ActionScript 3.0 :: Place 3 Objects In Array And Move Automatically?
Aug 8, 2011
I was wondering if anyone could help me achieve an outcome for a soccer game penalty shoot out. I have to put the two defenders and the goalie in an Array. they need to move at a set speed automatically to the left and right side of the goal.
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Jan 29, 2010
I want to move all objects in an array producing a stadium wave effect, how do i do that?I want to move the objects based on their y-value on the stage... all my squares are of 50x50 in size. I want to move them up then move them down
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[code].....
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Nov 6, 2009
How do I move a movieclip that is in a place of x and y screen by dragging the mouse? Did not want to use the startDrag because he actually drag the movieclip to the pointer.And it finishes removing the movie clip to the place it should be.
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Apr 28, 2004
I made a movie clip that has this code in it
[code]...
The resize works fine but the x and y dont work. The box just stays in its place and does not move.
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Mar 13, 2004
I'm trying to make a movieclip move slower at a certent place in my movieclip. This means, that the speed needs to be lowered when e.g. showing af picture. Here is the situation. I have a movieclip running different pictures. E.g. the first runs for 115frames and fades out. Instead of runing 115 frames i want the movieclip to run 5 frames (picture fading in) and the stops or delays for 10sek and then goes to frame 6 from where the picture fades out. Where in the movieclip should i place this Action Script?
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May 1, 2009
anyone know how to move objects slower then other objects in flash cs3?
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Jun 18, 2003
I have an object that moves around, and once it is pressed, I want it to move to a specific place and then continue to the next frame in the movie clip. This is what I have : a movie clip, the first frame has the stop(); command and contains approx 12 frames. The MC has this script attached to it :
onClipEvent(enterFrame){
if(_x >= 0){
_x = _x - 10
}if(_y >= 0){
_y = _y -10
}if(_x == 0 && _y == 0){
gotoAndPlay("/ball",2) // ball being the instance name of the mc
}}
The first two parts do move the object to where I want it but the third part will not work and I cant get it to move past frame 1. (Note : 0,0 is not the place I want it to move to, it is there because I was experimenting with the code and this was an easy place to assign to the movement).
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Jun 1, 2011
i am making a few simple games for the iphone and i would liek to know ow to make a shape move across the screen automaticly so i touch it and it continuously drops down until it hits the floor is there a code to do this, i tryed a while boolean = true but it didn't wrok.
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Sep 16, 2009
1-What is the ActionScript command to move to another scene (like for example if I want that when Scene A reaches frame 340 is moves on to frame 1 of Scene B automatically without presing buttons, what ActionScript should I put in frame 340 of Scene A)?
2-What actionscript code should I put on a button so that when I click it it starts playing Scene X?
I know this should be relatively easy to find, and I promise I'll search next time, but I just don't have much time now
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Aug 11, 2010
I purchased a template website that has a flash banner which rotates three photos.I was able to get my own photos into the flash but I don't know how to have each photo be a different hyper link.Also the flash template has a next and previous button to cycle through the photos but I would like the photos to move automatically but again don't know how to do that.
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Sep 15, 2010
I am creating series of rectangles dynamically and placing them into a grid pattern under a function called createGrid(). I am than creating another single larger rectangle in a function called drawTimelinecontainer. I than want to place all the objects that were created in the createGrid() function into the object that was created in the drawTimelineContainer function. It seems I get an undefined property error when I add it to the display list like this timeLineContainer.addChild(timeLineCell). Is there a way to do this and have the creation of both objects done in separate functions?
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Jan 15, 2009
I'm a beginner in Flash-AS, and I have been spending a lot of time on a (simple?) problem, still I didn't find anything that helps me. Here it is: I would like to place (via ActionScript) an object (let's say a ball) along a curve (free-shaped). The position of the ball is defined by a percentage in relation to the length of the curve : for example, 0% or 100% put the ball at the start or the end of the curve, 50% put the ball exactly at the middle of the curve... I don't need any animation, I just want to place the ball at the initialisation.
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May 31, 2010
I have for a long time tried to get rods beeing placed side by side without overlapping after dragging. I don't succeed. This side shows that it can work: [URL]. I want my objects beeing placed side by side or over each other, not overlapping and no space between, just like in thos link.
Code:
var mcArray:Array = new Array();
var lastClicked:MovieClip;
function drag() {
this.startDrag();
lastClicked=this;
} function dragEnd() {
[Code] .....
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Jan 21, 2005
Ive got one index-file on _level0, from which I load another file into _level1, on top of _level0 covering it completely.
I would like a single (not all) object on _level0 to show on top. Is that possible?
Layers would only work, if Im not misstaken, on a single level, so I guess thats out.
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Oct 7, 2006
I've been working on this for over 3 hours and it is about to drive me crazy! I was one of those people who never paid attention to math in high school because i thought i would never use it ( i knew i wanted to be an artist/designer of some sort). But now of course, that attitude is coming back to haunt me. I'm using a for loop to place several objects on stage. I need a formula that will space objects along the x axis evenly, and center all the objects on the stage. Kinda like if you use the align panel in flash to distibute the vertical centers of several objects to the stage, if that makes sense. If there is only one item, it should be directly in the center of the stage. If there are 2, it should place them in the center of the 2 halves of the stage, and so on for howeve many objects there are. I also want a buffer of about 25 pixels on either edge of the stage so that no object is ever on the very edge of the stage. I made a simple diagram to illustrate:
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Jan 21, 2005
Ive got one index-file on _level0, from which I load another file into _level1, on top of _level0 covering it completely. I would like a single (not all) object on _level0 to show on top. Is that possible? Layers would only work, if Im not misstaken, on a single level, so I guess thats out.
