ActionScript 3.0 :: Nested Parent Button Functions?

Jan 31, 2009

i have a nested swf that functions just fine.i have a parent swf (that holds the nested swf) that has a button (not related to functions of nested swf) that no longer works when combined.the button is simply a link button to a url... is there a very simple solution to this?

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ActionScript 3.0 :: Nested Button Referencing Parent MC?

Dec 4, 2009

I am working on a tool for use in our office which creates XML. At this point I am working on getting an error message to appear when the user enters incorrect data in one of the textfields. I have a MC which contains my error message as well as a button. The button will move the MC back off of the stage. Everything works up to the point where I click the nested button. I suspect there is a problem in referencing the parent MC from the button.Here is the code for the entire project. I am sure there are more than a few errors since I am relatively new to AS

import fl.controls.RadioButtonGroup;
import flash.display.*;
load_file.addEventListener(MouseEvent.MOUSE_UP, do_load_file);//load file button click.

[code]........

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ActionScript 2.0 :: Why Nested Button Will Not Move Its Parent

Jan 22, 2007

I have 2 child movieclips nested into one working parent movieclip, then the parent movieclip is animated. The nested working parent movieclip should move to the side once a child movieclip is clicked. Currently, the parent is unaffected by clicking on a child movieclip. What gives?

Below is a layout of the movieclip:
Button List Box
| |
v v
Subparent(groups btn and list box)
|
v
Parent(animated)

I need the parent to animate once the child Button is clicked.

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ActionScript 3.0 :: Nested Mc Button Calling Parent Function?

Jul 9, 2009

I have setup a video interface with a stock video player in the parent mc. In the same swf next to the player, I have a mc which is a video thumbnail chooser. The thumbnail buttons are located two levels down within this mc (nested within two mc) in order to facilitate the scrolling independent of the player. In the parent, where the video player lives, I placed a function:

function vid1(event:MouseEvent): void{
pubPlayer.source = 'Steve480.flv';
}

In the child mc where the thumbnail buttons are, I want to call the parent function like this:

vid1_btn.addEventListener(MouseEvent.CLICK, vid1);

None of my clips are externally loaded, just nested in the same swf. How can I talk up or down the movieclip ladder?

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Actionscript 3.0 :: Nested Mc Button Calling Parent Function

Jul 9, 2009

I have setup a video interface with a stock video player in the parent mc. In the same swf next to the player, I have a mc which is a video thumbnail chooser. The thumbnail buttons are located two levels down within this mc (nested within two mc) in order to facilitate the scrolling independent of the player. In the parent, where the video player lives, I placed a function:

function vid1(event:MouseEvent): void{
pubPlayer.source = 'Steve480.flv';
}

In the child mc where the thumbnail buttons are, I want to call the parent function like this:

vid1_btn.addEventListener(MouseEvent.CLICK, vid1);

None of my clips are externally loaded, just nested in the same swf. How can I talk up or down the movieclip ladder?

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ActionScript 3.0 :: Nested Functions Not Working?

Mar 14, 2012

I initially posted this in the AS3 NEWBY forum but I think it probably belongs here. On stage I have 5 boxes, the letter A and two buttons labelled button1 and button2. The letter A is also defined as a button labelled AA_btn. When I click on button1 I want a condition to be set so that if the letter A is clicked, boxes 2 and 4 will disappear. Conversly if I click on button2 I want boxes 1, 3 and 5 to disappear. To do this I have nested the letter A and B functions under the button1 and button2 functions.

I also have a reset button which resets the display of all five boxes back to their original display.Everything works fine when I press Button1 to set the first scenario. When I then click on the letter A boxes 2 and 4 disappear. (perfect). Everything also seems to work when I press the reset button, ie: all five boxes reappear.

[Code]...

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Actionscript 3 :: EventListeners In Nested Functions?

Mar 12, 2012

I've got a few MouseEvent listeners outside of a function that contains nested functions that need to use the functions attached to the listeners.

button1.addEventListener(MouseEvent.ROLL_OVER, buttonOver);
function navigation (): void {
if statements;

[code]....

I keep getting an "1120:Access of undefined property buttonOver" error. I know it's because the EventListener is outside of the function "navigation" but I need it to be accessed by other functions later.

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ActionScript 3.0 :: Is There A Performance Hit When I Use Nested Functions?

Sep 10, 2009

when using nested functions in my code. It's very easy to want to do something like this:

ActionScript Code:
private function someFunction():void
{[codee].....

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ActionScript 2.0 :: Nested MC's And Assigning Functions?

