ActionScript 3.0 :: Make The Soundtrack For Project Loop Over And Over Again Until It Is Told To Stop
May 8, 2010
I've been using the following code to make the soundtrack for my project loop over and over again until it is told to stop:
[Code]....
It's working for me, but it's not particularly smooth. There's a bit of a delay between the previous iteration of the loop and the next one - it pauses for a second between loops.
// display ContainerFourvar containerFour:MovieClip = new container4();var bjwC = new bjwContainer();var timer6:Timer = new Timer(39000, 1);timer6.addEventListener(TimerEvent.TIMER, displayContainerFour);timer6.start(); function displayContainerFour(e:TimerEvent):void{ addChild(containerFour); containerFour.x = 192.0; containerFour.y = 108.0; TransitionManager.start(containerFour, {type:Photo, direction:Transition.IN, duration:2, easing:
[code]....
I am using As3 to add to the stage dynamically, now what seems to be happening is the video is playing before I add the containerFour - how can I code this, so that the video only begins to play when I add containerFour, and not before it?
I'm trying to make an online TCG and I'm starting out by creating the table and card stacks. I've set it up where I have a table which holds stacks. The stacks hold cards, and the cards hold a front and back image. Really simple. So I thought. For some reason, the card is re-sizing to fit the screen. Even though a trace shows that the width and height are correct. Here is an example:n all reality, it should be about the height of the white box with the "A" in it, in the top left hand corner. The only place where I explicitly set a width and height is setting the table width and height. The table, Stack, and card are all sublasses of the flash Sprite class. Since there are 4 seperate files for the example above, if someone would need to look at the code,
I'm building a simple soundtrack in CS4 where files are loaded externally, and played according to the frame. So on frame 5 there may be music, and on frame 9 its stopped, frame 10 will be another soundtrack, etc.
I'm trying to build the channel in CS4. I've really looked around and the correct syntax is so confusing. This is what I have so far.
I've been given a complete soundtrack, about 15 minutes long, complete with background music and dialog.I'm animating the whole thing as once scene so that I can keep all the dialog synced up. My question is, what's the best way to organize my animation?The way I've been doing it, I try to keep my objects on their own layers organized into folders, but even so I end up with a very large and confusing amount of stuff in the layers.But should I just be cutting the soundtrack into scenes and animating the movie using scenes instead?I've never actually used scenes.If I cut the soundtrack how would I avoid audio glitches when the whole animation plays back?
My issue is: I have a mp3 player running in a movieclip and I want the sound volume to fade off when I press play on a video loaded from Youtube, which is in another movieclip.
In other words, I'd like to toggle the sound on and off when the video is on or off.
I have an interactive flash application that I'm building, but it's gotten kinda large (~200k) because of one large png file. So, I want to build a preloader for it, but I seem to have some difficulty getting it to a) stop looping back to scene 1, or b) look good if I use stop();
for some reason, the folowing scene's moving elements look crappy if I use stop(); in it's first frame in order to stop it from going back.
I don't want scene 1 to continuously reappear, but stop messes with the moving elements in scene 2.
I'm trying to make a preloader for a little flash project that involves re-assembling a load of rectangles to make up a pattern.Idea is that instead of the usual load bar i wanted to make use of this pattern that is relevant to the project and have it rebuild it self with these rectangles flying in from the side. So far I have got the tweening sorted using the tween class and staggered the 42 (yes took a little while, probably an easier way so let me know on that also) rectangles using 'setTimeout' so it releases each 100milliseconds after the one one before it. This probably the wrong way to do it but i wanted to check how it looked and this was the one way i knew how to do it.
I want to make it so that these rectangles fly in a complete the pattern once the loading has finished, but on a fast connection I don't want it to rush the animation but for a slow connection I obviously want it to adjust the release time and maybe even the travel speed to compensate.
I had an idea of maybe working out the percentage loaded divided by 42 and then run an if statement to see if that percentage for that segment had been reached before 100millseconds had passed, if 100 had passed then release the rectangle, if not then hold the rectangle until 100 m/s had passed. Not sure if that is the best way to do but that's why I'm looking for some suggestions from more experienced developers.
I have a question for stopping all sounds in flash project. And i mean all, buttons, effects, etc..The thing is, I have manually placed various sounds on different frames, on different MCs and buttons inside my flash.Is there any function that will just mute my sounds, or I have to create object for each sound?
I have a video that I've embedded into a project by means of linking it from my server, where it lives (not embedding it into the actual project) and I cant for the life of me find a way to get the video to continually loop when it finishes. Any looping meathod I've found so far using AS3 only loops the basic animations in the movie, not the video.
