ActionScript 3.0 :: Simulate The OnEnterframe With A Rollover?
Mar 10, 2009I want to simulate the onEnterframe with a rollover. So that when the mouse is over the button the loop plays.
View 2 RepliesI want to simulate the onEnterframe with a rollover. So that when the mouse is over the button the loop plays.
View 2 RepliesonEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....
Which one to use??? What are the performance considerations. If all my movieclips on-stage are running a MovieClip.prototype.onEnterFrame = function() {run initial stuff before setting onEnterFrame=null/undefined... }, will there be performance hits? It's sad that delete onEnterFrame doesn't work unless I delete the prototype enterFrame as well, which would make the clips reinitailise itself again once you declare the enterFrame prototype again (i need to do this since there's more movieclips that end up appearing on-stage, and they need to automatically initialises themselves the moment they appear).
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i'm very new to Flash (although have plenty of experience in Java, C++, PHP, etc). For a University assignment, I am creating a World Cup Guide and i'm creating a countdown to the tournament. I've followed a tutorial and modified it slightly but i'm receiving an error message. The error message is:
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any consise methods to restart a deleted onEnterFrame that has been deleted?
View 3 RepliesThe script for my timer worked for one button but as soon as I set up the other 2 buttons to do the same, I started having a problem where the rollover action would go after the set amount of time was up but then would repeat itself once after the set amount of time was up again. just to clarify, if it needs it, the reason I don't have a rollout attached to these buttons is because I want the menu to stay out until you leave the menu area
so I have an invisible button called menuin_btn which sits to the right of the menu and covers the rest of the stage where the content will be, so you have to rollover that area for the menu to roll back in. The "rollin" in my code brings the movie clip to frame 16 (the end) where I have a gotoAndStop(1); command to get it back to frame 1 so the rollover can be used again. I've attached a zip with my current flash file and swf and here is what my current script looks like on the main scene:
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I am making a ball move from left to right and back. but when I rollover twice quickly, it also accepts the second rollover command. I would like it to accept that second rollover only when the first one is finished. I mean, I want the first to be finished before it accepts another rollover.I know it is simple to solve this with a tween using frames instead of as, but I was wondering if someone knows how to adapt the script.
on(rollOver){
ballTween = new mx.transitions.Tween(balMC, "_x", mx.transitions.easing.Regular.easeOut,balMC._x, 44, .5, true);
ballTween.onMotionFinished = function() {
ballTweenterug = new mx.transitions.Tween(balMC, "_x", mx.transitions.easing.Regular.easeOut, 44,11.9, .5, true);
I'm using actionscript 1.0 and 2.0 on flash Pro 8 and keep getting an error when I test the movie. Here is the error:
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I've tried to create this rollover navigation...starting over 6 times already. Is there different language / coding for 1.0 and 2.0? I don't understand what I'm doing wrong.
i wnat to show the message "Hi how are u" as a rollover message or a tooltip when i rollover the hyperlink Know More
View 1 RepliesI'm trying to create a rollover for a movie clip. On rollover, a line underlines the text,and when it rolls out, the underline reverses. This works fine the first time. The next time you rollover, the animation doesn't work. Then when you move the mouse off the button, a line appears under the text and doesn't go away. Here's my code on the invisible button.
on(rollOver){
this.gotoAndPlay("animIn");
}
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The animation/rollover works well but it still abruptly stops when I rollover another button. The link below is an example on what I want to accomplish.
View 1 RepliesI have a button set up, that when you rollover the button, it changes into another picture and stops, and also when it's rolled over, a large picture appears under the rollover.But when I first rollover the button, it acts like it's told to go to the out state. When I rollover it again it works fine.URl...there is my code to go into the movieclip and play the button
View 1 RepliesHow do I do a onRollOver detect without using the onRollOver function?I have a movieclip and when it's rolled over I have it zooming using the AS2 tween function.In that movieclip there's a form with fields, and if I use the onRollOver function on the movieclip to zoom, the whole movieclip becomes a button thus preventing any input into the form fields. Is there an alternative I can use?
View 6 RepliesI would like to know what my visitors will see when they visit my site without flash installed. Obviously I could uninstall flash to find this out, but I was just wondering whether there's some gimmicky add-on out there that can simulate 'no Flash'. Would be handy...
View 2 Repliesi have a lateral and a backside pic of a car (i have Attached), and i would like to know if it is posible to try to simulate a movement of the car, turning until to see its back side.
View 3 RepliesI'm developing an application for use on a tablet PC where the user has the option to make multiple selections with a List Component. I need the ability to simulate the CTRL key being pressed since the keyboard will most likely not be available so the user can select and de-select items from the list. I will most be attaching the code to a button that will open the List component.
View 1 RepliesIs it possible to simulate streaming mp3s with local mp3s in flash?
View 2 RepliesI've search around quite a bit but can't seem to find and answer to this seemingly simple question.
I have a project which listens for keystrokes in an onClipEvent. One of those keys is P. What I want is to simulate the pressing of the P button.
