ActionScript 3.0 :: Import Image Into Movieclip From User's Harddrive Without Upload To Server
Feb 12, 2010
Basically im building a flash based drum head designer for users to upload their own image, resize, add text etc, then it be uploaded to a web server when they complete the purchase.
I have all the server side part working, able to send a 2800px square image and compress it into a 1.5MBish jpg.
the problem im having is for the user to upload an image into flash. I've seen prototypes where it uploads the image to the server, then flash loads that image, then upoads the completed one, but this uses alot of transfers.
What I hoped to achieve is something similar to the system on the [URL] website where the image is stored in the cache first. I have spent hours looking for resources on importing user images into flash without uploading first.
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As far as I know, what I ask here isn't possible, but I thought I'd ask anyway in case I'm missing something.
Suppose you want to let users upload JPG images, and these images are scaled into smaller icons and the original images are always discarded and never required again. Is there any way that would commonly work in most modern browsers that would let the user select a single image on their hard drive, have that LOCALLY turned into a thumbnail and upload the created thumbnail to a server?
In a case where the server just needs a small image, it would be wasteful both in user time and server resources to proceed uploading the whole image, only to immediately discard it. It would be much better to just scale it on the client.
I can imagine three options. Just plain HTML/Javascript, using Flash or using Java. If this were possible with Flash, that would seem like the best option. But reading flash.net.FileReference documentation, it seems that you can upload a file from the HD yes, but you cannot look inside the file you are uploading. On the other hand, if you enable "can access local files" in Flash publishing options, it seems that you can then no longer access the net, so that doesn't work.
With HTML/Javascript, it is possible to load images and display them on a <canvas>, but if you try to access the pixels of these images, you get security violations, so that doesn't seem to work.
Java I hesitate to use, because only 96.52% of my users have it installed, and the file upload dialogs I have seen implemented in Java (at Facebook for example) have not worked well (unresponsive interface). I wonder though if Java is the only thing allowing resizing images from local HD?
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[URL]
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