ActionScript 3.0 :: Pass Variables In Nested Functions?
Feb 1, 2010
I'm starting to get a handle on some AS3 basics in terms of building nested classes or packages or whatever the proper syntax terminology is.
Now I have two instance functions:
1 - parseXML
2 - loadImage
I have these 2 functions working together using an eventHandler. Once the XML is parsed the aim is to load an image. Sounds pretty common right?
When the image loading commands are in the parseXML function they work fine. But then when I put the image loading commands in separate function titled loadImage and trigger it using an eventHandler onComplete, it loses my variable and instance definitions.
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Similar Posts:
Jul 19, 2009
I know PHP, JavaScript and AJAX. All of these other languages easily allow me to pass variables through a function, but I can't seem to work out how to do it in ActionScript 3. As you can see from the code below, I have created a variable called 'flag', this variable is set to 'notAdded'. However, once the function is called, I want to change the variable to 'added'. This for some reason does not work, the variable update only works within the function itself. There seems to be no global scope for functions.
Code:
var flag:String = "notAdded";
bobRunning.addEventListener(MouseEvent.MOUSE_UP , bobRunningUp);
if (flag=="notAdded"){function bobRunningUp(event:MouseEvent):void{ bobRunning.width = 30;
bobRunning.height = 30;
flag = "added";
}}trace(flag);
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May 23, 2009
How would you go about accessing a function or variable from a parent clip if the clip accessing has been loaded using the Loader() constructor in AS3?
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Oct 25, 2011
Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :
Is possible to add functions to top level's classes in compile-time ?
If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode
ex:
string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();
this return compile-time error , cause there is no such function , i have to write it in braces :
string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();
and i like to aviod it )
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Mar 14, 2012
I initially posted this in the AS3 NEWBY forum but I think it probably belongs here. On stage I have 5 boxes, the letter A and two buttons labelled button1 and button2. The letter A is also defined as a button labelled AA_btn. When I click on button1 I want a condition to be set so that if the letter A is clicked, boxes 2 and 4 will disappear. Conversly if I click on button2 I want boxes 1, 3 and 5 to disappear. To do this I have nested the letter A and B functions under the button1 and button2 functions.
I also have a reset button which resets the display of all five boxes back to their original display.Everything works fine when I press Button1 to set the first scenario. When I then click on the letter A boxes 2 and 4 disappear. (perfect). Everything also seems to work when I press the reset button, ie: all five boxes reappear.
[Code]...
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Mar 12, 2012
I've got a few MouseEvent listeners outside of a function that contains nested functions that need to use the functions attached to the listeners.
button1.addEventListener(MouseEvent.ROLL_OVER, buttonOver);
function navigation (): void {
if statements;
[code]....
I keep getting an "1120:Access of undefined property buttonOver" error. I know it's because the EventListener is outside of the function "navigation" but I need it to be accessed by other functions later.
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Sep 10, 2009
when using nested functions in my code. It's very easy to want to do something like this:
ActionScript Code:
private function someFunction():void
{[codee].....
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Aug 16, 2005
I have a few rows of movie clips making a menu. Because I will be adding to the number of MC's I use a variable called "menuitems" and run a FOR loops to assign all of these MC's onrollOver, onrollOut and onRelease functions. I'm doing this to save having to assign these functions to them individualy (as they are the same functions). Its works fine, but when the MC is released it is told to jump to frame 2, where there will be nested mc's that need to be able to clicked and rolled over. Because the parent movie has event functions assigned to it they seem to overide them. Is there a way around this? I tried placing a transparent MC on the 1st frame of the movie and trying to assign the onRelease function to the "hotspot" but it doesnt work. Here is my code:
Code:
function buildthumbs () {
for (i=1; i<= menuitems; i++) {[code]...........
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Apr 18, 2007
I have this menu_mc appearing on stage on RollOver.Inside this menu_mc are 5 other mcs that are also supposed to react on rollOver.But : the rollOver works only on the menu_mc, the rollOver on the nested mcs no. I put all the script on the main stage, accessing my nested mcs with the "insert target path".I tried also to put the script of the nested mcs inside the menu_mc movie clip, but it does not respond.What do I do wrong ?
import mx.transitions.Tween;
import mx.transitions.easing.*;
orig = Menu_mc._x;[code].....
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Jan 31, 2009
i have a nested swf that functions just fine.i have a parent swf (that holds the nested swf) that has a button (not related to functions of nested swf) that no longer works when combined.the button is simply a link button to a url... is there a very simple solution to this?
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Jun 22, 2009
How can one class access a nested function in another class.Examplish.
Code:
main class{
public function main(){
[code].....
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Nov 9, 2004
I have run into this problem twice now, for two different reasons. Technically the more recent time it isn't a roadblock, but rather I just want to avoid memory waste by not using nested functions for my event handlers.[URL]
The reason I've come to this forum is that I always went on my merry way, defining event handler functions on movieclips within functions, until today, I read "I really didn't like the idea of defining an event handling function within a method of a class. I don't think nested functions are a really good practice." in the archives of the BIT-101 blog. So I decided to try to extract these and assign only a reference to each movieclip that needs the function. The problem is, it's in a class - and I need access to the properties of the movieclip from within the function. I figured I might be able to extend MovieClip, but I don't want anything in the library, so I run into the problem of how I would use my new movieclip-extending class - I read something about using the Linkage name of "__Packages."+[classname] - is that really proper? Either way, my final question is - if it's not good practice to use nested functions within the class, where do I create my event handler functions?
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Apr 29, 2011
[code]...
