ActionScript 3.0 :: Loading External Swfs + Full Browser Flash?

Jan 5, 2009

There are two external swfs loaded in one main flash file - the rolling ball, which is a default external swf, and the circles swf, which loads after the gray button is clicked. I would like the circles swf to load into the blank movie clip I have set up.  I  would like the external swf contained within the blank movie clip to  be full browser flash and scaleable with any change in browser size. To do this, I set up some actionscript to make the blankmc full browser and scaleable (i've done this on a regular movie clip slide show from within a flash file, rather than being an externally loaded swf, and it worked.)   with the hope that the blank movie clip and its contents, which would be the external circles swf file, would resize and rescale appropariately if the browser window were changed.
 
Currently, when the gray bar is clicked, the circles swf comes in not as full browser.  Once the window is resized, the animation relocates itself to the lower right corner,  with the top corner of the external swf situating itself on the center  of the blank mc. I know this is a registration issue, but before resize the animation is where i want it.  Also, while the scale of the circles animation does change with the browser window size, it does so i a wacky way.

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ActionScript 3.0 :: Loading External Swfs Full Browser Flash?

Jun 27, 2011

Take a look at this swf file at [URL].. Click on the gray bar, then once the circles animation begins, try resizing the browser window. There are two external swfs loaded in one main flash file - the rolling ball, which is a default external swf, and the circles swf, which loads after the gray button is clicked.I would like the circles swf to load into the blank movie clip I have set up.  I  would like the external swf contained within the blank movie clip to  be full browser flash and scaleable with any change in browser size. To do this, I set up some actionscript to make the blankmc full browser and scaleable (i've done this on a regular movie clip slide show from within a flash file, rather than being an externally loaded swf, and it worked.)   with the hope that the blank movie clip and its contents, which would be the external circles swf file, would resize and rescale appropariately if the browser window were changed.
 
Currently, when the gray bar is clicked, the circles swf comes in not as full browser.  Once the window is resized, the animation relocates itself to the lower right corner,  with the top corner of the external swf situating itself on the center  of the blank mc. I know this is a registration issue, but before resize the animation is where i want it.  Also, while the scale of the circles animation does change with the browser window size, it does so i a wacky way.

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Here's what i'm trying to do:

I have 3 different movieclips that acts as buttons. These 3 buttons are called mc_projekt1, mc_projekt2 and mc_projekt3.

When one of the buttons are clicked, they will load an external swf.

Here's my code for doing this with the first button (mc_projekt1):

Code:
// Projekt1
content.mc_projekt1.addEventListener(MouseEvent.CLICK, projekt1);
function projekt1(e:Event):void{

[Code].....

This works fine and all, but what I'm doing right now is repeating the code above for each of the 3 buttons (mc_projekt1, mc_projekt2, mc_projekt3) and just simply add a "2" after each function instead. So for mc_projekt2, it's imageLoader2 and loadImage2 etc. This also works fine, but I know I'll be adding more buttons over time and in the end I'll end up with a lot of the same code that way.

So I was wondering if by adding mc_projekt1, mc_projekt2 and mc_projekt3 and any future "mc_projekt" to an array this could all be done much simpler, I'm just not sure what to do ...

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ok using

Code:
var ldr:Loader = new Loader();
ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, swfLoaded);

[Code]....

doesnt tell me the loaded files name nor does it tell me in currentTarget or Target.

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stage.scaleMode = StageScaleMode.SHOW_ALL;
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Then I load an external swf into a mc, and it goes full screen as expected. BUT the main swf that loaded that external one, at the time of load, suddenly gets scaled back down to its normal size: 960x600, on the top left corner of the Player Window (or the full screen), so somehow at 0,0. Whn I unload the external swf, I can put the code stage.scaleMode = StageScaleMode.SHOW_ALL; to get it back to where it was. But unfortunately I have some buttons from the Main swf that are supposed to be on top of the loaded one, and should stay where they are. But now they all move because of this scaling down.

the mc that is being used as a container for the loaded external swf is an empty mc located at 0,0. The external swf has the same size as the main one: 960x600

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[Code]...

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on (release) { if (_root.currMovie == undefined) { _root.currMovie = "work"; container.loadMovie("work.swf"); } else if (_root.currMovie != "work") { if (container._currentframe >= container.midframe) { _root.currMovie = "work";

[code].....

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[code]....

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-------------------------------------------
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[code]...

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ActionScript 2.0 :: CS3 : Loading External Swfs In The Background?

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[code].....

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[code]....

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[Code].....

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ActionScript 2.0 :: Loading Different External .swfs Question?

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What I'd like to do is this, lets say on my nav I have "Section 1". If you rollover "Section 1", subsection1, subsection2 and subsection3 drop down. If you click on any of those I'd like to load a short little intro .swf into the stage and then that subsection .swf loads into the stage. This I know how to do.

This is what I don't know how to do and need help here. So now your in subsection1 and you click on subsection2 or 3 from the same dropdown menu, how can you tell these buttons that the intro has already played and doesn't need to play again? Then if your in subsection2 and click on subsection1 or 3, same thing, don't play the intro again. The intro should only play when you intially click on one of the subsections.

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ActionScript 2.0 :: Loading External Swfs And Flvs Using Xml

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build a dynamic portfolio using AS2? there is different code to use for loading pictures and other file types like flvs and swfs. I know that I use a path to the file I want to show in the XML. So do all I have to do is use a path to a flv or swf and it will work the same?

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