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Aug 22, 2009
I don't understand how it's possible to have a lot of objects on the stage and be able to manage the motion tweens with all of them, but ALSO manage which objects are in front and which are in back of each other. I have a military type animation and there is a lot of action going on, and there are times where I need some of my guys to be in front of objects, and times when they need to be behind.
I don't know how to manage the objects in regards to layers and motions in a way so I can get the objects in the order I need them to be (like which item goes in front of the other).
Does anyone have any tips or a way that I can manage my objects and motions and be able to sort them on the stage so that I can arrange the objects how I need them to be in regards to placement and which should be in front of other objects?
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Feb 21, 2011
I am trying to figure out how to randomly place four cards on stage through external AS3, by arrays.For example:
Code:
var positionArray:Array = ["48.50", "125.50", "202.50", "280.50"];
function getXAxis():String
[code]......
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Aug 27, 2011
I want to be able to create and place objects on the stage dynamically and remember their location. I'm guessing the best way would be saving the object type and location in an array? Just wondering if there is a better way before I start coding.
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Dec 8, 2006
I'm new around these parts (I literally signed up about 3 minutes ago!). I'm a high school student who just started using Flash about a month or two ago, so I'm far from advanced, though I have tackled some of the basics. In class I'm working on an art portfolio site but in my spare time I'm making a virtual dress-up doll (you know, the kind where you can pick up the clothes and drop them on the figure to mix and match outfits).Learning how to make drag-and-drop objects was very easy and there are lots of tutorials on it but what I can't figure out is how to get objects to "snap" into place. I want it so that the doll's hairdo's snap into position because they look kind of stupid when placed incorrectly.
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Apr 6, 2010
I am making some animations with shape tweening. I actually need it for my presentation.There are five layers of almost same shape of objects. The first two layers and shape tweening works as I expected.But from third layer, something weird happening. As I do shape tween, the layer becomes two moving objects: one is acting as I wish, but the other same object rotaing in x-direction.
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Apr 27, 2010
I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.
While the array is whiped at a later trigger point, I am thinking that perhaps these Tile objects are not being erased from memory. They are being created on the fly in a for loop, and the array is being reset to "array = []".
Are the objects still in memory or are they cleaned up when the array is set to []?
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Apr 2, 2009
I have a flash project that exports at around 3MB, I am trying to create a preloader for it but it seems to get called after the preloading is complete, there for, making it useless. My stage is empty, nothing on the timeline. The preloading script is called in the main document class. Does anyone know why this isn't working, am I calling my preloader function at the wrong place or are my objects in the library loading first? Here is the code,
[Code]...
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Jun 2, 2010
I don't want to visually arrange 3D models dragging them with the mouse, all I want is: Given a room of certain dimensions (L,W,H) and given a set of elements like beds, chairs, etc (with L,W,H dimensions, of course) I want to automatically arrange those elements to take advantage of the space as much as I can. So I want to be able to put as much furniture as I can in a given room. At the end I need to represent the arranged items visually, inside the room.
My first thought was to use an array of items and sorting it with array.sortOn(["l","w","h"] Array.NUMERIC) and then define a gap between the objects and make the maths to put the objects one next to another, etc. but that isn't a good approach because some items may be placed on top of another ones (boxes of the same size, boxes on top of tables, etc).
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Jul 4, 2009
Why and when? Because I addChild to the stage 1000 times but only removeChild 800 times, and even so, stage.numChildren returns to 0 after all my objects have exceeded the stage boundary. I have to mention that I am moving objects from left to right (it's a game) and the object's X and Y properties eventually exceed the stage boundaries. Does something happen automatically then??? Like... events removed or something like that? This is a continuation of this thread of mine, where I initially thought addChildren has issues: [URL].
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Oct 30, 2011
I need to dinamically load some texts and gaps (input texts) from an XML file and show them in a panel. I found the documentation of panel on Adobe, how I can to automatically wrap the list of objects if the line is longer.
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Jun 10, 2011
I have a service which returns an Array of ObjectProxy objects. I would like to cast this to a custom object (a value object) and create an ArrayCollection. How can I do this?ited:I am using Django and PyAMF for the backend. I had to write a custom SQL query and I am wrapping the resulting records in ObjectProxy and sending the whole result as an ArrayCollection.Here is my client side code:
[ArrayElementType("SessionVO")]
[Bindable]
private var _list:ArrayCollection;
[code]....
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Jul 8, 2011
if I have an array like this:[code]then I want to get the order number of the orange, which is 1, out. Is there any way to do that?
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Mar 27, 2010
I'm developing a G.U.I 'drag & drop' code module to place and replace 3D objects on a 3D object.
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Dec 18, 2011
Is this the correct, most efficient way to recycle objects when creating an array of objects?
package com {
public class CreateList extends MovieClip {
//this is the object I will be recycling
private var newProperty:PropertyRow;
//this is the array I will use to reference the objects
[Code]...
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