ActionScript 3.0 :: Cross Movie Global Dispatcher?

Jun 22, 2011

I have a GlobalDispatcher Singleton class extending EventDispatcher that can be accessed through a static getInstance () method by any class after the constructor has been called. i have a host movie that calls the GlobalDispatcher constructor and sets up a listener for a custom event. This host movie then dynamically loads in a different external movie (in the same domain as the host). This movie calls the getInstance method to get the instance of the GlobalDispatcher. Then after an animation it has the GlobalDispatcher dispatch the same custom event the host is set to listen to. The host then captures the event dispatched by the dynamically loaded movie.

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I have allowed the domains to communicate using
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[Code]....

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In the navigation.fla here is the code
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Code:
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Code:
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Code:

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Code:
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Code:
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I've a parent (Canvas) with many children (LinkButtons)The linkButtons trigger an event to communicate between them:[code]Now, the issue is that the event is only listened by the dispatcher child. In other words, only the child triggering the event, is receiving it. I was wondering what's wrong with it, and if I should add a listener to the parent (Canvas)I basically need the children (LinkButton) communicate between them

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ActionScript 2.0 :: XML Parser That Returns Strings To Dispatcher

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I've tried to make an XML parser class using ASBroadcaster, that would act as a listener, and then have methods like getNode(n), which when called, would return the value of that node as a string to the dispatcher/caller.

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Do I have to supply the caller object as an argument when broadcasting from it, then do another broadcast for setNode inside the XMLParser.getNode method, supplying it as an argument again, and then check with an if statement in the setNode of the caller, whether it is the right one or not. Seems a bit over the top.

I'd want XMLParser to be a centralised class, that all other objects would refer to via some listener or get/set thing, instead of having an instance of it in each of the objects that would use it.

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i defined the global variable in the first frame of my file, and i can access it on other frames, however i am trying to access it within a movieclip, and flash is telling me that it is undefined. does anyone know why this could be?

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ActionScript 3.0 :: Dynamically Placing Movie Clip At The Angle And Global Position Of A Mouse Click?

Sep 23, 2009

Does anyone know the code for finding the global positioning of X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it,so underneath the buttons are still rotating so other people can click them where they are?

to explain the context, I'm trying to design a mock up of a circular interactive table Dynamically placing movie clip at the angle and global position of a mouse click (button) which is constantly rotating.when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the top.

I've included my .fla file which shows the four buttons moving and a little diagram explaining what I'm trying to do.

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ActionScript 3.0 :: Dynamically Placing Movie Clip At The Angle And Global Position Of A Mouse Click

Sep 23, 2009

Does anyone know the code for finding the global positioning of X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it, so underneath the buttons are still rotating so other people can click them where they are?

I'm trying to design a mock up of a circular interactive table when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the top.

I've included my .fla file which shows the four buttons moving and a little diagram
explaining what I'm trying to do.

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