ActionScript 3.0 :: <p> Tag Is Not Affected By Display Css Property
Jan 14, 2010
I have a project where html text is rendered via CSS style. All the formatting is done with "class" attribute. So I have to use only <p> or/and <span> tags. Some text(tag) is to be displayed inline and some other text as have to be displayed as block, of course according to the css display property in corresponding style objects.
The problem is
1 - I don't want to mix <p> and <span> tags in my html : I want to use only one tag for all the document.
2 - <p> tag is always displayed as "block" (with line breaks) whatever the display property is. I noticed that {display:"none"} do hide the text, but {display:"inline"} and {display:"block"} do not make any difference.
3 - I thought for a moment that <span> will save my live, when I replaced all <p> tags with <span> the text is displayed inline. But when I changed the display property to "block" it did not make any difference.
Recently I've been working on a slideshow built in Flash CS5. This slideshow features pictures that are displayed when a thumbnail image is pressed down on my the user. I thought it might be nice to have an animated background image. Upon adding it, I discovered that the motion tween is unfortunately governed by the actions panel with code already applied
if you had a parent movieclip, say mc1, and two movieclips inside that, say mc2 and mc3, and you had a color button that changed the color of mc3, how would you stop the button from affecting mc2? to make it clearer, mc3 is a fence section and mc2 is the shadow affect (for realistic looking fence section). when the button is pressed on the stage, the color take both movieclips and turns them into its functions color.
When the 30 day trial begins the current date is stored in the local encrypted database. Then the date is checked against the current date if the difference is 30 days or more the application denies access and the users is prompted to purchase a license.
It seemed I had have everything working fine but I just ran into a problem.
I changed the date on my machine which made my Air app think this was the current date, allowing the 30 day trail to still be active.
I'm wondering what the workaround might be to fix this? Is it possible for Air to get the current date not based on the computers set date?
I want to calculate the number of ms elapsed between 2 time points for measuring reaction time. The system clock change (e.g. from auto sync) messed up the calculation.The function flash.utils.getTimer is supposed to return the number of milliseconds that have elapsed since the Flash runtime virtual machine for ActionScript 3.0 (AVM2) started. This number of milliseconds is not affected by system clock change on Windows, but this is not true on Mac. The Date class is affected by system clock change on Windows or Mac.Is there any other timing function that returns time which is not affected by system clock change on Mac?
I'm just starting out in actionscript 3.0, and I'm trying to create a basic platform game. Since I don't really have time to code it from A to Z, I'm using an 'engine' I found here. I've made a few modifications (mostly deleting stuff I don't need, such as the enemies and the coins). Now I'd like to create a crate that the player character can pick-up, throw, put down and jump on. I've created a new class (Cage.as) for it, based on the player class. When I run the game, the crate is displayed, but it just floats there. I can't figure how to make it interact with gravity (i.e. fall to the ground).
If you had a parent movieclip, say mc1, and two movieclips inside that, say mc2 and mc3, and you had a color button that changed the color of mc3, how would you stop the button from affecting mc2? to make it clearer, mc3 is a fence section and mc2 is the shadow affect (for realistic looking fence section). when the button is pressed on the stage, the color take both movieclips and turns them into its functions color.
I have a movie clip button which I have created to provide me with colour tween. An "up" label for the upstate, "over" for the over state (colour tween) and then an "out" label where I have the colour tween back to normal. This all works fine except if i place an action on that button in the timeline, e.g.-
I tried something interesting recently. I had code effecting an object with the instance name : object_mc.Now I added another object and gave it the same instance name.The result was, that the code only effected the most recent added object (no error).Is there a way in flash to have multiple objects with the same instance name all being affected by one piece of code?
My player movie clip has a smaller movieclip within it. Because the smaller movieclip is not within the parent clip it changes the x,y,width,and height value of the player movieclip and throwing everything off! To adjust I have to add (-2ndmovieclip.height) to everything i want to do. This is sloppy and I don't like it. Is there a better way to have a child within a movieclip without it affecting the parents properties? i want the parent to keep its original x,y,width,and height properties but the child keeps adding to them!
