ActionScript 3.0 :: Using Arrays To Control Drag And Drop?
Sep 25, 2009
I have a problem trying to get this to work, I'm doing a drag and drop controling all its drag and drop elements inside of two arrays. The function is this:
- If the dragging element is dropped in certain "drop" MCs, it takes a new position above it.
- If the dragging element is dropped anywhere else, it returns to its original position.
No problem when dragging, and no problem when it takes its new place above the drop MCs. But it gets an odd behavior when I add the 'else' lines in order to return it to its original position.
Code:
var ox:Number = drag1.x;
var oy:Number;
var drags:Array = new Array(10);
var drops:Array = new Array(5);
In this project I want the user to read the clue (about a famous women), then be able to drag the correct name (in gray) to the blue boxes at the bottom. I want the name to snap into place when it is released on top of a blue box. The user can move that name again if they want. However, only one name can go into a box at a time.I have tried to use arrays for both the women's names as well as the blue boxes. I put the women's names inside one large MovieClip. I have done several versions of this project and no have been successful.[code]
I am trying to implement a drag and drop function between a list control and a columnchart in Flex3. List items should, when dragged and dropped on the chart, be displayed raphically in the columnchart.Alas, dropping the listitems on the chart does not seem to result in a proper graph.Here my code till so far with regard to the drop part:
private function doDragDrop(event:DragEvent):void{ var ds:DragSource = event.dragSource; var dropTarget:ChartBase=ChartBase(event.currentTarget);
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So as an example I'm dragging a piece of paper onto a movie clip of of a waste basket. When I drop the piece of paper on it the waste basket, the waste basket movie clip moves a head one frame which shows a crumpled up piece of paper in it. Here is my current code for my drop eventlistener:
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Edit for clarification: When you set "dragEnabled=true" on the TileList, it takes care of the drag source stuff, but it uses "items" as the format for the DragEvent. I'm looking for a way to have the TileList use the correct format.
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stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box); var i:Number = 1; //i will be the total number of boxes var newBox:myMC = new myMC();[code]....
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The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
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Attached I have a small .fla that basically does the following:
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I am developing a simple drag and drop game..except my draggable items are in a movie clip and my targets are also in a movie clip. My draggable objects work fine, they drag and snap back into place when the mouse is let go, but... they dont snap to their targets.They do snap to their targets when they are directly on the timeline, but inside another movie clip it doesnt work and i can't figure out why.[code]
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ActionScript Code: square.addEventListener(MouseEvent.MOUSE_DOWN, drag) function drag(event:MouseEvent):void {
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how to make a mp3 player functionality, like for example winamp has, that you grab the mp3 and drag in into the playlist/player and it automatically plays?