ActionScript 3.0 :: Loading Songs Into Flash Mp3 Player?
Jun 8, 2011
I have a music community website, visitors can sign up, upload mp3 files, their files get uploaded into their own folder named '$id' in the php code, (if they are the 10th member to sign up, their folder would be named 10, and so on)
I have a prebuilt flash player that I want to playback the mp3 files just for that member when their profile is being viewed, I have some code in the mp3 upload script that automatically writes an xml file to their folder containing their song data, with Andrei1's help, I got that part working using flashvars, now the problem I am having is that I can't get the songs to play back, the data is there but no music.
as I said I am using a prebuilt flash player that is using a static call to a directory, so should I use flashvars again to load the mp3 files into the player? and I also need help figuring out what to change in the actionscript.here is the object embed src for the html:
I've been messing with this for almost six hours now and am at the end of my wits. I need a flash mp3 player that follows the following guidelines:
*all encased within its own movie clip *loads four different songs, one after the other (event) *each song displays its own loader *user scrolls through song selection and plays available (loaded) ones *first song plays when loaded and continues to the others
any tips on where to go with this? do I create four different sound objects since later songs are loading while the first are playing?
I found this nifty code (here) for an MP3 player that uses XML/URLRequest to load the songs in.I'm trying to implement this code on my own application, and I've run into a couple of errors.I've got the XML loaded into the application, and it's showing up in a List component.But it's not letting me to play songs from it quite yet.This is the error I'm getting:
I've read something about IOErrorHandlers, but I'm not quite sure how to use them, where to put them and what to read from them..If needed I'll paste my full code. The original code is from here <-, as posted above.
I'm having issues with this array I setup for a MP3 player I am creating. First I'm trying to plug in the array in the URL Request, not sure if I need a for loop. Also in my onComplete Function below, I want once one song is finished in the Array, the next item in the array plays or if there are no more items left it goes back to the first item in the array. Not sure if I am setting this up properly
var songArray:Array=["song1", "song2", "song3", "song4", "song5", "song6"]; var songReq:URLRequest = new URLRequest("mp3_files/song" + songArray + ".mp3"); var song:Sound = new Sound();var channel:SoundChannel;var pausePosition:int = 0; // var
where on this site or another site can I find a good in dept tutorial or tutorials on control over music and sound IE loading, playing, and so on. I know the basics but im trying to make a player with multiple tracks and songs that are too big to just place in the flash movie
How do you create a streaming MP3 Player with multiple songs? My dilema is not getting the song to play but how do you create it so that no matter which song its on it will go to the very next one? like if it is song 3 go to 4. Because that would be a variable that would constantly change.
Im new to the AS3 game but I need some help with something. I have built a pretty good website mp3 player but it plays the songs in order. I want the the mp3 player to play a different song everytime it loads.[code]
I recently made an mp3 player that reads off of a text file so that users may cycle through a selection of songs. I'm trying to extend it a bit by setting up the mp3 player to display the songs names an their duration (5:45) I'm pretty confident this is possible and I've tried a number of things and read a number of threads and tutorials but I'm still stumped.
I'm looking to create a music player where one can upload songs from any computer on the web and play them back... is this possible and if so how would I go about creating it?
I'm not sure if this is the right spot for this question but i want to edit an xml flash player so that it creates the playlist with the name i want and not the default. Can some please tell me how to edit this so that when the player locates songs in the folder "my_mp3s" it creates an xml playlist named "mymusic.xml" instead of the default "audioplaylist.xml". I tried to edit the actions script of the player and overwrite the changes but it still doesnt work,
I've downloaded the the Flash mp3 Player. I did some minor modifications to it and it works well. The only problem I have is that when the mute button is pressed, the current song is mute(s.setVolume(0)), but when the next song comes up, the mute button is not in mute state(Volume not set to 0). I want to keep the mute state unchanged when the songs are playing untill the mute button is pressed again.
I have a task. I must make an interface/application with a list of songs, alphabetically sorted by Genre / Mood. That also gives you the possibility to add more Genres/Moods and it should be easy to browse them. When a specific Genre/Mood is selected, the corresponding tracks appear, and when a specific track is selected, it should play in a player (see description below), and information about this track should also be displayed.
There should also be a Player included with Start/Pause/Stop buttons. It should be possible to see the full length of that track (time duration). There should be a loading bar and visible progression bar (like on Youtube) and it should be possible to drag in the progress bar to get to the specific point of the track. Is there a template for this sort of thing? Or how do I make this sort of menu? I guess it is some XML combined with some ActionScript?
I'm wondering what the process would be for importing the filenames of songs minus the .mp3 extension into Flash would be? I want to import the filenames, and then create a for loop that goes through and adds some html tags to each name, and eventually I'll spit out a text file of it all for me to copy and import into a search function on a webpage. I think I can work through the latter, but I was wondering how to originally import the filenames into a swf?
First, I'm having issues with loading ID3 tags. I can load the tags of the file currently playing, but how could you load the tags for a playlist that is selectable? The MP3 player runs on an XML file that holds the URLs to the MP3 files themselves. All other information is extracted from the ID3 tags. Do you have to load all of the MP3 files to get at their tags? Or can you JUST load the tags themselves? Will it slow down your stream? Etc...how best to build a playlist from ID3 tags.
