ActionScript 3.0 :: Use Multiple Arguments In The Flash - Error
Feb 12, 2009I'm trying to use multiple arguments in the flash but it is giving error
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I'm trying to use multiple arguments in the flash but it is giving error
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How do I accept multiple arguments in a custom method? Like:
Proxy(101, 2.02, "303");
function Proxy(args:Arguments){
Task(args);
}
function Task(var1:int, var2:Number, var3:String){
// work with vars
}
i found the error here what should i type in the constructor function between the braces to call the function to the main time line public function creation() {
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//Handle game logic
mcPlayer.update();
//create question
mcMathQu.update();
the first "update" function of external as file works , but the instance i added in the 2nd external file, it gives me that error... (there is a 3rd one behind it which works too)
note: the code itself is an external as file of a fla file. (and i checked, everything is linked properly to their individual external as file.
this is the whole function code. (still doing in process.)
public function update(evt:Event)
{
//This is the game loop
//Handle user input
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frame 1 line 1:
Code:
function onAboutClick(evt:MouseEvent) {
var newCircle:aboutMC = new aboutMC();
newCircle.x = 500;[code]....
I get the following error:
"Error 1136: Incorrect number of arguments. Expected 1"
I need a method to be triggered by a MouseOut event but I also need it to receive a property created by another method which is updated by a MouseOver event. I have tried damn near everything I can think of.
The following code show's how I would like to reference the underMouse property created by the menuOver method.
The thing I'm not understanding is how to have the menuOut method retrieve the most current underMouse property before it executes since both methods are triggered at the same time.
ActionScript Code:
menu.addEventListener(MouseEvent.MOUSE_OVER, menuOver);
menu.addEventListener(MouseEvent.MOUSE_OUT, menuOut);
public function menuOver(event:MouseEvent):void
[Code].....
I've tried adding a String parameter in the menuOut method such as:
public function menuOut(out:MouseEvent, over:String):void
....but of course i get the expected 2 arguments error everytime a MouseOut event is registered.
lets say I define a function that does a simple trace of the arguments it takes in, now is it possible to have multiple arguments? like sometimes i want to send in a String argument, sometimes a Number, and sometimes an Array.Do I need to create the same function 3 times to accommodate for the 3 different inputs or is there a way I can keep one function but send one of the 3 values.
View 3 RepliesI have a main class that is running an external sub class which loads my data (loads data via flash remoting on a ColdFusion server). No problems loading the data; however, I am trying to run a function from the main class on the sub class function onResult. I do not have problems running functions in the sub class in general, only in the responder result function. Problem: My problem is that I can't pass the main class through the function onResult because I get a error with the arguments.Here's what some of the code look likes:
function init(){
myService2.connect("URLgateway");
var responder:Responder = new Responder(onResult, onFault);
[code].....
I have a game I'm currently working on and I've got some library movie clips with actionscript attached, the constructors for the actionscript files have several arguments obviously when I instantiate the movieclip via code with the new() statement I simply pass those arguments in no problem, but how do I pass in the arguments when I drag an instance to the stage from within flash. All I currently get is an error message "incorrect number of arguments".
View 4 RepliesI've used the same method for other files but for some reason it doesn't recognize the arguments. Here's just the code relating to my error.[code]...
View 2 RepliesI get Error 1136 : incorrect number of arguments, expected 1, for this code:
public class SpaceWolf extends MovieClip {
public function SpaceWolf() {
StarBg();
}}
public function StarBg() {
var star:Star = new Star();
for (var i:Number = 0; i < 70; i++){
star.x = (Math.floor(Math.random()*650));
star.y = (Math.floor(Math.random()*600));
addChild(star);
}}}
I'm kind of new to programming so It might be something basic. I don't have any parameters or arguments in the function so I'm confused why I get that error.
I want my navigation bar to open other pages in the same window. Currently, it's opening as if it's _blank (must be the defaut when nothing is coded).I thought I was coding correctly, but the error above popped up - so now I don't know what to do next.The code as it is with the error is as follows - the line with the error is highlighted in italics.
function goHome(event:MouseEvent):void { var targetURL:URLRequest = new URLRequest("http://www.fairwoodcommunitynews.com/Alphatest/Home.html", "_parent"); navigateToURL (targetURL); }
homeBtn.addEventListener(MouseEvent.CLICK, goHome);
I have EventListeners adding and removing all over the place. But in one case, I'm removing two MouseEvent Listeners within a function. They read like so:
Code: Select allmPhotographyAtPhotography.removeEventListener(MouseEvent.MOUSE_OVER, every_Photography_over, false, 0, true); mPhotographyAtPhotography.removeEventListener(MouseEvent.MOUSE_OUT, every_Photography_out, false, 0, true); I'm getting these errors, referring to the above lines: 1137: Incorrect number of arguments. Expected no more than 3.
