ActionScript 3.0 :: Store And Parse/share XML Data Between Classes?
Apr 26, 2011
I've been working in as3 for quite a while now, trying various methods of loading in XML and parsing it between custom classes - from storing the XML data using objects, storing it in arrays and then parsing it to my custom classes, or parsing XML nodes directly between their relevant classes. how best to store and parse data from XML throughout my classes.
Should I be extracting it all in the document class first, into arrays or objects, and then parsing the array or object to the relevant class? Or simply parsing the XML node that relates to the class and extracting the data there?I've also heard that looping through XML and storing the data in multi-dimentional arrays before parsing it, is the way to go.. some have also suggested using a separate public data class or singleton class to store all the variable data from xml.. and referencing it globally in each class.
I've been working in as3 for quite a while now, trying various methods of loading in XML and parsing it between classes - from storing the XML data using objects, storing it in arrays, or parsing XML nodes directly between their relevant classes. Should I be extracting it all in the document class first, into arrays, or objects and then parsing the array or object to the relevant class? Or simply parsing the XML node that relates to the class and extracting it there?I've also heard that looping through XML and storing the data in multi-dimentional arrays before parsing it, is the way to go.. some have also suggested using a separate public data class to store all the variables from xml.. and referencing it globally.
I have a flash site which is going to have a concertina menu and various other features. I need to know if the menu is active or inactive so am using a Global variables class to do this. I have a couple of questions.(i) is this a legitimate technique, to have globals to store and share the state of the menu between all my classes(active or inactive)(ii) What should (if anything) the globals class extend?Also I create my global like this
package { public class MyGlobal { public var test:String;
What way of reading and storing data is fastest for AS3. For debugging right now it is just reading the raw XML, but I suspect it would be faster if I made them into nested arrays. Would parsing the XML into nested arrays to be read later be the most efficient method?, or is there a better way to read lots of data?
I have an application where I'm loading in XML data externally. What i'm trying to figure out is the best way to store this data in my application so that I can pass the relevant XML or data to my custom classes.
Basically I have a navigation and gallery class I have written both of which are instantiated on the document class, I would like to pass them each their corresponding XML. My question is whether I should store or seperate the xml into objects in the document class first, or simply pass each class its own xml node? Is there another/more preferable way to handle XML data between custom classes?
So i have a situation where i want to pass a object of a class say 'MyBigAwesomeClass' from a child to a parent. I import the class definition into both the parent and child. Now, if i load the child swf from a location that is relative to the location of the parent , all is fine, however the moment i load it using a full absolute path, it treats the definitions for 'BigAwesomeClass' in parent and in child as different and does not allow an object of the type 'BigAwesomeClass' to be assigned to an object of the same in the parent class.I am totally stumped, and have banged my head over ApplicationDomains, including using this code
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,swfLoaded); var context:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain); loader.load(new URLRequest(_file.url),context);
I want to share an Array which all classes can "get" and "change" data inside that array. Something like a Global array or Multi Access array. How this is possible with ActionScript 3.0 ?
I have three dynamic text boxes. variables respectively (caption0,caption1,caption2). My xml file is structured as: <?xml version="1.0" encoding="iso-8859-1"?> <captions> <caption>Roll over this</caption> <caption>This is the first Caption.</caption> <caption>This is the second Caption.</caption> </captions>
I am trying to create a rollover where when you rollover caption0; caption1 and caption2 are displayed in sequence. Everything works except though only the first caption is ever displayed. For the other two I get "level0.caption1" and "level0.caption2" instead of the text in the xml file above. How do I parse the data so that each of the variables are assigned the text in the xml file?
I have a an array of a custom class that I'm trying to store in a SharedObject.Storing is working fine, but when I recall the SO next compile it only returns an array of generic Objects instead of my custom class. This only happens with custom classes.Code excerpt below, this may be way too cut out, but it seems it's what I've narrowed the problem down too.[code]
working a project that has 9 swf.a lot of the swf are using the same classes like papervison and tweenlite.is there a way to store classes like papervison in a share library?
How to store the data text in Access databases using flash form and to search into the database. It is possible to work without server because I don't want to put this flash file on the net. how to make databases and to connect with flash and to have possibility to search the database, but to work database in the local computer.
