ActionScript 3.0 :: Unable To Build A Scroll Bar In Flash?
May 23, 2011
I would like to produce a fitting room system, and the users can adjust doll's size.In terms of shoulder, hip, and the length of both legs and arms by a horizontal scroll bar in this system.How could I control Action Script by Flash?
I would like to produce a fitting room system, and the users can adjust doll's size.In terms of shoulder, hip, and the length of both legs and arms by a horizontal scroll bar in this system.How could I control Action Script by Flash?
I'm trying to build a portfolio and I'm using a var imageNumber code to cycle through images on my page, but I want to have a dynamic text field caption change every time the image changes. I've found a way to do it (I made it bold), but the code is long and bothersome when there is a ton of images. Does anyone know a better way to do this?
On Windows XP 32bits, I find it strange that the FB4 Export Release Build doesn't have the option to export as EXE in contrast to the one I have in W7 64bit?
Im trying to build a a small viewer that will allow the user the ability to scroll through a certain number of thumbnails. I'm having trouble on how to go about this. I haven't used flash or actionscript 3 in quite a while so Im pretty rusty when it comes to perspective on how to go about this. I basically want the user to interact with a scroll bar (up and down) to move through a certain number of thumbnail pictures (125 x 125).
Ok what I have is a site I am building for school.I have some textfields loaded from a outside file Some of the fields have more text then will show in the size of the box, and you can sroll it down to read it all but unless you try to scroll there is really now way to tell you can do it just buy looking at the text box.So I want to add a scroll bar and we have not covered that in class.Note everything has to be added using AS3 we can have no content on the timelineI have look to try to find something so show me how to dod this but all I can find are videos on doing it using the stage and adding items to it.
I have 50 to 70 scenes in my flash files. Becasue of purpose i used these much scenes. my problem is am not able to do scroll in the scene panel. if i click the last scene the slider always goes up... not scrolling exact place where i clicked.
I made the customized scroll bar with static text , the text part have a lot of information while on scrolling 75% text only coming remaining texts are not coming it is coming like a blank.
In TFS 2010 build, I have a new build and I want to call an ant script that builds Flash. How do I call the ant script? Also How can I compile the Flash directly? I've seen the Power Tools and this question but it doesn't help me as we don't have TFS 2008. I can't find any documentation on how to use the power tools except the 1 sentence on the bottom of download page saying to create your build the old way and import it (which isn't very helpful). I've installed the power tools on the agent computer but I don't see any new options in the Toolbox when I'm designing the build flow.
I just started working with ant a few days ago. Right now I have a general buildall.xml which should call each project's build.xml. Because some projects depend on each other, I need to rebuild some other projects which depend on it. This isn't a problem--I'm just setting the depends property of the target. However, ant is always building the dependencies, even when the files haven't changed.Let's say project1 has no dependencies; project2 depends on project1; project3 depends on project1, 2; project4 depends on project1, 2, and 3; and so on.I could hack a solution which looks at project K, and checks if project 1 .. project K have updated files using uptodate. If so, then run the target. This is messy and appears unnecessary.
What is the cleanest way to implement this?EDIT: So I decided to just hack in a bunch of targets, "check_projectK" where it does the uptodate checks on all of its source files, its build file, and the build files of the 1 .. K-1 projects. Due to dependencies, this is always handled correctly. However, this is still a large amount of copy and paste for a large workspace.
I know you can use the mouse wheel to scroll through text in the flash componenet scroll pane, but is there a way to set it up to work with the code I have posted below?
fscommand("allowscale", "false"); bar.useHandCursor = dragger.useHandCursor=false; space = 5;[code].....
is there anyway when i use scroll bar component in flash... how do i make it so that i can be controlled by your mouse scroll button.. thing.... ( if its possible )
I've gotten to chapter 5 in my AS 3.0 classroom book but I need to use wisdom today (CHAPTERS before I gain it for myself),I need to create a custom scroll bar with buttons that function just like the UIScrollBar but more visually suited to our projects. the boss demands it.
I found several tutorials on creating the custom scrollBar, however, they don't include the buttons and I'm unable to find a tutorial on how to create a button scroller (I figured I could link them both to my "info_txt" after creating them separately). how to create an AS3 text scrollBar WITH buttons? how to create a nice scroll effect with buttons(if creating the scroll bar and buttons apart then linking them to the same text field is not possible or a faulty way to accomplish this).
