Making Swf Instead Of An Animated Gif / Should Use Png's Or Jpeg's
Jan 25, 2011
I have an animation about 30 frames long, the dimensions are 500x700 pixels.I want to use swf instead of gif because of better quality. So should I use png's or jpeg's to animate the swf?Which format does flash like better?
i have been making some little animated icons and I have gotten stuck on one in particular.I think I have attached an image of it here. What I want to do is start off with a solid red triangle and animate it being sucked or beamed up into the spaceship, as you see in the picture.I want it to look kind of like the triangle is dissolving into little particles which are being sucked into the spaceship
I'm jew to Flash and I'm trying to make an animated button in Flash CS5 that has the ability to turn music on/off. I've followed different tutorials, and right now I'm trying to use an animated movie clip with an "invisible" button over it. I want the animation to swap frames when the button is clicked, and I also want the music to toggle on/off when the button is clicked.For example:When the button is pressed, the animation switches to say "press to turn off music" and the music turns on.But so far, the button isn't working, and the animation won't stop switching frames even when I enter the "stop();" code.Does anyone have any idea how to make it so that the button works together with the animation and music?
I have a few questions on creating some animated buttons for a nav. There are 2 actions I want to trigger on moue over. If I want to use a static (PNG) image that I created in Photoshop for the actual button, can I use that? I want to smoothly slide button down on mouse-over and slide back up on mouse off. If I push part of the button off the "canvas" (sorry, this is coming from a Photoshop guy) will it disappear in the final animation? Another way to put that is, if I put an animated element off the white area, will it no longer show up in the movie (.swf) when it's published?
For the second part; you can see a bit of what I want to do if you look at this website's top Nav: [URL] I need the "light" above the button and it's going to be on another colored <div> so I can't set one solid BG color for my flash document. But I want to achieve the effect of the "bar" lighting up above the button and the actual button sliding down upon moue over.
I have a website with a very simple code that gives all the buttons in the menu an animated rollover and rollout state. When the buttons are clicked, I have a movie clip with all the content which goes to a specific frame label depending on which button is clicked. Very simple, no problems there. But what I can't figure out how to do, is to add a variable so that when each button is clicked, it stays in the over state until another button is clicked (at which point I'd like it to go to the out state, while the new button would go to the over state.)I found several examples of codes that do this, but I can't figure out how to modify them so that when a button is clicked, it also goes to a specific frame label in the content movie clip, so that the content for each section can be displayed the same way is in the original version.[code]
i'm making an animated rollover, and i get an output error that says this: Target not found: Target="_root.icon01" Base="_level0" i have no idea what the base="_level0" means.
I have been tyring to export an animated banner, in animated.gif format. it's a simple animated text with no gradients. it should go on top of a graphic which has some gradients and is multi-coloured and with effects (the colours are similar to the one/i used in the page) as you can see here the text looks a bit funny.url...
Am I completely hallucinating or what ? That's several years I'm working with Flash, and today, i want to do the simplest animation ever, and it just doesn't work....I want to mask an animated clip with an animated mask (a shape animation), but every time the mask arrives at a keyframe, the clip restarts to the frame 1 !!I added a piece of code to see at which keyframe it is blocked, and at every mask keyframe, the code says 'TypeError: Error #1009: null property..
Im using an animated movieclip to create a pulldown menu..the thing is that I want to anymate the buttons inside the pulldown as well..so I therefore used a similar movieclip inside the pulldown menu to make this animation
For a project, I'm making an interactive side scroller.You move the character with the arrow keys and press the space bar to interact with things.So far, I followed DexNote's tutorial on YouTube.I thought that I would make the interactable objects as buttons, while the mouse focus would be on the character and when you press the space bar it make a mouse click in that area.The trouble I'm having now is that I don't know how to make the space bar trigger the "interactions."
I want to generate large text files, basically 4 columns, several thousand rows, of numbers. Making an array with all this info in it occurs farily quickly, it's getting it to a displayable format that takes a really long time. Right now I use something like this:
Im using Adobe Flash CS3 PRO. I don't know what's wrong..when I try to import photos into the stage the photos get resized.My photographs are 550px by 413px. I set my stage to the same size. Then I go to import to stage. I click import as a sequence. All the photos are appear smaller on the stage. They are only about 200px.I am basicaly trying to import a sequence of photographs for my stop motion animation.
I am trying to use the bone tool on a jpeg image I edited in photoshop. When I import it I have to "break-apart" the image to use the bone tool on it and all seems fine. but when the pose is set, the image vanishes during the motion.
I have been following this tutorial which works fine, but how do I use a jpg instead of text to do this ?I start a new project with the dimensions of the jpeg needed, but unlike Photoshop, I can't seem to merge the Stage and Jpeg to be as ONE which i think would work with the tutorial.
I have a jpeg loaded into my library, and under the file's properties, I have "export for actionscript" checked, with "one" in the Class field and "flash.display.BitmapData" in the Base Class field.[code]...
So I want to do something very simple I load a jpeg into a bitmapdata instance somewhere in the jpeg is an embedded xmp packet with useful info like image title, caption, copyright info etc... how to read the xmp data from inside a bitmapdata instance??? I have found the xmp library for actionsscript but it is absolutely no help I create actionscript by just creating as3 files in flash and attach my main class to my (empty) .fla file I do NOT use the IDE, FLEX, Flash builder or anything fancy. These are pure custom as3 classes everything is created from code
I am trying to take a variable sent from flash, and save it to a spot on my web server using PHP, I have NO idea how to do this, and I can't seem to find code that works anywhere on the web
I got this php code from net .. its working fine .... I am making a jpeg using this php .. but I want to save the file as well..... could someone will let me know what changes to be made in this code to save the jpeg... here's the code..
Therefore, my concepts is I have webcam. My webcam is able to catch a image. Whereby, the flash will calculate the overall of the color. And it will resize and place it to the nearest color of the main background color.
I am trying to load a JPEG onto an MC, but I am having some difficulties. I can get it to show on the stage, but not on the MC I have put to the stage:
I have downloaded the source file for the Export JPEG with Flash/PHP sample from http:[url].... . What this script does is it lets you print the flash screen you have using the new flash.display.BitmapData class.I was able to run it on my server however I also want to be able to save the jpg image that it generates on a folder on my server. What I did is I added a an image file name in the imagejpeg() function
imagejpeg($img, "filename.jpg", 90);
The image is being saved on my server however, now the image is not being displayed on the browser. Both on IE and Firefox.
i want to make sliding line of jpeg pictures. I found this script that works excellent, but i don't understand, how to add more jpeg pictures and how to slow down the speed of line.[code]
Just trying to load and display a progressive JPEG with AS3. At this stage I do know how to load and display the jpg after it is loaded but I can't figure out how to display it progressively (ie: get something on the screen even before it is fully loaded).