I am trying to obtain strings from a xml file: I tried the following:
var url:URLRequest = new URLRequest("blog.xml"); var xml:XML; var rss:URLLoader = new URLLoader();rss.load(url);rss.addEventListener(Event.COMPLETE, readRss); function readRss(e:Event):void{ xml = XML(rss.data); txt_field.text=xml.entry[1].author.name; }
I have a Flex application that I'm working on for a new job. It's sort of a training wheels application -- I'm learning the language, and this isn't an app that needs to talk to a service in order to do its job. There are a few instances of combo boxes throughout the application that share the same set of possible values (say, a selection of states: "In Progress", "Rejected", "Complete") that I want to have use the same data source.
alright.. recently i needed to share data between different flash .swfs on a homepage.. so i tried to use Shared Objects to do so. sofar its fine.. i tried it .. and as long as the data is stored on my harddisk. the sharedObject "cookies" work fine.. but when i put the site online.. they simply dont work anymore..
could this have something to do with security settings of the browser used?.. doesnt a web browser allow flash to access the harddisk to read and write shared objects.. is there another.. simpler and more reliable way to send data from one .swf file to another..?? (without using php -> my webserver doesnt support this sofar )
I am making a basic graphics program in Flex 3 and I am wondering how to parse data into drawings on the stage, but I'm just trying to figure out how it would work.
I have need to take in an xml document that looks like the following[code]...
I want to isolate the info from say section 10 to populate a movie clip and so on. I have parsed xml before so understand the basics, but am unsure as to how to manage this particular document.
I've been following Lee's tutorial on XML Basics with AS3 and I'm having a problem displaying the output of an xml document after creating the XML object.
Getting the entire contents of the xml file works: Code: Select all//Create new Loader Instance var myXMLLoader:URLLoader = new URLLoader (); //Create the Notifier Event
How to share TextArea Component in multiple swfsaylib.swf (has TextArea Componenet)main.swf (Import TextArea Componenet from lib.swf)section.swf (Import TextArea Componenet from lib.swf)
I am trying to create a login system where a user would be able to login inside of one flash game on say, [URL], and then that same login data would be preserved for all the games on [URL] and also the games on [URL] and [URL] I am new to shared objects in flash so if anybody knows of a way to do this in either php, as3, html, js (or a mixture of all) then that would be great.
(PS. I would prefer not to use a method that requires a javascript bridge to retrieve cookies as this is impossible for games that are played on game-portal sites where only a swf file is used)
I am using a local connection to share data between 2 apps. The receiver has a function that runs every time new data is sent. I need to run another function every time that function runs, how can i do this?
recently i needed to share data between different flash .swfs on a homepage.. so i tried to use Shared Objects to do so..
sofar its fine.. i tried it .. and as long as the data is stored on my harddisk.. the sharedObject "cookies" work fine.. but when i put the site online.. they simply dont work anymore..
could this have something to do with security settings of the browser used?. doesnt a web browser allow flash to access the harddisk to read and write shared objects..
is there another.. simpler and more reliable way to send data from one .swf file to another..?? (without using php -> my webserver doesnt support this sofar )
when a user writes something down in a inputTextfield (in a compleet flash page) and presses enter (make a newline)how are the newlines then formated ?
with " " , " " or " " ?
is it crossbrowser ? the reason i ask is that i save the data in a Mysql database and when the data return to flash i see "" in the debugger so, i think flash uses the "" newline format, but before i add the data into the database i want to parse the data with php
In a recent project, after loading an XML document, I immediately parsed it and created a bunch of custom data objects that represented the data in the XML document.Now that the project is complete, I have a little bit of time to reflect and am wondering if I should have bypassed creating the data objects and just create a handful of methods that parse the XML in specific ways.I just did a quick rewrite to test it out and it is definitely simpler (which I tend to think is better). If the XML structure changed later on in time, I could just update or write new wrapper functions for parsing it.
I work in a theatre and I'm looking to create a seat map that can be shown to members of the public as they book their seats, so they can see where they are going to be sitting. The main problem I've come up against is that the person viewing the application, will not be using it. I need the Box Office clerk to be able to input data, and then the seating plan shows the seats on a second monitor (public facing)
What I thought of doing was to create 2 flash applications and used Shared Objects to pass data from one to the other. In the Clerk application, they would input the seats that are being requested and click Submit (or whatever). In the Public application, these seats would then be highlighted. Ideally, another dynamic image would change to show the view from that general area of seating.
The RSS Feed that I am trying to use to power a dynamic timeline has a [CData] section in the description node of each item. I need to parse the data inside of the CData block. Can this be done?
I was able to parse one "column" from a CSV file but when I tried to parse another "column", it shows in the dynamic text as "undefined". I wonder, maybe my code regarding the levels is incorrect.[code]...