I've got two questions; one about whether or not something is natively possible in Flash and another if there is a free or commercial component to fix the problem.I know CSS/HTML in textfields is one of the weak points of Flash, but I still would like to clear something up(couldn' find a definitive 'not possible'through google).I'm trying to display images from HTML/XML as block through CSS in a dynamic textField but can't seem to get it to work.I've tried too many variations to display one piece of code which fails, but it boils down to:
* I load XML in which headings, paragraphs and images(usually within a paragraph) are set.
* I load CSS (or generate with AS for that matter) which set's the properties of the various tags.
* Images always display inline even if just one single char fits beside it in the field. If nothing really fits beside the image,Flash still places text there which is then hidden from the reader. All attempts to have the image's display set to block fail. Also if I try through a surrounding p-tag.
I tried all from XML.ignoreWiitespace,TextField.condenseWhite, adding p-, and br-tags. It just won't work.If there really is no (why not?!) possibility to have it done natively, does anyone know of a solution (paid or free) done previously?
var sp:Sprite = new Sprite(); trace( sp.width ); // the result will be 0 var mc:DefinedMC = new DefinedMC(); // assume that DefinedMC is derived from movie clip, and the width of mc is 100 sp.addChild(mc); trace( ap.width ); // the result will be 100 [code].....
so the size of an instance of Sprite is affected by its children.is there any class derived from DisplayObjectContainer whose size is not affected by its children, or is there any method that could make the size of Sprite is not affected by its children.
i need some help to understand how to access a property of a child of a DisplayObject. within a class i have an object with the variable name: btnLMain i have assigned it a name property: btnLMain.name = "btnL"; btnLMain also has a property: btnLMain.clickNum = 0; // thats the one i need to access when i instantiate the class (btnL) containing this code in the parent class i need to access the property "clickNum" so i did this:
I dont know what this problem means can anyone explain it to me and how I can fix it i get it everytime i make imgLoader[i] on my thumb button. it says Property 9 not found on flash.display.Loader and there is no default value.this is the loaded xml info for the thumbs and images.[code]
how to access a property of a child of a DisplayObject.
within a class i have an object with the variable name: btnLMain i have assigned it a name property: btnLMain.name = "btnLMain"; btnLMain also has a property: btnLMain.clickNum = 0; // thats the one i need to access when i instantiate the class (btnL) containing this code in the parent class i need to access the property "clickNum" so i did this:
var dispObj:DisplayObject = btnL.getChildByName(btnLMain); displayObj.clickNum++;
but then i get the error: 1119: Access of possibly undefined property clickNum through a reference with static type flash.display:DisplayObject.
so then i reviewed documentation and from what i understand i am not able to access the property of the child of the DisplayObject as it is a static property...
so now i am trying to figure out how to access that property in the child Class.
I have an array collection as the dataprovider to a datagrid. When I change a value in the arraycollection, a particular row gets updated in the datagrid. I want to get the index of that particular row. How do I get it?
i have a problem with a class that i built in this day ,this class read file from external source and exactly an TXT file.A class that i create have a problem when i call a method that are inside it ,i have many problm because display ever error compiler.In previus release AS2 when i created an external class i could use an instance of class with new method and than i could use a method built in it,now when i create an instance of class i have a problem to use a method of class because compiler display an error 1120 access property.I would like to know if possible to say where can use method inside in my class for example if i have this class: and than i want to use a method like ArrayRT() where can i do?when i create an istance private:
private var LF:LeggiFile; and than
LF = new LeggiFile(); and than
var VARS:Array = []; VARS = LF.ArrayRT();
display error 1120: access property not defined for LF.
I am learner of AS3 and xml. So I have referred everywhere and copied the code. I am getting: "Error #1069: Property data not found on flash.display.Sprite and there is no default value. at flashhaupt01_fla::GalleryData01_1/imagepress()" error in as3.
