ActionScript 3.0 :: Smooth Out User Input Along A Cartesian Plane?
Jul 1, 2009
I'm not sure what the technical terminology is for what I'm curious about so hopefully my question will be clear (especially since I cannot upload a simple gif file for some reason).Let's say you have a fully fledged drawing application that keeps track of user input on a point-by-point basis and renders the user input as it is added. Let's say that the user's hand is shakey and that the line they draw isn't perfectly smooth. We will still draw the line as usual without any smoothing.
I have some text that says go to page with a input textfield box and a go button. This is a flash cs4 file.I want to have the user input the page number and have it go to that frame.I am using actionscript 3.0 and have bought 4 books and researched online and still can't find what I am looking for.I can make the go button go to whatever page I want I just don't know how to get the information the user put in the box.
Right now I have it so that the user draws a line and I capture the points at which they begin and end the line. Then I delete that line (it is too sqiggly) and draw a straight line between those 2 points.What I would like to do is let the user draw lines as needed (ie arond other objects on stage) and then somehow smooth them out
I would like to change the cartesian landmarks, by default the point 0,0 is on the top-left of the stage. And I want to change it to the middle of the stage, is it possible? If it is, how can I do this?
How to create an interactive 2d graph table in flash (AS2)? I just want to create a very simple cartesian y,-y x,-x axis table and be able to put multiple marks which will display their coordinates.
I have a problem with the cartesian charts in the Adobe Flex SDK 4.5 and 4.5.1. Perhaps it's a bug, because it's not in the SDK 4.0, 4.1 and 4.6. Or it's just a problem of my code.
I made a little example project to range over series data in a CartesianChart (Line/Area/Column/Bar), a little bit like the google finance chart. When I add all series to the chart, the problem didn't occur. Only when I have multiple series and remove one or more series and than range over the data, the series data get compressed:
Chart image It seems like the horizontal axis didn't change or didn't get an update that the chart data changed, when I range over the current data.
[Code]...
Had someone the same problem or has an idea how to remove a series in another way?
I have a movieclip that I want to be resized when a button is clicked. I want the animation to be smooth as if it had weight though. I read the tutorial on this but I need something slightly different, I would rather it where I can just refer to a function that is set in another movieclip. That way I could easily refer to it again and just set the height, width, and if possible, x, and y.
And my second question, is how to keep the border of my movieclip that is going to be resized the same thickness. I want the inside to be resized but the sides to stay the same width but move to stay on the edge.
I'm writing a movie scene in AS3, and I hit a snag. I have a movie where the dialogue is advanced by the user pressing a button (the space bar). I have a speak function which prints out the dialogue to a dynamic text box. However, if I type in this:
speak(1, "Hello world!"); speak(2, "Hello back to you as well.");
Then, my first speak function is immediately overwritten by my second one...because they run at the same time. I'm not using the timeline so, I can't put a stop() function in or anything. I'm doing it all in ActionScript.
Is there a way to pause the movie and wait for the user to press the spacebar before loading up the second function. I was thinking of nesting functions to do it, but that seems overly complicated since I'll have nearly 20 lines of dialogue nested within one another in between moving my sprites around.
I am trying to make a generic multiple choice quiz, with questions to be loaded from an xml file. The hope is that I can give it to teaching colleagues as a resource, and they can create their own questions by just altering the xml file, as none of them know how to use flash. I can make all of it work beautifully for just one xml file's worth of questions, but I'd like to enable people to save several different xml files with different questions, and choose which one to use in the first frame of my swf. Here's what I have in the first frame, where there is simply a text input box (inputxml) and a 'Go' button.
I'm creating a simple flash movie that will allow me to setup an aim away message from the desktop or merely a web page, the code used is as follows:
aim:goaway?message=Message+Here+Go+to+aimisland.co m
s you can see there is a + after every word and the text is after Message+. I need to know how to get text which is entered into a text box to be inserted into the above code to complete the link.
I'm creating a simple flash movie that will allow me to setup an aim away message from the desktop or merely a web page, the code used is as follows:url... As you can see there is a + after every word and the text is after Message+.I need to know how to get text which is entered into a text box to be inserted into the above code to complete the link.
I am creating a game that has a gender selection and name entry box on a screen. When users hit the next button, I want to capture which gender they selected and what they typed for their name. I tried using the code found on the adobe website, but that captures every letter typed in real time.
I just started learning actionscript this week, so I'm a noob at it. Currently, when they click on the button boy1 it erases whatevers in the dynamic text box playeronesex and adds the word "woman". When they click the button girl1, it erases whatevers in playeronesex and adds the text "woman". I also need to know how to capture which they finally chose when they hit the next button.
