ActionScript 3.0 :: StartDrag Breaks When Rotation Applied?
Jun 14, 2009
I have narrowed my issue to this. If you create a sprite add a square and a startDrag on press to that sprite. then add that sprite as a child to a container sprite. Create a button on the same level as the container sprite and add a mouse click listener that causes container sprite to rotate using rotationY or X. Now run it, first you will notice you can drag the square no prob. Once you hit the button and rotate your container using rotationY or X the drag does not work. Other properties such as x, y , alpha can still be set but startDrag or stopDrag. I think this is a bug as I have found several people reporting on this but not solution.
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