I've done two Flash animations, and both, when I use the Simulate Download function, show what appears to be a digital artifact in the upper left hand corner. It looks like a series of small squares or rectangles briefly fluttering from left to right.As far as I can tell, this doesn't show up in the actual .swf. Has anyone else seen this? Is it a sign that I've done something wrong, or should I just ignore it?
View 3 RepliesI've been trying to create a new class of vehicle and simulate a somewhat realistic acceleration/velocity relationship and behavior but with no success.
At least, I can't figure out how to do what I want to do.
Which is this:I have a vehicle with a maxVelocity and an initialAcceleration properties, and what I want to find out is how to express the vehicle's acceleration with the two above mentioned variables so that the vehicle stops accelerating when it reaches its maxVelocity (meaning that acceleration reaches 0).
I believe there are some serious maths going on behind this seemingly simple thing, at least too serious for me, and I tried to remember what I learned years ago about arithmetic progressions and stuff like that but to no result other than a headache.
Does someone know how to do it, if it's actually possible. And if not, how you guys do to simulate an acceleration that looks like a car's gear.
I'm using Flash CS5 with AS2. However, there's this project I'm working on right now. When I simulate a download, the preloader is somehow skipped. I'm staring at a blank screen for a minute instead of a preloader and then the main menu pops up. You just see the preloader for one single frame.
Now the code for my preloader is really the standard code:
Actionscript Code:
stop();onEnterFrame = function(){
p = getBytesLoaded()/getBytesTotal();
percent_txt.text = String(Math.round(100*p)) + " %";
if(p == 1){ nextFrame();
delete onEnterFrame;
}}
I have some code on frames 2 and 3, but I tried to see what would happen if I left it out, and the same thing occurs regardless of there being code on frames 2 and 3. All I can really tell you that may mean something is the file size is 2.9 MB. Why Flash Player doesn't just display the preloader, especially since I've never encountered this before.
I'm making a screener keyboard, where the keys are buttons, The point is that I would like to simulate a key pressed for each button by a KeyboardEvent to write the charCode in a TextField, which I keep always in Focus.
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With several flashes I'm trying to create, I find that I need to know how to depict a line being drawn or a plant/vine growing (same concept right). Obviously frame-by-frame animation can be used, but that's quite tedious. There must be some other, more productive way to pull it off. Example of the vine: [URL] I've tried shape tweens with shape hints but it didn't render very well at all.
View 6 RepliesI want to check to make sure my preloader is working right, so I'm trying to use the Simulate Download function. At any speed, when I start the simulation, it just sits there, and does nothing. No images, no backgound, nothing. Running the program normally does not produce any problems, it's just when I do the simulation.Now, I think it may just be that I have a gigantic file, but I let it sit there for several minutes, and not a single thing happened -- heck, I have the preloader on frame 2, and a trace on frame 1 that just says "test" to see if it's even getting THAT far, and its not.
View 6 RepliesI'm creating a virtual keyboard for a touchscreen Flex app and i'm trying to simulate a key press by dispatching a KeyboardEvent. I've written a handler function to listen for the event and act accordingly. So far so good but it's starting to get complicated as i have to manage the focused textInputs (easy), the cursor position in those fields (not to so easy), etc.Now, if only there was a way to actually dispatch a KeyboardEvent that Flex would actually interpret as a genuine key press all those issues would be gone.
View 2 RepliesI've searched this and cannot find it. I've tried different plugins and different browsers (Firefox, Opera, and Chrome). I've tried most of the no flash plugins for each of those as well as disabling Flash plugins/addons in the settings. I also renamed the .so file in /usr/lib/flashplugin-installer/ i found by searching the system. when i renamed it, makes Firefox and Chrome ask to install Flash, but still:alert(navigator.mimeTypes['application/x-shockwave-flash'].type);returns:application/x-shockwave-flash'm not sure what else to try without uninstalling Flash, but that will be a total pain in the ass for this. I also REALLY don't want to use SWFObject just to see if Flash is at all installed which I can do simply with:
View 1 RepliesI'm working on a flex mobile project now. I've created a StageWebView and call function loadString()[URL]..
It's a simple sample that if you click on the bookmark and you can get access to it.
But I want to put the content in the tag into a spark list. And get the same result when I click the list which needs some kind of simulation of a click in a webView.
Is there any way to simulate a click event in AS3? I'm trying this:
element.dispatchEvent(new MouseEvent(MouseEvent.MOUSE_DOWN, true, false));
But click event isn't trigger it.
I was wondering if is there is possible to detect the pressure (how hard the mouse button is pressed and kept hold) on mouse? If not, can we simulate it by some technique/method?
View 2 RepliesI have a TextArea with undo/redo which is performed via ctrl+z, ctrl+y. My app is a mobile app with no cntrl on the soft keyboard so I want to make an undo and a redo button which simulates the keypresses. How do you simulate keys in Flex?
View 1 RepliesIs it possible to simulate the event TARGET ?
dispatchEvent(new Event("doSomething"));
I want to simulate a click on a specific item of my menu.