors and such, i've got most of the physics i need. gravity, speed, ect. But when he is supposed to stop after "hitting the ground he just goes straight thru. The ground he should stop at is a mc called bg and inside is a mc called platform. what am i doing wrong?
Code:
onClipEvent(enterFrame){
//Keeps Character from going thru the floor, roof & walls
if(this.hitTest(_root.bg.platform)==true
gravity = 0;
}
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Sep 14, 2011
I have made racing games in the past, but never a side scrolling type.Im trying to make one similar to this: http:[url]...But how would you keep the player on the ground? well not stuck to the ground because we would want the player to be able to use things like ramps.
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Aug 21, 2010
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onClipEvent (load) {
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[code].....
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Nov 2, 2011
I have three movieclips in my library (Ground1, Ground2, Ground3). Depending on the game level I want to use a different one but I reference the ground movieclip through out the game. How can I declare the variable (i.e.
var ground:Ground1
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Feb 16, 2010
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Feb 26, 2011
I'm working on a game engine with a friend of mine, we plan to make it open source so other people can use it too for their own games. We basically have everything done, but I really want to add multiple ground instance support. I would like to use an Array, to call upon all ground layers on the stage, and put it into one call name for my gravity function. So I wouldn't have to have various strings for each ground instance.
Code:
var groundArray:Array = [ground, ground2, ground3];
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This is my gravity..
[Code] .....
What I have so far works perfect without arrays.. When I add my above array, I don't get any errors.. but I fall through the ground.
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Code:
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[Code]...
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