Aug 16, 2005

I have a few rows of movie clips making a menu. Because I will be adding to the number of MC's I use a variable called "menuitems" and run a FOR loops to assign all of these MC's onrollOver, onrollOut and onRelease functions. I'm doing this to save having to assign these functions to them individualy (as they are the same functions). Its works fine, but when the MC is released it is told to jump to frame 2, where there will be nested mc's that need to be able to clicked and rolled over. Because the parent movie has event functions assigned to it they seem to overide them. Is there a way around this? I tried placing a transparent MC on the 1st frame of the movie and trying to assign the onRelease function to the "hotspot" but it doesnt work. Here is my code:

Code:
function buildthumbs () {
for (i=1; i<= menuitems; i++) {[code]...........

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ActionScript 2.0 :: Loosing Mc Functions When Nested In Another Mc?

Apr 18, 2007

I have this menu_mc appearing on stage on RollOver.Inside this menu_mc are 5 other mcs that are also supposed to react on rollOver.But : the rollOver works only on the menu_mc, the rollOver on the nested mcs no. I put all the script on the main stage, accessing my nested mcs with the "insert target path".I tried also to put the script of the nested mcs inside the menu_mc movie clip, but it does not respond.What do I do wrong ?

import mx.transitions.Tween;
import mx.transitions.easing.*;
orig = Menu_mc._x;[code].....

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ActionScript 2.0 :: Access Nested MC From Parent Class

Jan 15, 2010

Ok im rather new to flash so ill do best i can to describe this. I have a HealthBar movie clip with 3 layers, bottom layer is just a red rectangle, middle layer is a green rectangle that is a movie clip, and the top layer is just a border. the green rectangle movie clip has an instance name of bar. i put my HealthBar on my stage with an instance name of healthBar and i change it when the players health goes down by calling _root.healthBar.bar._xscale = health where health is 0-100.

this works all fine and dandy. now i have a movie clip of MiniBoss with an instance name of miniBoss# where # is a number of the layer depth when it is created. in the MiniBoss movie clip i have an instance of the HealthBar with an instance name of bossHealthBar. i tried to call from within the MiniBoss class bossHealthBar.bar._xscale = health but i get an error that there is no property of bossHealthBar.bar._xscale. how do i access the bar in the HealthBar in the MiniBoss clip from the MiniBoss class in its onEnterFrame() method?

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ActionScript 3.0 :: Pass Variables In Nested Functions?

Feb 1, 2010

I'm starting to get a handle on some AS3 basics in terms of building nested classes or packages or whatever the proper syntax terminology is.

Now I have two instance functions:

1 - parseXML

2 - loadImage

I have these 2 functions working together using an eventHandler. Once the XML is parsed the aim is to load an image. Sounds pretty common right?

When the image loading commands are in the parseXML function they work fine. But then when I put the image loading commands in separate function titled loadImage and trigger it using an eventHandler onComplete, it loses my variable and instance definitions.

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ActionScript 3.0 :: Accessing Nested Functions And Scope?

Jun 22, 2009

How can one class access a nested function in another class.Examplish.

Code:
main class{
public function main(){

[code].....

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ActionScript 2.0 :: Avoiding Nested Functions In A Class?

Nov 9, 2004

I have run into this problem twice now, for two different reasons. Technically the more recent time it isn't a roadblock, but rather I just want to avoid memory waste by not using nested functions for my event handlers.[URL]

The reason I've come to this forum is that I always went on my merry way, defining event handler functions on movieclips within functions, until today, I read "I really didn't like the idea of defining an event handling function within a method of a class. I don't think nested functions are a really good practice." in the archives of the BIT-101 blog. So I decided to try to extract these and assign only a reference to each movieclip that needs the function. The problem is, it's in a class - and I need access to the properties of the movieclip from within the function. I figured I might be able to extend MovieClip, but I don't want anything in the library, so I run into the problem of how I would use my new movieclip-extending class - I read something about using the Linkage name of "__Packages."+[classname] - is that really proper? Either way, my final question is - if it's not good practice to use nested functions within the class, where do I create my event handler functions?

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ActionScript 3.0 :: Call Functions From Nested Movie Clips?

Apr 29, 2011

[code]...

And I have a mc on the stage that have a code inside to attach a scroll from the library. This scroll load a mc called "Rotuladores1", and inside this mc I have my button "r1".[code]...

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ActionScript 3.0 :: Nested Functions And Tween Classes Not Working?

Feb 18, 2009

For some reason I can't get this nested set of functions to work, it executes the first tween and the tween invoked after motion of the first is finished but it doesn't ever get to the third!

