ActionScript 3.0 :: Save And Upload Movieclip As Image?
Mar 28, 2012
I have been using [URL] to create an flash file that creates a picture of an movieclip. But this only allows me to download the image from the flash, not upload it to a ftp server and to a database. The php file looks like this
<?php switch ($_POST[format]) { case jpg: header(Content-Type: image/jpeg); break; }
case 'png':
header('Content-Type: image/png');
break;
if ($_POST[action] == prompt) { header(Content-Disposition: attachment; filename=.$_POST[fileName]); }
echo base64_decode($_POST[image]); ?>
and I want the function if ($_POST[action] == prompt) to upload the image to an ftp and a database?
Im working on a project where i need to create a webpage that the end user can upload an image (gif, jpg, png) that is then transformed and mapped to a perspective shape, then saved to the server, and linked in the mysql DB.Has anyone done something like this before?Id like to do this in flash, if possible, if not, I guess shockwave is the next optionbecause you cant distort flash movie clips to create a "perspective" im gonna need to use something like this:
Im working on a project where i need to create a webpage that the end user can upload an image (gif, jpg, png) that is then transformed and mapped to a perspective shape, then saved to the server, and linked in the mysql DBId like to do this in flash, if possible, if not, I guess shockwave is the next option[URL]Am I crazy trying to do it this way?
I need to make a form that allows the user to upload an image from their own computer, then dump that loaded image into a movie clip, and allow them to move it about on stage, and possibly scale it. I have the upload function working, it allows me to select a file, and i have the server side php to dump the images on the server, but im not sure how to go about dumping the image in the movie clip after the usser has selected and uploaded it. Ive found stuff around the net that dumps the file into a scroll pane, but im not really sure how to modify the code to work with a movie clip. I think dragging and resizing will be cake after that, because theyre functions ive used before. But i just cant seem to get past this upload hurdle.
I have created a customized dress up avatar using flash. Now I have to do that a registered user can make his avatar. After user creates his/her avatar how can I save the customized avatar in a database?
Basically im building a flash based drum head designer for users to upload their own image, resize, add text etc, then it be uploaded to a web server when they complete the purchase.
I have all the server side part working, able to send a 2800px square image and compress it into a 1.5MBish jpg.
the problem im having is for the user to upload an image into flash. I've seen prototypes where it uploads the image to the server, then flash loads that image, then upoads the completed one, but this uses alot of transfers.
What I hoped to achieve is something similar to the system on the [URL] website where the image is stored in the cache first. I have spent hours looking for resources on importing user images into flash without uploading first.
EDIT: Reworked my code a bit and decided to throw out URLLoader in favor of the ile.upload() method.Now I'm stuck again >_<Here's the code I currently have, stripped down to bare-bones:When I drag-drop image files onto my app, here is the trace log that gets returned to me:
I have to build an app which will have to record the mic and then automatically save the record somehow in a temporary file and then upload this file to a server. Is this possible without using media server?
Do sites like facebook resize images before upload to save bandwidth?... or do they just get resized remotely, beause when i try and do it using gd library i have the problem that images wiht large dimenions timeout, whatever memeroy limit i set..
I am uploading some photos In flash and Bydefault its saving those files in the folder.But Is there anyway so that i can save them directly in my library of flash instead of using import option?
Just wondering if anyone knows about the project I am trying to start, uploading images from flash using php is fine but wondering if anyone knows how to create dynamic xml from php and it takes all the image names from the same folder where those images have been uploaded. So we can load all the images in image gallery through xml into flash.
As far as I know, what I ask here isn't possible, but I thought I'd ask anyway in case I'm missing something.
Suppose you want to let users upload JPG images, and these images are scaled into smaller icons and the original images are always discarded and never required again. Is there any way that would commonly work in most modern browsers that would let the user select a single image on their hard drive, have that LOCALLY turned into a thumbnail and upload the created thumbnail to a server?
In a case where the server just needs a small image, it would be wasteful both in user time and server resources to proceed uploading the whole image, only to immediately discard it. It would be much better to just scale it on the client.
I can imagine three options. Just plain HTML/Javascript, using Flash or using Java. If this were possible with Flash, that would seem like the best option. But reading flash.net.FileReference documentation, it seems that you can upload a file from the HD yes, but you cannot look inside the file you are uploading. On the other hand, if you enable "can access local files" in Flash publishing options, it seems that you can then no longer access the net, so that doesn't work.
With HTML/Javascript, it is possible to load images and display them on a <canvas>, but if you try to access the pixels of these images, you get security violations, so that doesn't seem to work.
Java I hesitate to use, because only 96.52% of my users have it installed, and the file upload dialogs I have seen implemented in Java (at Facebook for example) have not worked well (unresponsive interface). I wonder though if Java is the only thing allowing resizing images from local HD?
I'm using Agile Uploader in my project to resize image before upload on client side.And it works fine except one thing: if image name contains cyrillic letters it fails with server error 500.
How to avoid this or if needed how to rename file with english letters "on fly" (possibly with javascript).
In AIR/AS3 Flex Mobile for Android project.How can I capture an "image" of whats visible on the view then just save that image as anything like jpg/pdf to the SD card?Basically a screenshot on Android using AS3.
I'm at that awkward point in Flash authoring where I know the basics, have tackled only a few of the intermediate issues, and have been assigned a task that seems a bit daunting. I did my fair share of googlin, and searching on these forums and haven't found what I'm looking for.I've created a simple drawing program in flash before, but what I need to add is the functionality to upload a user image and crop/resize it. Does anyone here have a link to an article that will explain a bit about flash's jpg manipulation abilities?
Is there a way to upload an image using flex inbuild .browse() and classic asp? So in flex the user picks the image they want to upload, press a button to start sending it. A asp handler then gets the file, uploads it to a folder and then writes the filename in a database. Writing of the filename in the database is no problem.
Any best way to upload the image file by using Flex 4 and PHP. I have searched online but most of them are using Flex 2 or older version. I am just curious if there are any new ways to do it. I just found a good one here... [URL]
how exactly would i go about to upload an image to my server with AS3 and php and have the filename always be different so it doesn't overwrite another uploaded image.
Iam trying tu upload image to facebook but it just dont work, doe's someone knows relaiable and working example, because everythig I use it don't work.[code]
I'm (slowly) creating a product configurator application and want to add in a mini application which can determine branding on a product (baseball caps).
What Im looking to be able to do is for the customer to be able to upload their own logo - and it be displayed within the application - which they can then print off and send to us as an order form for pricing etc.
Normally this would be fine - as I could load the image onto a server - however this application is going to be distributed via CD (part of a Product Launch Kit) and so will be completely standalone.
Is there any way that this can be achieved? I imagine that I wouldnt be able to get the application to save the image to a temp folder on the customers computer - but is there any other way?
I'm designing a flash website and I want a feature whereby the user can upload an image and it gets sent to an email at the press of a button. What is the easiest way for this to be done?
I need to upload an image (byte array) and its timestamp to server which has jsp/servlet. But having trouble to transmit both in the same request.
In actionscript, I use URLRequest and URLLoader and upload the image without problem, however, I don't know how to upload the timestamp in the same request. I tried to build a ByteArray to contain both timestamp and the image, but I couldn't convert the Date.getTime() to byte[] correctly. The only function in ByteArray to input 8 bytes is writeDouble, but it doesn't embed the time correctly.