Heres the actionscript for this frame:
//next button stop(); onbone.addEventListener(MouseEvent.MOUSE_DOWN, nextone); function nextone(event:MouseEvent):void {
I'm sorry this is a question from a server ignoramus, I've previously captured user input using a combination of cfml and text files. That was way back in 2002 and using AS 1.0. I'm now working in an environment where the server guy won't put any scripts on, and I mean none, no PHP, no ASP, no CFML, nothing. Would anyone know if there is a way of capturing user input without using a script, please? This prolly shows a really basic lack of understanding of how servers work but I'm a bit desperate. I know the Flash Learning Interactions can work with SCORM and pop results into LMSs that use SCORM and our LMS does use SCORM, but it seems to only be within the learning interactions and I don't know where to start to tailor this for the input I need to capture.
I want to stop the sound according to user input. For example if an user enters in a Textfield 4.32 seconds, I want to pause the song exactly at 4.32 seconds ( 432000 milliseconds.) I created a timer handler, which will fire every 1 millisecond and traced the soundChannel.position property. The last 2 sound position is 4318.911564625851 ( 4.31 seconds ); 4365.351473922902 (4.36 seconds); But how to stop at 4.32 seconds for the user?
Right now I have a countdown going on, but with a fixed date. How would I go about doing this with a user input?...what I would like to do is the user enter a specific date and the countdown to begin.
I have an idea for a simple game/program and not sure if Flash is the way to go.After reading many articles I've come to the conclusion that if I wanna make my idea a reality then I need to do it myself but not sure where to start.Before spending the money on buying cs 5.5 want to make sure it can do what I need.So my question is can you have users input data that would then control your animations? For a simple example:I want a user to be able to input a number then depending on the number a certain animation sequence would occur.So say a user inputs the number 10 then my animation would walk over to a pile of say apples and pick up 10 apples. If they input 5 the animation would pick up 5 apples etc...So my idea has nothing to do with apples but revolves around the user inputting numerical data which would then control what the animations do.
A friend of mine asked for a simple program. Input: Coordinates of some points, spheres, planes etc. (from an excel document (strictly) ) Output: A 3D view of the input which the user can move the camera. The questions is, how can I do that easiest way. I have experience in C++, C#, Flash (AS), Java
Ok I have 6 textboxes that the users will use to type in 6 different numbers from 1-49. What code would I need to add so that once the user has entered their 6 numbers, they are sent to and stored in an array?
I'm sure it's easy to do, but I just cannot figure it out. I've created a timer but want to let the user set default values to start at so they don't have to modify the start time each time the program starts.I was able to create a text box but it is un-editable in the actual program. It displays '00' nicely but it's useless. I haven't even gotten to the point where the data is pulled and stored.
ActionScript Code: var timerHrs1:TextField = new TextField(); timerHrs1.type = TextFieldType.INPUT;
The goal is to have the user enter their name in the input text box and then click start. When they click start a ball starts rolling and a welcome message should display "Welcome + name". At first the ball is rolling fine and the name is displayed - but after about 3 seconds the frames sort of flip and "Welcome name" turns into just "Welcome" (name dissapears)
I'm sure it's something really dumb but my eyes are crossing. - layer 1 is my circle image (myCircle) - layer 2 is my button (startButton) - layer 3 is the input field (inputName) and the dynamic field (displayName)
Here's the code: stop(); var inputName:TextField = new TextField(); inputName.type = TextFieldType.INPUT; inputName.x=200; inputName.y=100; inputName.width=150; inputName.height=20; inputName.border = true; addChild(inputName); [Code] .....
I was wondering if anyone could please send me info user input text fields. I was wanting to set up a section in my flash site where the user
a) types in their name in first field b) second field they type in their email address c) third field they type in their email message and then hit a submitt button to make their message reach me!
I have a quiz where a user must enter a letter (A, B, C) into an input text field labeled answer1. When they click check answer, I need to have feedback that says correct or incorrect. I need to know how to do this.
i have 2 input box and 1 dynamic box.What is the actionscript to make then 2 input box read the value that a user typed in(automaticly if possible without a button)?which then my other script will process a calculation between them to give the answer.
I might be a complete newbie at this, but I can't seem to find a tutorial or anything on how to do what I'm trying to do.Ultimately I want to create a countdown for a widget where the user can put in a date and the app will countdown to that date. But the trick is--how do I insert the user variables into the actionscript for the countdown?The script for the countdown is like this:
Code: currentDate = new Date(); thisYear = currentDate.getFullYear();