ActionScript 2.0 :: Event Dispatcher: Only Receives Event Once
Mar 26, 2006
So I have two classes talking to each other with EventDispatcher. One is a thumbnail of an image, and when it's clicked, it sends an event to the other class to display the full size version. I'm using a MovieClipLoader instance to load the full version (and the thumbnail).
Here's how it's sending the event from the thumbnail class:
Code:
private function initButton () {
this.loadMe.onPress = function () {
this._parent.sendEvent();
}
[Code]....
The problem I'm having is it loads the full size version ONCE. After that, it no longer receives the event. The ("event received") trace no longer comes through. But the ("send event") trace continues to work.
The other weird part is if I comment out the loadClip, then the events come through just fine on both sides. But it's like after it loads an image once, it quits responding to that event ('onPhotoSelected'). Is there some kind of mis-communication between the events of the MovieClipLoader and my custom event or something?
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Jun 20, 2010
I'm programming a little tank game (Check the attachment). The main class for tank is game.serovkonstantin.tanks.Tank.as and there are also 2 subclasses for now: Abrams and T90 which extend Tank. In my game.serovkonstantin folder I have a custom event (TankEvent), and the only event type inside of it which is TANK_INACTIVE.
I've added an event listener for MouseEvent.CLICK to each of the tank instances (inside Tank.as) which works just fine. When I add any of the tank instance onto the stage and click it, it traces the tank's name just like I wanted whether it's Abrams or T-90 depending on what tank I clicked. But the problem is that when I click a tank I also want it to dispatch my TankEvent.TANK_INACTIVE. The main stage has a listener for this event, so I expected it to catch the event and trace some phrase, but nothing happens I don't know whether it doesn't dispatch my event or doesn't catch it.
========
if you're interested why I need to dispatch this event, well,I suppose it will help my game know what tank to move when I click somewhere on the stage, and what tank(s) should be inactive,event it they all of the same type. I mean if I click one of the tanks it accepts all the controls while the other should be inactive
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Aug 24, 2008
I'm having a Panel container with buttons and other controls in it. When the mouse moves over one of the container's children (e.g. a button), the Panel receives a MouseOut event where the target and currentTarget properties reference the Panel itself. That causes me problems. I only want the Panel MouseOut event when I leave the panel, not when I enter a child of the panel. Are there any way to turn that off?See example:
Code:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
[code].....
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Jan 13, 2010
I have two movieclips: MovieClip X and MovieClip Y.
MovieClip Y is nested inside of MovieClip X. MovieClip Y contains buttons with listeners attached to them. These listeners call a method
Code:
buttonClickedHandler();
inside of buttonClickedHandler();... dispatchEvent() is called to dispatch a custom event that bubbles up to MovieClip X. This chain of events works as intended, I can set up a listener in MovieClip X for the custom event and everything is fine...
The problem comes when I try to invoke a dispatch on a button in MovieClip Y without actually physically clicking it. If i call
Code:
ButtonA.dispatchEvent(new MouseEvent(MouseEvent.click));
the listener for the button click event will fire properly, and if i trace the dispatchEvent of the custom event, it returns true meaning the event was dispatched successfully. But in MovieClip X... the listener for that custom event is never fired, its as if the custom even is not bubbling.
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Jul 10, 2009
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Jan 3, 2011
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[Code]....
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Sep 9, 2009
I created a class that extends the displayObject3d and added an Event dispatcher like bellow:
Code:
package {
import flash.display.Sprite;
import flash.display.Stage;
import flash.events.Event;
[code]....
but unfortunately the event never dispatches.
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Nov 5, 2011
If I have an event listener which picks up an event, how can I remove the event dispatcher? I would be looking for something like this.
Code:
addEventListener(MouseEvent.CLICK, onClick, true);
function onClick(event:MouseEvent):void
{
event.target = null;
}
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May 14, 2010
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Dec 14, 2009
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Sep 28, 2010
how I can target the parent container of whichever object receives an event?
Code:
Parent1.btnA.addEventListener(MouseEvent.CLICK, doSomething);
Parent2.btnA.addEventListener(MouseEvent.CLICK, doSomething);
Parent3.btnA.addEventListener(MouseEvent.CLICK, doSomething);
[Code].....
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Jul 30, 2011
I have a loaded swf (CustomClass) and I want to listen a dispatch event from the swf, but it doesn't seems to work. The relation of the dynamic class are:
Code:
tablet(DocClass of the swf) ---> mainmenuC
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ActionScript Code:
CustomClass.addEventListener("profile_home", currentPage)
private function currentPage(event:CustomEvent):void {
trace("profile home clicked")
} tablet.as
[Code] .....
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Aug 22, 2011
I'm building a flash app (just AS3 with FlashDevelop) and I'm having some trouble keeping things loosely coupled around the event system. I've done a lot of reading about central event systems and static eventdispatchers but they don't quite fit the bill for me. What I'm building is similar to a video player.I have a Player class which is the parent of all the other little parts of the app.The Player class extends Sprite and I've currently designed it so that you could instantiate multiple Player's and put them on the stage.I also have a Controller class which extends EventDispatcher and I dispatch all my events through this class. It's a central event class.
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Jul 29, 2009
I'm having an issue with an event dispatcher and an event listener. Here is the application code...
Code:
Select allpackage {
import flash.display.MovieClip;
import flash.events.*;
import flash.net.URLVariables;
import SendAndLoad;
public class Test extends MovieClip {
[Code] .....
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Feb 4, 2009
I've built a custom event dispatcher:
Code: Select allpackage com.tests{
import flash.events.EventDispatcher;
import flash.events.Event;
[Code].....
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Aug 25, 2009
So I have a small game where I have implemented a* path finding. I have a spot where a player moves around the screen along the path found. I have a section where i know the user is at the end of the path and I am looking to dispatch an event at this moment so I can do things at the end of the path.
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[code]...
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[code]...
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Mar 4, 2010
If I create an object like so:
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[Bindable] public var property: String;
}
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Apr 12, 2011
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Aug 22, 2011
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In component.
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private function iconClickHandler(event:MouseEvent):void
{
[Code].....
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Jul 7, 2011
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
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Apr 12, 2009
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[Code]..
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Oct 26, 2010
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[code]...
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Jan 3, 2010
The app I want to build is an interactive map for a site I'm designing. In a nut shell, students looking to enter an exchange program should be able to use the map-image (as in, an actual 'map of the world') to preview possible destinations (I've attached an image of the two basic states to clarify).
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Mar 10, 2012
I know the difference between the two, but I never felt the need to use the bubbling feature. If I want to listen to an event from a deeply nested children, I always use the capture phase. Could someone explain to me why I should rather use bubbling, its advantages, and maybe show me a situation in which bubbling would be the only solution?
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Nov 1, 2009
i have a question to ask about asynchronous key controls This was what i did
[Code]...
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Nov 17, 2011
if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
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Dec 16, 2010
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Dec 20, 2011
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Is there any way to outsmart AS3 to leave out the uneeded types?
Or should I avoid creating a new Event type altogether and just add the new strings?
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Feb 23, 2011
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