ActionScript 3.0 :: Use AnimatorFactory In A Class?

Sep 12, 2010

I have spent a few hours trying to figure out this issue, and I could not find any answer on Adobe discussion forum nor through google search. I am using Flash CS5 to create a simple motion. I first use timeline to create a simple motion (with change in x,y,alpha), and right click the motion, copy motion as AS3.

I used the script in the main timeline in another flash, and it worked perfectly. So I am now trying to use the generated script in my own AS3 class - and that does not work. I created a class called EntryMotion, and I pass a Sprite object into the constructor, and a doAnimation() class adds the Sprite object as a target (addTarget) of the AnimatorFactory - only the first frame stays on stage, it does not play.

Question - Does the AnimatorFactory has something to do with the class's life cycle? Since the AnimatorFactory instance is created in the class, as soon as the class is done, the animation does not play any more. This is the only case I could think of.

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