ActionScript 3.0 :: Papervision And Event Dispatcher?

Sep 9, 2009

I created a class that extends the displayObject3d and added an Event dispatcher like bellow:

Code:
package {
import flash.display.Sprite;
import flash.display.Stage;
import flash.events.Event;

[code]....

but unfortunately the event never dispatches.

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ActionScript 3.0 :: Event Dispatcher - Catch The Event And Trace Some Phrase?

Jun 20, 2010

I'm programming a little tank game (Check the attachment). The main class for tank is game.serovkonstantin.tanks.Tank.as and there are also 2 subclasses for now: Abrams and T90 which extend Tank. In my game.serovkonstantin folder I have a custom event (TankEvent), and the only event type inside of it which is TANK_INACTIVE.

I've added an event listener for MouseEvent.CLICK to each of the tank instances (inside Tank.as) which works just fine. When I add any of the tank instance onto the stage and click it, it traces the tank's name just like I wanted whether it's Abrams or T-90 depending on what tank I clicked. But the problem is that when I click a tank I also want it to dispatch my TankEvent.TANK_INACTIVE. The main stage has a listener for this event, so I expected it to catch the event and trace some phrase, but nothing happens I don't know whether it doesn't dispatch my event or doesn't catch it.

========
if you're interested why I need to dispatch this event, well,I suppose it will help my game know what tank to move when I click somewhere on the stage, and what tank(s) should be inactive,event it they all of the same type. I mean if I click one of the tanks it accepts all the controls while the other should be inactive

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ActionScript 2.0 :: Event Dispatcher: Only Receives Event Once

Mar 26, 2006

So I have two classes talking to each other with EventDispatcher. One is a thumbnail of an image, and when it's clicked, it sends an event to the other class to display the full size version. I'm using a MovieClipLoader instance to load the full version (and the thumbnail).

Here's how it's sending the event from the thumbnail class:

Code:

private function initButton () {
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[Code]....

The problem I'm having is it loads the full size version ONCE. After that, it no longer receives the event. The ("event received") trace no longer comes through. But the ("send event") trace continues to work.

The other weird part is if I comment out the loadClip, then the events come through just fine on both sides. But it's like after it loads an image once, it quits responding to that event ('onPhotoSelected'). Is there some kind of mis-communication between the events of the MovieClipLoader and my custom event or something?

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I have two movieclips: MovieClip X and MovieClip Y.

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Code:
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inside of buttonClickedHandler();... dispatchEvent() is called to dispatch a custom event that bubbles up to MovieClip X. This chain of events works as intended, I can set up a listener in MovieClip X for the custom event and everything is fine...

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Code:
ButtonA.dispatchEvent(new MouseEvent(MouseEvent.click));

the listener for the button click event will fire properly, and if i trace the dispatchEvent of the custom event, it returns true meaning the event was dispatched successfully. But in MovieClip X... the listener for that custom event is never fired, its as if the custom even is not bubbling.

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[Code]....

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If I have an event listener which picks up an event, how can I remove the event dispatcher? I would be looking for something like this.

Code:
addEventListener(MouseEvent.CLICK, onClick, true);
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I've a parent (Canvas) with many children (LinkButtons)The linkButtons trigger an event to communicate between them:[code]Now, the issue is that the event is only listened by the dispatcher child. In other words, only the child triggering the event, is receiving it. I was wondering what's wrong with it, and if I should add a listener to the parent (Canvas)I basically need the children (LinkButton) communicate between them

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I have a loaded swf (CustomClass) and I want to listen a dispatch event from the swf, but it doesn't seems to work. The relation of the dynamic class are:
Code:
tablet(DocClass of the swf) ---> mainmenuC
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ActionScript Code:
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[Code] .....
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I'm building a flash app (just AS3 with FlashDevelop) and I'm having some trouble keeping things loosely coupled around the event system. I've done a lot of reading about central event systems and static eventdispatchers but they don't quite fit the bill for me. What I'm building is similar to a video player.I have a Player class which is the parent of all the other little parts of the app.The Player class extends Sprite and I've currently designed it so that you could instantiate multiple Player's and put them on the stage.I also have a Controller class which extends EventDispatcher and I dispatch all my events through this class. It's a central event class.

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I'm having an issue with an event dispatcher and an event listener. Here is the application code...
Code:
Select allpackage {
import flash.display.MovieClip;
import flash.events.*;
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public class Test extends MovieClip {
[Code] .....

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I've built a custom event dispatcher:

Code: Select allpackage com.tests{
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[Code].....

The event traces out that it successfully fired, but the listener doesn't catch it...

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[code]...

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[code]...

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[Code]....

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Ok I have 3 classes as an example. Main.as

AutoSlide.as
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Main looks like this.

Code:

package com {
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Code:
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I need to pass a variable in dispatcher tag... for instance

[Code]....

Now how can i pass the user in the mate dispatcher tag.

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I have been having an issue that I can't seem to solve, I have been fumbling with it most of the day. I am tying to dispatch a custom event in one class and listen for it in another. Here is how my app is built. I have a main swf that loads another swf called LoadingDoors into it. In my LoadingDoors Document class I dispatch a listener:

private function timerListener(event:TimerEvent):void
{
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[code].....

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I've tried to make an XML parser class using ASBroadcaster, that would act as a listener, and then have methods like getNode(n), which when called, would return the value of that node as a string to the dispatcher/caller.

This doesn't really work all that well, since I'm unsure of how to adress the dispatcher/caller in an economic way.

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I'd want XMLParser to be a centralised class, that all other objects would refer to via some listener or get/set thing, instead of having an instance of it in each of the objects that would use it.

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I asked this question in papervision 3d forums, but nobody replied. So. I am writing a 3D application with actionscript 3 and papervision 3D. But I have stuck on one problem, I can't figure out, how to place skidmarks (decals?) on an object. The only method I can think of is drawing directly to BitmapData (texture). What would you suggest to draw a textured skidmark on ground (plane primitive)?

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i was trying to put text in papervision but am having touble.

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Get Papervision Development Tool?

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I am new to Papervision, and am experimenting on importing animated 3ds max models into my project.I can export a model (with no animations) into Collada format, and import it using Papervision, with no problems. But when I try to import a model with animations, i get this error:[code]I am using Flash CS 4 / Papervision3D Public Beta 2.0 - Great White / 3D Studio Max 2009 (with the New Collada Plugin).

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ActionScript 3.0 :: PaperVision 3D .. CPU Performance?

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I am trying to develop a game based on papervision and flash.the very basic idea of the game is that some 3D objects are falling from the sky and you have to catch them .. At a time there can be as many as 20 of such 3D objects on the stage.Now the problem is that these 3D objects are causing too much CPU usage .. I was hoping if there was another way to do the same thing and which causes less of performance issues ...

1.I have two classes suppose A and B

2.the class A calls class B

3.class B initiates a 3D sphere whenever it is called .. the Sphere has a bitmap image material .. and it rotates along the X axis on every enter frame event

4.class A has a timer function which moves the 3D object in the Y direction and also destroys it when the object reaches a specified Y position ..here are the code snippets ...

Class A :Code:
public function onTick(e:TimerEvent)
{
if(Math.random() < spawnrate)[code]......

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ActionScript 3.0 :: Where To Put The Material Jpg [papervision]

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trying a simple papervision tutorial and swf stops rendering by mat = new MovieMaterial(rec);

[Code]...

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