I am trying to get the url from xml into as3, but not getting how to do it. Here is my code var xmlReq:URLRequest = new URLRequest("XML/ImagesData01.xml"); // rename to your file!!! var xmlLoader:URLLoader = new URLLoader(); //xmlLoader.addEventListener(Event.COMPLETE, xmlLoader); // event listener b4 load!!! xmlLoader.load(xmlReq); var myXML:XML; var headLoader:Loader; function imagepress(e:MouseEvent):void { [Code] .....
I'm loading a random quote from an xml file. No problem with it.I want a button that refreshes the quote when pressed.[code]I returns: Property data not found on flash.display.SimpleButton and there is no default value.I've tried to convert the button "Again" to a movieclip but it doesn't work.
I have a TextField that has been populated with html text, which includes images using the <img> tag. I don't want to display these images to the user, however when I apply a StyleSheet with the img tag having the display property set to none, it doesn't appear to work.
I'm attempting to read a property on a series of Sprites. This property may or may not be present on these objects, and may not even be declared, worse than being null.
I am loading an external swf as a child and I want to get its "totalFrames", but I get the following error: "Property totalFrames not found on flash.display.Loader and there is no default value."Is there a way to get totalFrames from a child? Here is what I have:
Code: var movieArea = new Loader(); addChild(movieArea); movieArea.load(new URLRequest("slide1.swf")); movieArea.x=5; movieArea.y=5; var framesTot = trace(movieArea.totalFrames);
Im trying to make my buttons work.. but Im getting this error message when I click on my buttons any help will be appreciated.....
ReferenceError: Error #1069: Property names not found on flash.display.SimpleButton and there is no default value. at onewaywesite_fla::MainTimeline/clickSection()
ReferenceError: Error #1069: Property gotoAndStop not found on flash.display.SimpleButton and there is no default value. at AS3RPG_fla::MainTimeline/switchToFHero() Im still new to As3 eventho i have some decent experience in As2, i understand the problem im just not sure how to correct it since As2 buttons obviously didnt need this.
I have 3 input textfield. Each textfield has a string pre-loaded into it. When user pressed Tab, the focus should be cycled around textfield 1-3. Now, I'm trying to set the caret index to the last letter of the textfield. What is wrong with the code?
Code: public function myTabKeyDown(event:KeyboardEvent):void {
ReferenceError: Error #1069: Property gotoAndStop not found on flash.display.AVM1Movie and there is no default value.at Shell_fla::my_playbtn_43/pauseAll()I am getting error for the following code
pause_btn.addEventListener(MouseEvent.CLICK, pauseAll) function pauseAll(evt:MouseEvent):void {
"Error #1069: Property data not found on flash.display.Sprite and there is no default value.at flashhaupt01_fla::GalleryData01_1/imagepress()" error in as3.I am trying to get the url from xml into as3, but not getting how to do itI need to demo this within 1 hourhere is my code
var xmlReq:URLRequest = new URLRequest("XML/ImagesData01.xml"); // rename to your file!!! var xmlLoader:URLLoader = new URLLoader(); //xmlLoader.addEventListener(Event.COMPLETE, xmlLoader); // event listener b4 load!!!
...but I keep getting these errors (i will post them in order below):
1119: Access of possibly undefined property onRollOver through a reference with static type flash.display:SimpleButton. 1119: Access of possibly undefined property onRollOut through a reference with static type flash.display:SimpleButton. 1119: Access of possibly undefined property onRollOver through a reference with static type flash.display:SimpleButton. 1119: Access of possibly undefined property onRollOut through a reference with static type flash.display:SimpleButton.
Is it possible to add my own custom property to the flash.display.Bitmap using a public static method? I'm trying to write a bitmap utility that does something to a bitmap, and stores a Number property onto it afterwards.
[Code]....
I'm still learning AS3.0 OOP, I think that this can't be done with this method. I think I have to make a new Class that extends 'Bitmap', add the prop there, and then in the Main.as make a new instance of that class, point to the target Bitmap, and run the method in the extended 'Bitmap' class (?).