My company is working on a casual game which is entirely made in Flash. To speed up development/compile time we split some of it up into SWC files, for example dialog controls, cutscenes, particle effects are all controlled via SWC files. This was working great up until a few days ago, we have been working on this project for about 8 months with no major problems. However, now all of a sudden, when we compile the game, none of the SWC files work. The game compiles and runs ok, but nothing from the SWC files are working.
The strange thing is that if we remove one of the SWC files from the folder (the game reads all the SWC files from one folder) then the game will work. Even if you remove a SWC which isnt immediately used by the game it will still work. It's almost as if there is some limit to how many SWC files you can have loaded. (There are only 10 SWC files in the folder we are loading from).
I'm new to Actionscripting and I want to add a sound file to my project with controls to stop and play and a volume slider. I'm using this actionscript for the controls. It works but right now you need to click the play button for it to start. Is there a different way to write it so that the music starts playing when the scene starts, and then the user can stop or play it again and change the volume?[code]
I cant "center" my project, like you can see its "fixed" (yellow lines) in the left side and I cant see "invisible" part of project... (area around the project). how can I move my project so I can see the not-project area around the project. (picture 2).
At the moment situation... (cant see that area around the project) http://img19.imageshack.us/img19/1186/68553623.png
I have successfully stopped a loop in one of my layers but it also affects other layers I don't want it to. I have a layer of moving clouds I would like to continue to animate during the playback.
Is there a way to have a stop(); apply only to one (or more) layer(s)?
How to stop for loop in AIR Aplication...Whether it is possible by using another event. for example start for loop is running.IF i click pause button then if it should be paused before ending the for loop....Are u understand my query..
I am having a bit of trouble getting my for loop to stop What I want to happen is when a button is rolled over it gets a movieclip from the library (not on the stage previous to rollover) move it the height of the movieclip up on the y axis as well as fade in and stop on roll out do the opposite, except if you rollover and rollout to quickly I don't want to mc to show at all.
Works like a champ, but as I traced it I noticed this occurs about 15 times a second (15fps).
This seems like a ton for overhead computing to me, and was wondering if I could just grab it initially on the enterframe and stop. I only need to know once in the frame when it changes (on the entry of a new frame).
I am using File Uploader Guys...FOr that each and every time i read some data using for loop and i write it this happens only inside the upload method.My question if i click pause button that is sepertae event na..How to stop the for loop in upload methid
I saw the snow tutorial on this website and i plan on using it for 20 seconds (500 frames) in my introduction. It works perfectly fine, but after that time, it doesn't stop. It keeps on going and going and going... how to make it stop or make it go into the background? used the code provided by the tutorial. I know this is sudden by can someone answer today because i have to put it together before thursday.
I am using Flex Builder for an Actionscript which apparently has a dependency on IMXML object. I'd never heard of this object, and there is nothing on the project site about any dependencies. I assume it's a Flex component library, though. Which library should I include in order for this program to resolve its dependency issues?
I'm developing an ActionScript 3.0 project for Blackberry Playbook, Android and iOS. I have some custom UI classes, like buttons, that I want to use it in another projects. How can I make an actionscript mobile library project? I'm using Flash Builder 4.5, and I'm not using Flex in my code.
im trying to make a website in flash andd everytime it just cycles through all 4 pages in a loop. if i redo the entire site it will work if i test it but as soon as i go to file save as and save it as a new name it goes back to looping and cannot be fixed unless i redo it again. i have 4 layers and the first frame in layer "action" has stop(); as the first line. the syntax is correct and i get zero errors. [URL]
I have created an animation with a number of layers - some have movie clips and some are frame by frame animation. It's 60 frames long and loops. When I put a preloader in at the beginning and put a stop action on it the stop action stops all the frame by frame animation. How do I get just the preloader to stop (and not loop)?
I am producing a banner ad and I need to have this 15 second animation loop two times (for a total of 30 seconds) and then stop. If this does call for AS?
WordPress site as an .swf with all the appropriate files loaded in the same directory. My client would like two things to occur in the animation: 1. The animation should stop after first time it runs and not play again. 2. Further, the animation should remain stopped throughout the duration of the visitors session so that when they view other pages they don't have to see the animation reloaded with each new page they visit. So far I'm unable to even get the animation to even stop on the first page load, despite having taken the following steps: 1. Created an "Actions" layer dedicated solely to actions.2. Placed the "Stop" Action Code in the last from of the aforementioned "Actions" layer. 3. I'm using Action Script 3.0 with a Flash Player 10 installed in my browser.