Second, I'm having issues with the playlist buttons themselves. I need to build dynamic-text buttons that, upon clicking, will play that file. The play-on-click functionality I can do...but I can't seem to make them "clickable."
I'm having an error while loading an mp3 player, here is what I getting when hitting Ctrl+Enter.
TypeError: Error #1090: XML parser failure: element is malformed. at moviesound_fla::MainTimeline/getsongs() at flash.events::EventDispatcher/dispatchEventFunction()
[Code].....
There are only two buttons which is previous (b_btn) and next (n_btn)
Is there any errors on this action script or it may only work after placed it on a webpage?
A few months ago, I started noticing a small annoyance in Flash and the Flash Player. This small annoyance quickly became a rather large inconvenience, so I recently started googling a solution. Nothing to be found, unfortunately.Here's my problem:When I open a swf file with the standalone Flash Player (any version), the size of the player is set to the size of the last swf file I loaded with the "File - Open" dialog. By the way, when I use the file dialog to open files, the player resizes appropriately.An example:I open a swf with "open with - Flash Player" and the Flash Player sets its size to 320x240 instead of the swf's size, 640x480. Or I open a swf that should be 550x400 and it opens at 320x240. The Flash Player always uses the dimensions of the last file opened with "File - Open."
This problem even affects the Flash CS3 built-in "Test Movie" player.The problem is a little difference within the "test movie" player. It seems to keep whatever the dimensions were the last time you resized the player yourself, and full screen mode doesn't work properly.I tried upgrading, downgrading, editing the
As I didn't find another place for Flash Player 10.1 standalone-subjects (only 10.2. or the browser-players),When I open my .swf with double-click from the finder, it opens in FP 10.1. - but an _older_ project (which is located in a completely different place) will load! And it opens twice No matter, what new .swf I am creating, it's always this old file that will start.When opening the same .swf in FPlayer 9, it works fine.
I am currently working on a Flash game. In order to ensure the user experience is consistent, I tried to specify the swfVersion and called "swfobject.embedSWF()" using the following code segment.
PD.prototype.loadGame=function(){ var flashvars=this.bootData; var swfVersion = "11.0.1.152";
I'm not sure if this can be done with as3 or javascript...I have a flash mp3 player nested in a header on my website, there is a list down the page of the most recently added songs, I want people to be able to click on a link to a song and have it load into the player in the header.
I have included the Uncaughterrorevent handler for the LoaderInfo. Which worked fine in my actionscript project.
That was until I attempted to use a browser with a FP version of 10,0. This then fails to load the SWF unless i take out all references to UncaughtErrorevent.
I did try only adding the error handler if flash player 10,1 > is installed. But still doesn't work. Even having a reference to UncaughtErrorEvent as parameter in a function causes the SWF not to load.
I've been looking, but haven't been able to locate any solid resources as to whether or not AIR is capable of playing swf files when the Flash Player isn't installed. wikipedia http://en.wikipedia.org/wiki/Adobe_Flash_Player mentions that there is an internal flash player with the Adobe Integrated Runtime, but I'm not sure how to verify this. I didn't find a way to uninstall Flash Player from a Photon 4g...
I want to build a web page with a button that when clicked opens up a javascript layer and loads a flash player inside that layer. And that layer would need a close button.
I've made a little flash, with AS3, to view the data generated by some program I wrote... The data is in a .csv file and are loaded to the memory with a URLLoader object.
The flash loads well .csv files which can come to almost 50 MB in size... But when I try to load a file with 160 MB, the player just stop working... I run the last flash player version, outside of the browser...
I've heard that the Flash has limitations on the amount of memory it can store... But in another question, they say it has not.
What may be causing the crash? - I don't think it is the code, since it runs smooth for small files...
I have been working on this project in flash player 9 until two days ago when we needed to implement a few features that are only available in flash player 10, such as the FileRefrence.save() method. everything worked seamlessly when I change it to 10 except for one thing, when loading an as2 swf into my app. It works fine when previewing, but when I publish, the legacy swf does not appear. here's my loading code,
Code: private function loadExtSwf () { imgLoader = new Loader() loadFile="legacySWF.swf"
I'm trying to load a local file using FileReference load(). It will load small files just fine, but when I try to load a file of around 4-80 megabytes the flash player will crash. I read the load method officially supports up to 100 megabytes.
Here is the exact class I'm using to test: ActionScript Code: import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.ProgressEvent; import flash.net.FileReference; import flash.net.FileFilter [Code] .....
When I run the flash player (from flashdevelop) the images are loaded and everything is fine.But when I run the swf from a browser the requests are sent (using chrome's tools for programers - network tab) but nothing is loaded. The size/content column shows 0/actual size of the file
Mp3 A starts playing at the beginning. At a point, Mp3 B will start to play. At this point of time I want Mp3 A to fade out. Then, when Mp3 B finishes, I want Mp3 A to fade in.