ActionScript 3.0 :: Processing XML / Perator Is Returning Empty XMLList
Feb 22, 2011
I have an xml document like the below one that I am trying to parse using AS3.I want to get all of the classes who have students playing Basketball.[code]
I have an xml document like the below one that I am trying to parse using AS3. I want to get all of the classes who have students playing Basketball. I thought that I could do something like:
var sport:String = "BasketBall"; var bbClasses:XMLList = xml.classes.class.(students.student.commitments.comm==sport); Unfortionatly this is returning me an empty XMLList. <master> <classes>
I have a problem with XML filtering. [code]If there is only one result, trace is empty. If there are 2 results or more, they will be traced fine. Is it because one result is not an XML 'list'? If so, how do I get the results if there is only one match?
If I have an XMLList object in Flex, what is the proper way to check to see if the list is empty? Should I just compare the result of myList.length() > 0, myList.toString() != "" or try another method altogether?
I have an XMLList 'Keywords', which consists of about 30 elements. I want to count the number of unique keywords in the List, and how often they occur. Then display the top 3 most occuring keywords.
I have a list of 99 item (something like a phone book) and I will like to sort them in different method. Part of the 99 item might be empty, so the requirement is to move the empty field behind the sorted data in every sorting behavior, here the code we have so far:
The XML file is formatted like this:[code]The traces are all for debug purposes.If I place this code into the actions panel of the first frame of the flash document (without the thisObj:TriviaGame = this part), everything works fine and I get correct traces.If I place this code within TriviaGame.as, all of the traces print 'undefined', but it claims to have opened the file correctly.I've found a lot of XML tutorials on this site, but none of them seem to deal with processing XML from within a class file--they all put the code directly on the frame.
I have a large amount of MovieClips and I want to change the ones of class "Circle". So far no problems. However, I want to change the ones with name "S2" to another frame than the rest. I have tried several methods, but couldn't get it to work.
Code:
for(var i:int=0;i<numChildren;i++) { if (getChildAt(i) is Circle) { if (MovieClip(getChildAt(i))._name == "S2") {
I've got a function that loads an XML file, and processes it into an array. Outside the function, if I trace for any of the contents of the array, it comes back undefined. What I've noticed is that the trace command is triggered before the array has been populated, even though the function to populate the array is called prior to the trace command.Here's the code:
Code: var playListArray = new Array(); var myXML:XML = new XML(); myXML.ignoreWhite=true;[code]......
I am looking to delay the processing of coding for 1 second. A user will hit button and some of the coding is processed, a delay will then take place for 1 second or so and then process the rest of the coding. Does anyone know ho to achieve this?
I have created 3 forms.The forms appear to operate correctly.You receive an error message when the form hasn't been filled out correctly and when you fill the form correctly it appears to process the forms information.However the information is never received in my email account.I am assuming there is an issue with the php file.URL..
I've been using Processing for around two years now, and I really like it. However, I feel like Flash is a bit more useful for coding games, as it's more universal and flexible. I'm starting to feel like I have no idea what I'm doing, and I really don't get any of the concepts like movie clips and the stage and so forth. In Processing, to make, say, a ball, I might make this:
Ball[] ballArray = new Ball[ 0 ]; //Array to store each ball in void setup() { size( 400, 400 );
[code].....
And that would let me create as many instances as I like, anywhere I like.I haven't the faintest clue how to make a comparable applet in Flash.I've tried making a 'ball' class in a separate .as file, but it gives me an error about too many arguments. I also don't know how to draw a shape directly to the screen.
I have researched this topic and I believe the answer is AS3 Scope Issue though I can not resolve the issue.My xml loads fine and I can traverse it fine. I need to compare it against an array in another file so I believe the best thing to do is put then node I want into a class variable/field.
I have an MC that occurs many times on the stage, and each one has a motion, and random scaling script in it. Would I save computing power by not having a script in each MC but rather assign them all to a prototype?
I am slugging through the processing of data posted from an Flash based form. I have a dev server that uses php to process input. The php script produces the following test php file variable array:
I'm making a 3D program and I've already made the back end which calculates where each object's polygons should be. However, I can't seem to find a quick way of drawing them without having to remove and redraw them each time, which I'm sure would take a lot of processing power, knowing the way that Flash does things. So is there a way to draw a shape (a quad in this example) and then alter the shape's color and the position of all of its corners in the next frame without taking a huge load of processing power? I would really like to be able to do this to at least 20 polygons, hopefully more, within the span of one frame at 20 fps.
I'm working on a Flash intro for a site. After the Flash movie plays I want it to wait three seconds and then send them to the index page. Currently I'm using the action script:
[Code]....
I've got that keyed to the last frame. The issue is at the end of the Flash movie it displays the company logo image. Well with that script added to the last frame it just quickly blips up the logo then takes you to the main page so fast you don't even get to really see the logo. I want the viewer to have a couple seconds to take it in, but then move them along to the main site without them having to look for a button to press.
I would like to know if theirs a way where you can type in a text field something like "5*5".
And then on enter, the document would take the database and be able to return 25.
I am quite confused due to the fact that content that you input into a textfield must be a String and when you use the Number() converter the system gets confused.
I want to extend AdvancedDataGrid to show a Waterfall Chart in one of its columns.
To do that I already created custom cell render that shows bars as I need.
Now I have a little challenge: I have to pre-process data to show my Waterfall Chart properly. I have to do it before my grid is show. So, I assume that I have to extends AdvancedDataGrid and overwrite some methods.
This is not a specific question, instead I'm trying to get an idea of flashes capabilities. I'm building a website that has an Mp3 upload component on it. Serverside I can use the command line audio tool "SOX" for most of my heavy lifting but I'd like to offload some of it onto a flash client. Essentially, client side, needs to be able to do the following: User selects an mp3 file off their harddrive. Render it as a waveform. Display a scaled indication of 30 seconds of the waveform that the user can drag backwards and forwards. This will record a start time. Upload either the full mp3 or just the selected start time plus 30 seconds.
I've never programmed anything in flash before so I'm not really sure what it's capable of.
My friend has a Flash script that draws Pacman on top of his homepage. The bug is that the flash animation doesn't let him click on his page.I'm trying to convince him to use Processing.js instead, but I'm not sure whether even Processing can blot on arbitrary parts of a webpage (e.g. by using a canvas the same size as the page but letting clicks through).Processing-specific issue: Filling the canvas (e.g. background(white);) obscures any HTML elements that might have displayed under the canvas.
I have a mega XML file... there are 4 child nodes for over 2000 entries... trouble is, even when I try without a trace to make sure it's finding the XML (which it does)... it gets to around 500 then times out... it mentions a default timer of 15 seconds, is there a way to change this? Also is there something I should be doing for mega XML files?
I've been hurting my brain for 2 days now trying to figure out the following:I have an array called Objects.This array contains 2 fields: dbid (database ID) and children.The children field contains an array with more objects (and so on and so on).
ActionScript Code: Simple example of Object:Array [0]