ActionScript Code:
var t1:Tween=new Tween(p1,"rotationY",Strong.easeOut,90,0,50,false);
var t1x:Tween=new Tween(p1,"x",Strong.easeOut,-900,0,50,false);
t1.addEventListener(TweenEvent.MOTION_FINISH,onMotionFinished);

[Code].....

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ActionScript 3.0 :: Nested Child Calling Root Parent Function ?

Jul 18, 2010

I'm switching from as2 to as3 and everything was going swimmingly with my new site until i tried to use a _root call to a function on the main timeline by a loaded movieClip that is loaded nested into 2 other movieclips. the movieClip needs to tell the _root when it's done playing so the root knows to load the next one in line through a php call. Everything works except for the _root call. In as3 there's no such thing as root anymore so I figured no big deal, i'll just find out what the new thing is and holy crap wtf! I can't figure this out!! I've read from doing stuff like custom eventLisnters (which i am trying now) and casting the root as a movieClip and then I read this whole crazy tutorial on building an event structure and the proper MVC way of coding and blah blah blah ALL I WANT TO DO is tell the _root that the loaded MC has reached the end of its timeline. Basically if it were as2 i could just go _root.loadNext(); and it would work.how to make a loaded MC talk to the _root timeline and call a funciton from there?

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ActionScript 2.0 :: Parent / Child MovieClip - Nested Frames And GotoAndStop

Dec 2, 2011

I have a very specific AS2 parent/child movie clip issue. I have a main Character movie clip which contains as nested frames each profile of the Character (front,back,left,etc). Within each of these child profile MC frames, animations for those profiles are further nested in frames. Then, essentially I have movement code as part of the key listener:

Code:
switch(Key.getCode()){
case 87:
Character._y -= 10;
Character.gotoAndStop('Back');
Character.gotoAndStop('walk');
break;
[Code] .....

And later code to reset to the character's resting frame after key release:
Code:
switch(Character._currentFrame){
case 5:
Character.gotoAndStop('Back');
break;
[Code] .....

The problem is that when I try to Character.gotoAndStop('Front'); after key release, flash thinks, you're already on the Front frame (because the walk animation is a child of that MC and is already playing). Therefore the walk animation just keeps playing after the key has been released.

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Flash :: Find The Parent Of A Deep-nested Sprite From The Stage?

Jan 21, 2011

I'll give a complete explanation of what I'm trying to do. I have a video player as a separate SWF. In this video player I have a VideoContainer class extending Sprite, which contains the video and a control bar with specific video buttons.

This SWF is loaded in another main SWF, which has a menu that is on top of everything else. When I click "Fullscreen" in the video SWF, everything goes smoothly, except the menu remains on top of the VideoContainer object.

I need a way to change the display order of the loaded SWF, to put it on top of everything else on Fullscreen and change it back when Fullscreen goes off. All this needs to be made inside the video player. Also, the configuration of the children can change (the video player can be loaded in different places in the main SWF), so I can't use a certain unchanging path.

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Flash - Nested Animated Symbols With Child Longer Than Parent?

Jan 12, 2012

I'm looking to create an animation loop in Flash. The base character animation I have is 27 frames. However to have the background move at the correct speed, the entire animation is 432 frames.

Since I am making the animation so long anyway, I want the character to blink halfway through the animation loop. I went into the head symbol and extended its animation from a single frame to 432 frames. Halfway through that animation I swap out the image for one that is blinking (3 new images added for the blink).

So, now the symbols are nested like: 432 frames -> 27 frames -> 432 frames

But it doesn't seem like Flash is smart enough to animate it as I would expect. It only repeats the first 27 frames of the child symbol.

The next thing I tried was extending the 27 frame character animation out to 432 frames. I did this by copy-pasting the character animation 16 times. But this also does not work because copying the keyframes also copies the position of the child animation's playback. This causes the animation to constantly reset and never reach the blink.

I also tried using the copy motion option, but it didn't seem to do anything different than copying keyframes.Is there an easy way to make this animation work? I can't possibly need to manually position a total of 576 keyframes (there is actually another level to the nesting which does not use any tweens, just keyframes) could I?

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ActionScript 3.0 :: Calling Functions From Inside A Nested Movie Clip?

Aug 11, 2009

I have my function on frame 1

Code:
function backhome(event:MouseEvent):void
{
this.gotoAndPlay("mapbegin");
}

At frame 10, I have a movie clip that animates and stops. Inside of that movie clip is a button that I want to go back to frame 2 when someone clicks on it. I want to be able to click on that button and call the function above.

panamacitybeach.returntomap1.addEventListener(Mous eEvent.CLICK, backhome);

When I put that code on the movie clip keyframe on the root timeline, I get this error.