I am having endless trouble trying to get flash to scroll with a mouse scroll wheel on both PC and Mac. Pixel Breakers code "swfmacmousewheel" seems to be the way to go but despite everyone raving about how amazing it is and showing many version of it working very nicely, I cant get it to work. I've followed all the instructions I can find as carefully as possible but I get nothing. I just want something similar to this > [URL]
Using FDT, when I have a debug configuration with several operations in the launcher chain and the final launcher opens in Flash Player, how can I retrieve the build output from the console once the build is complete and Flash player is running?
It seems that once Flash Player has started the console clears to make way for the application's trace output, but I need to be able to look back over the events and build times for each item in my launch chain while Flash Player is running. Is there a setting I can enable to either log my build output to a file or to preserve it in the console?
Edit: I know I can still read the info when building normally, this question is specifically for building with the debugger.
someone told me you cant have the page scroll up and down , but i just seen a template that has it URL...Any idea on how i would put that into my work? Is there a tutorial , or something im missing ?
I work with Flash Pro allmost 11 hours per day and every while i get a error which messes up everything. Approximetly i get this after about 2-3 hours withevery project.After i get this error there is no chance to test movies afterwards.I see a fast flash of the loader window but it dissapears so fast i cant even really see if it is loader.
I have tried some tutorials but I can't ever get one to work. This program is so complicated. how it was created? All the layers only have one keyframe. Where are the edits/tweens?
Not sure if this better for stackoverflow or apple.stackexchange.com (as there is a programming angle and a apple angle) so hopefully this is the right place. i need to build a website that normally would need to be done in flash (because of the requirements for animation) but the owner wants to run this site on ipad and iphone. i thought that all of the iOS stuff didn't support flash but looking into the adobe flash website here, it says that it has iOS support.
Can someone please clarify if iPad, iPhone will support a website if i create it in flash If it doesn't, then does anyone know what it means on the link that it has support for Apple iOS ??
Is it possible to set up FDT so that it only builds the workspace when I save (as opposed to constantly or manually) like it does in Flash Builder (previously Flex Builder) and if so, how?
I have to make a graph with 2 parts the main view which you can drag and a bottom part which will show your location on the whole graph. how can i make the 2 move together, I have attached a small jpg of what i mean.
I just got asked if it was possible to build an app in Flash,The prospective client wants to be able to view what users of the app are doing (note: with there knowledge) and may possibly want to give them instructions via a chat window.The App the clients are doing is a desktop like app. (not ****).Ok, I know how to this using Windows RDP connections and third party software. But I was wondering can I do this exclusively in Flash, Or do I need some variety of media server etc.
I have a fully functioning scrollbar (MOUSE_DOWN and MOUSE_MOVE) and a fully functioning mouse wheel scroll. But I would like some code to move the scroll button according to my contents y position, when using the mouse wheel scroll.
I am loading a different external SWF into each one using Load External SWF behavior.Although each SWF is a different file, they are exact copies of each other (have exact same functionality); all 3 are text boxes with both scrollbar scrolling and mousewheel scrolling.Problem is, when on the stage at the same time, they all three respond to mousewheel scroll at the same time. I need them each to respond to users' mousewheel scroll only if the mouse is over the respective area (so that way they don't all scroll at the same time).The file was developed for me and the developer is not available at this time.
I'm familiar with C/C++/Scheme/Java/OpenGL/TCP/IP.I need to learn how to build a tile based / platform flash engine.What tools should I be using? What books should I buy?I strongly prefer tools that let me do things programatically rather than through a graphical UI.
I wrote a short AS program to create a tileList and it functions fine, but I need to be able to scroll the list of pics according to the position of the mouse with out actually moving the scroll bar.... example of what I mean: the farther to the right mouseX is on stage, the faster my tileList scrolls to the right, if mouseX moves to the left of the stage, so does the scroll bar...Here`s my code so far:
import flash.display.Sprite;import fl.controls.TileList;import fl.controls.ScrollBarDirection;import flash.text.TextFormat; var tlc:TileList;[code]........