ActionScript 3.0 :: Using A Variable As An Identifier
Feb 22, 2011
Lets say I have 5 text boxes that are named t1, t2, t3 etc. I would like to use the variable "i" in the array below as part of the identifier to populate the field is this possible to use an incrementing variable as part of the instance identifer? for(var i = 0; i < 5; i++) {t(i).text = i;}
I have a question regarding the use of variable identifiers when using SharedObjects, I will explain. I want to have the identifiers of a SharedObject as variable names, so: I create a variable: var destinationLoc = ["destination"+mySharedObject.data.numRuns]; I write to SharedObject: mySharedObject.data.destinationLoc=destination;
Unfortunately the above script does not see the variable, destinationLoc as a variable and instead views destinationLoc as a "hard-coded" identifier Is there a way to create a variable sharedObject identifier?
Googling and trying, I've found: Variables identifiers cant begin with numbers and can only contain letters, numbers and the _ character. I was wondering if there is a length restriction.
I'm trying to remake a project that i did earlier in as2. Now i'm trying to build it in AS3.
It was a simple tool to convert text to hieroglyps. In the library I have all the different hieroglyfs and they are exported for actionscript with identifiers a,b,c,d,....
When i used AS2 i could accomplish this with this simple function
Code: function convertWord(word){ for(i=0;i<word.length;i++){
[Code]....
But i don't find such an easy way in as3. How can i use a string variable as identifier to put a symbol on the stage.
as I probably do not describe the problem in the right terms, I was not able to get an answer with google. In the following code, I would like to replace 'hardcoded' identifier COMMENT with the variable editedField. How to do that?
var editedField:String = event.dataField; if (model.multipleProcessingData[i][editedInformationProductNO].COMMENT != null{ }
i have an externally loaded .swf file i'm loading into a container mc with a unique identifier. that .swf file itself is dynamically loading a .txt file into a text boxow do you script the .txt file to have a random identifier? a code on the actual .txt file or actionscript on the buttons that call the .txt file?i have a few buttons that when pressed load a new .txt file into the text box called newsBox. the buttons have this code:
on (release) { loadText = new loadVars(); loadText.load("newsitem1.txt");
I could not find this one. So say a movieclip is called Background.I have some code in its timeline's first frame and i want to use trace to print its prototype/identifier name.how can i do it?could not find anything even on googling.May be I'm searching for the wrong keyword.
What I mean to find out is what is shown in the Identifier section of the symbol properties.
i have an externally loaded .swf file i'm loading into a container mc with a unique identifier. that .swf file itself is dynamically loading a .txt file into a text box.how do you script the .txt file to have a random identifier? a code on the actual .txt file or actionscript on the buttons that call the .txt file.i have a few buttons that when pressed load a new .txt file into the text box called newsBox. the buttons have this code:[code]what i want to make sure is that when called upon, the new .txt file is loaded and not the one on the user's cache.
Is there any way to get some UNIQUE, unchanging value from the user's computer, such as MAC address etc, via ActionScript? IP Addresses change too often, and even though MAC addresses are fakeable, at least it is a bit of protection.I can find many uses for this, including making it more difficult for people to copy over SharedObject data from computer to computer.
I'm getting the "Label must be a simple identifier" when trying to add to my arraywhy?
// var roundOne: set outside of function on main timeline // var allRoundWinners:Array ; is declared outside of the function on main timeline // both reside where all the code is created.. frame 1 -> layer "actions".
I have an xml and it has items, you can trace the items in Flash, but how do I call them to allow me to identify that object getting clicked on the stage?
I have an 'if' statement that has decided that it is going to be difficult. I'm getting the following errors: 1084: Syntax error: expecting identifier before greaterthan. 1084: Syntax error: expecting rightparen before leftbrace.
Here is the ActionScript Code: private function horse1(e:Event): void; if (horse1.x => 545) { this.dispatchEvent(new Event(Race.COMPLETE)); }
I'm a beginner to Action Script and I'm going through the lessons in the Adobe Classroom in a Book. I cannot get past this one code line error: Expecting identifier before a right paren. Of course I'm just copying what the book is giving me to do the lesson. I have already come across a line of code that is wrong in the book, so now I'm thinking this line may be wrong as well.
I'd like to first say that I can program in C++ but this is a little new to me. So I did an internet search for this problem and I received "the main reason you get this error" and a couple other suggestions but never does it say what the error exactly means. why one would get the Label must be a simple identifier error on this line of code?
I have no such code in my ActionScript window.It says the error stems from tempInit, line 20.Is Flash responsible for tempInit (whatever that is)? 1084: Syntax error: expecting identifier before semicolon.
In IE, with Flex application embedded, changing page location with JS like that: document.location.href = "#someFragmentIdentifier"; causes change of page title to "#someFragmentIdentifier". I've read that the cause of that was supposed to be integration of Flex application with browser navigation, so I disabled it at the Flex compiler properties screen, however it didn't fix anything.
I'm currently trying to load images and a few other nodes from an xml file.Once the xml file is loaded i determine the number of nodes in the file...create a loop which assigns each node into an array. My intentions are to create a image gallery which loads a dynamic amount of images. My problem now is i cannot figure out how to loop the loader component. Heres my code so far - (i'm thinking an object might work but not sure how to implement it)
Code:
var xmlLoader:URLLoader = new URLLoader(); var xmlData:XML = new XML(); var xmlUrl:String = "slides.xml";
I'm trying to create a click and drag quiz. This is my first time using actionscript and so I've been following a tutorial to create the drag and drop. I've hit a wall at the moment and keep getting the same error of expecting identifier before extends...not sure what that implies though.Here is my coding so far: (fire is the object on stage that I want to move)
flash.display.MovieClip; import flash.events.MouseEvent; fire extends MovieClip
I have a scroll pane with the instance name menuScroll. The scrollPane loads a linked movie clip called menuDropMC with the same instance name. MenuDropMC also loads several instances of a linked movie clip called moduleNameMC with the same instance name. The moduleNameMC contains a button called moduleBtn. I am trying to disable this button from root.
The moduleNameMCs are generated dynamically and are followed by a number using a for loop.("moduleNameMC"+i)
e.g. moduleNameMC0, moduleNameMC1, moduleNameMC2, etc.