TypeError: Error #1009: Cannot access a property or method of a null object reference. at intmap_fla::MainTimeline/frame1()

The addEventListener is laying on the keyframe in which the movie clip is. Why can't I call that function later on where the movie clip shows up?

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ActionScript 3.0 :: Hierarchy (nested Functions Inside Movie Clip)

Aug 21, 2010

I'm having problems with the scope of nested functions. I have a movie clip: "MC_clip" inside that movie clip there is a button: "inside_button". when users press "inside_button", I want the movie will jump to play frame 5 (main time line). how do i refer the stage from inside a movie clip?? another question is about the other way: how can I call to a function that is declared inside a movie clip?? is that movie clip have to be an instance on the stage??

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ActionScript 3.0 :: Calling Functions From Inside A Nested Movie Clip

Aug 11, 2009

I have my function on frame 1

[Code]....

At frame 10, I have a movie clip that animates and stops. Inside of that movie clip is a button that I want to go back to frame 2 when someone clicks on it. I want to be able to click on that button and call the function above.

[Code]....

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ActionScript 2.0 :: Functions And Sub-functions - Button Doesn't Work OnRelease?

Jun 17, 2004

I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:

Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,

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Flex :: Get The Item Parent In A Tree When Using Nested Objects As Data Provider?

Jan 11, 2010

I have a Flex tree with an ArrayCollection as data provider. The collection holds an array of CategoryVO objects. Each object can have another array of CategoryVO objects inside it's "child" attribute. This way the tree displays the data correctly. Now I want to get the parent of a specific item, e.g. tree.selectedItem. Using XML as data provider the item parent is avaiable thorugh the parent() method. But I can't convert my data to XML. How can I get an item's parent? Perphaps using the tree's dataDescriptor?

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ActionScript 3.0 :: Setting Properties Of Nested Clip From Document Class Of Parent

Aug 29, 2011

Setting properties of a nested clip from the associated document class of the parent clip. I am developing a Jigsaw puzzle in Flash. I am developing a class for puzzle piece. The code of the PuzzlePiece class in given as follows.

PuzzlePiece class
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class PuzzlePiece extends MovieClip {
private var pieceX:Number;
[Code] .....

Is it wrong to access it like that. The PuzzlePiece is the export for a puzzle clip. For the time being I am hard coding the dimension as 60. I have aloso uploaded the fla and as files. [URL].

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ActionScript 3.0 :: Accessing Variables And Functions From Externally Loaded Nested Clip?

May 23, 2009

How would you go about accessing a function or variable from a parent clip if the clip accessing has been loaded using the Loader() constructor in AS3?

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ActionScript 2.0 :: Call The Parent Master SWF Functions?

Jan 15, 2009

I am playing with a page viewer which imports SWFs for pages from an XML file.If i make a button on one of these pages, can i get it to call the parent master SWF functions?I have tried this...

code:
nextBtn.onRelease = function() {
var nextPage = _root.offsetPages(_root.page+2,_root.removedPages) ;
if(nextPage<=_root.offsetPages(_root.maxpage,_root .removedPages)) _root.gotoPage(nextPage);
}

but while it hovvers like a btn the functions still not calling.

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ActionScript 2.0 :: Parent Not Able To Detect Child Functions

Apr 10, 2008

I've encountered what seems to be a race condition between a parent and its child movie clips, but I don't know what to do to fix it. The parent movie clip is on the stage at compile-time, and the clip contains a number of children. In the parent's constructor function I have the following code

for(var i in this){
if(this[i] instanceof MovieClip){
this[i].hval = this[i]._x;
$tItems.push(this[i]);
this[i].subscribe(this);}}

I'm able to give every child an hval property and push it into $tItems, but the call to the child's subscribe method fails every time. It's as though the child's functions haven't been loaded because the children haven't yet realized that they're members of a class that have a subscribe function. I set up a button to test this function call manually and when I do it that way I succeed in calling the subscribe method in all the children, so it really seems to be some sort of race condition. How can I overcome this?

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ActionScript 3.0 :: Calling Parent Functions From A Loaded Swf File?

May 29, 2009

I have a main Flash file that loads up other SWF files using Loader objects.  I want to be able to call methods of this main object from within the loaded SWF files.  For instance, I want the loaded file to be able to add an event listener to the stage of the main file.  I've found this example:
 
[URL]

Which appears to do what I want, but I can't figure out how to implement it in my setup.
 
My 'main file' that loads up other SWF's is called 'main.swf' and has a document class Main.
 
My loaded file is called start.swf, and has a document class "Start".

[Code]....

How can I reach the stage from a loaded SWF?  Or at least, how can I call a function in my Main Class from the loaded start.swf file so I can move the functionality I need to the main.swf file?

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