And I have a mc on the stage that have a code inside to attach a scroll from the library. This scroll load a mc called "Rotuladores1", and inside this mc I have my button "r1".[code]...
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Feb 18, 2009
For some reason I can't get this nested set of functions to work, it executes the first tween and the tween invoked after motion of the first is finished but it doesn't ever get to the third!
ActionScript Code:
var t1:Tween=new Tween(p1,"rotationY",Strong.easeOut,90,0,50,false);
var t1x:Tween=new Tween(p1,"x",Strong.easeOut,-900,0,50,false);
t1.addEventListener(TweenEvent.MOTION_FINISH,onMotionFinished);
[Code].....
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Aug 11, 2009
I have my function on frame 1
Code:
function backhome(event:MouseEvent):void
{
this.gotoAndPlay("mapbegin");
}
At frame 10, I have a movie clip that animates and stops. Inside of that movie clip is a button that I want to go back to frame 2 when someone clicks on it. I want to be able to click on that button and call the function above.
panamacitybeach.returntomap1.addEventListener(Mous eEvent.CLICK, backhome);
When I put that code on the movie clip keyframe on the root timeline, I get this error.
TypeError: Error #1009: Cannot access a property or method of a null object reference. at intmap_fla::MainTimeline/frame1()
The addEventListener is laying on the keyframe in which the movie clip is. Why can't I call that function later on where the movie clip shows up?
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Aug 21, 2010
I'm having problems with the scope of nested functions. I have a movie clip: "MC_clip" inside that movie clip there is a button: "inside_button". when users press "inside_button", I want the movie will jump to play frame 5 (main time line). how do i refer the stage from inside a movie clip?? another question is about the other way: how can I call to a function that is declared inside a movie clip?? is that movie clip have to be an instance on the stage??
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Aug 11, 2009
I have my function on frame 1
[Code]....
At frame 10, I have a movie clip that animates and stops. Inside of that movie clip is a button that I want to go back to frame 2 when someone clicks on it. I want to be able to click on that button and call the function above.
[Code]....
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Jul 19, 2009
Pass additional parameters to this type of functions?[code]...
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Sep 12, 2010
I am trying to set up a function that makes the hit areas for buttons. The text is visible, but the hit area rectangle underneath the text is not, but detects the hit; my previous version, the mouse had to be over the actual descenders and ascenders of text to register, to the rectangle makes it easier to click. I have the invisible part of the hit areas visible right now, by commenting out the line to make them invisible, but the end result will have them invisible. Instead of explicitly defining every rectangle, I am successfully passing the x,y,height, and width params to newbut function. But I also want to pass the names for each button, otherwise it seems to just change the coordinates on the same button. I am trying to pass the names as strings, but not working. Not sure what to do!!! PS this is my first time on this or any other Flash board, so please be gentle.[code]...
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Mar 2, 2007
why wont this work?
some_mc["nested_mc_name"].onPress = function():Void {
trace ("test")
};
I'm trying to make a dynamic function so I can pass a string var for the name of any nested movieClip I want on the fly.
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Jul 10, 2010
I have a function fooA(valueA1, valueA2) which calls web method myWSA(). Upon reeiving the result, it invokes a result handler which inturn calls another web service myWSB(value2). I want to know how I can pass/access this value2 into foo2. These values: value1 and value2 are dependent on the button clicled.[code]...
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Feb 9, 2010
I've got this external class that I'm loading into a function, it traces. But then I try to use the already loaded class in another function it tells me that I'm trying to access something that's not defined[code]...
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Oct 21, 2010
how you pass and receive an array through functions in AS3? I keep trying it the same way I do in C# and it doesn't seem to work the same.Im trying:
Code:
Var aTest:Array = [1,2,3,4,5,6,7,8,9];
Testfunction(aTest);
Public Function Testfunction(aTestArray:Array)
[code]...
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Apr 22, 2008
Way to call a function that DOES NOT accept arguments.[code]...
How about the SHORTER way to call a function that ACCEPTS arguments?
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Oct 16, 2009
How do you pass variable values between functions where the addEventListener is in the first function? I am trying to get the color value passed into my event handler. [code]...
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May 5, 2011
I don't know if this is possible with Actionscript 3. What I want to do is have a loseAll(); function that calls other function that in turn close sections of an application. I would be easier to have all the close functions in the closeAll() function and then pass a reference to the once that i don't want to be called. something like this.
[Code]...
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Sep 30, 2009
I need to be able to communicate between two applications that reside on the same machine. One is using Flex and the other is in C++. I would like to be able to call functions and pass arguments to each other. What is the best way to communicate between them?
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Jan 22, 2011
There are two files in my actionscript project named "TestAPP", TestAPP.as and Draggable.as
TestAPP.as:
package {
import flash.display.Sprite;
import flash.display.Stage;[code].....
In "my actionscript theory", I'm supposed to see a circle that follows the mouse when I click it. (The draggable is not fully implemented) But the circle doesn't even budge .how to access the main class's stage property. I've googled for it, but still no progress.
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Feb 6, 2009
I have a swf with an input text box and a button. When the button is clicked, i need it to open another swf in a new window and pass the variables to a text box in the new window.
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Aug 20, 2009
If I have a function and I want to call a variable from another function (only 1variable), how do I do it? I know in the olden days you could set the variable to local or global, but that does not seem to work anymore. There is only 1 variable I need access to, but all the tutorials I have come across talk about making classes for multiple variables.
e.g. function2();
{
variable_b = variable_a;
}
[Code].....
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