I'm just starting to learn AS3 and I'm trying to create a play button on a menu screen to start a game.I keep getting MMenu.as,Line20 1137:Incorrect number of arguments. Expected no more than 0. Every where I look the proper way to handle a dispatchEvent is as shown.
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I have a "format" method that works in a similar manner to the C# String.Format method, with the following signature:
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I wonder why I get this error?: Incorrrect numer of arguments This is my code on a 3-framed movie:
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I've got a 1126: Incorrect number of arguments (Expected 1) but I'm not sure what kind of an argument is involved with a trace statement. My goal is to 'package' things a little more so that I can have a 'pre-loader class' that will run first followed by a gallery or whatever. Usually, I just do it all in one package or in the timeline itself, but I'm hoping that this will clean things up and hopefully go faster for me.
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I'm having an issue where Flash is gets stuck displaying multiple layers of text simultaneously when the cursor is moved quickly through the circle of buttons and out of the .swf frame. When the cursor is moved at a moderate speed everything is functioning correctly. Below is the link to view the working .swf.[url]...
View 3 RepliesHow to sart Adobe Air App with arguments, is it possible, at least with native apps?
View 1 Repliesif i have function :
function a( param:* , ... args ):void ;
a.length // 1
flash.utils.sdescribeType(a);
//return me informations only about first parameter , nothing about '... args'.
edit: avmplus.describeTypeJSON didnt too. So , is there any other way to check for unlimited arguments than try{} block and push lot of params ?
Is it possible to pass and use command line parameters to Flash projector exe file? I have a SWF which reads few FlashVars. I need to publish that SWF as exe and pass those parameters. An option of publishing it as AIR application and then command line paramaeters is also there.
View 1 RepliesI'm trying to define interface in which one method (initPage) needs to have different arguments in every implementation. How can I do this? Using ...args for me is not good, because I'm loosing strong type checking.[code]
View 6 RepliesI'm trying to write a compiler argument for FDT to force the inclusion of one of my SWCs. It looks kind of like this (App name changed, but the real one also contains mixed case and a space): -include-libraries "C:WorkspacesMy Applibssite.swc" Problem is that the compiler claims it is unable to open this file. Is there a problem maybe with using a full path like this? Ideally I would prefer to use a token to represent the project folder, something like -include-libraries "${project}/libs/site.swc", but I don't seem able to find a token list in the docs.
View 1 RepliesCan someone point me in the right direction on how to instantiate any class at runtime with any given number of arguments?
As an example and to be more precise, I included an example below. How could I write this example in one line of code - ok, maybe two : )
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[Code]...
I have an object that has all the elements I would want to pass arguments: var args:Object = { 'dog', 11, myArray }; and I want to be able to pass the contents of args to doSomething without making any changes to doSomething (assume it's someone else's function) and I'd like to do it in a way that doesn't assume I will know anything about the contents of args.
Is there a way I can access command line parameters from an as3 projector file?
View 3 RepliesIs it possible to pass constructor arguments to instance objects which I place on the stage? Are the instantiations of instance objects centralized somewhere as with .NET WinForms so I can just edit the xxx = new CustomRecangle() constructor?
public class CustomRectangle extends MovieClip {
public function CustomRectangle(width:int, height:int) {
this.width = width;
this.height = height;
}
}
I need to call a REST web service that provides an XML feed of weather conditions. I have 13 cities for which conditions are needed, and only 3 nodes for each city are required (vs. the entire feed). My very basic first attempt is as follows:
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First, how do I parse the 3 nodes, and ? Next, is there a way to pass a different querystring argument for each of the 13 cities? Finally, how would I add these values to an FLV that's been imported and placed on stage? The FLV displays a geographical area and pans from east to west plotting cities as it goes. At each city plot, the 3 node values need to be "superimposed" onto the FLV.
I'm an AS3 noob who is trying trying to get more comfortable with passing arguments into functions.why when the following code is all in one AS3 file as seen below it works and draws the purple square...
package{
import flash.display.*;
public class Main extends Sprite{[code]............
Flash CS5 gives me an error message 1137 saying that it was expecting only 1 argument in the code line --> Fill(square_commands, square_coord);I need to pass the arguments square_commands and square_coord into the function in the second AS3 file?
This AS3 function works for normal methods and getter methods:
public function MyClassTestAPI(functionName:String, ...rest):* {
var value:*;
try {
[Code]......