ActionScript 3.0 :: Video Management System Put Together?
Aug 13, 2010[URL]... How is this video management system put together? This is not a job for me, I am just curous.
View 3 Replies[URL]... How is this video management system put together? This is not a job for me, I am just curous.
View 3 RepliesFlash Interactive Media Server seems to be an amazing product, but is it all just hype?I see plenty of tutorials and scenarios on how to grab the video from a flash player and stream it.But would I would like to see are content management systems that tie into fms.
View 4 RepliesIs there a best way to put a content management system into a Flash website so (very IT illiterate) people can update text on certain pages? Im expecting a simple notepad document that they can FTP to a specific folder is the best way but I didnt want to give them access to the entire site.
View 5 RepliesI am planning to build a giant management system in Flex 4.0, and I just wanted to know what are some pros and cons of using 4.0 (or 4.2) over 3.5? Lighter components? Faster pipelines? What are some things I can look forward to when using Flex 4.0?
View 2 RepliesI have a meeting with a potential client this upcoming Wed. If I am hired, I will be redesigning his website, the major components he wants are galleries of his sculpture art and a way to update the images himself.
My idea: develop a custom CMS so he or his secretary can easily update what images are in the online flash galleries. My idea right now is an HTML/PHP form where they would enter what gallery the image goes to and maybe an upload button for the image, they hit submit and the PHP form edits an XML document which is where the gallery gets its image info from. Can anyone help me figure out how to do this? Or if there is an easier way to develop a CMS for them to update the images in the gallery themselves? Being able to remove images via a custom CMS would be ideal.
I'm working with FLash+XML, and I had a thought: I don't want to give my clients Flash+XML solutions, if they will have to edit the XML themselves. It's too complicated for them.So I thought of a Flash Application for offline use, that would be some sort of a XML Content Management System, built in flash, suitable for offline use (user should upload updated .XML files which is OK). In this app, creating / editing / removing nodes should be like managing folders and their content in Windows Explorer.I don't believe my mind is bright enough to be the first having this idea, perhaps such program already exists. Does it?
View 2 RepliesI'm working with FLash+XML, and I had a thought: I don't want to give my clients Flash+XML solutions, if they will have to edit the XML themselves. It's too complicated for them.So I thought of a Flash Application for offline use, that would be some sort of a XML Content Management System, built in flash, suitable for offline use (user should upload updated .XML files which is OK). In this app, creating / editing / removing nodes should be like managing folders and their content in Windows Explorer!
I don't believe my mind is bright enough to be the first having this idea, perhaps such program already exists. Does it? If not, please enlighten me: which kind of function allows me to "write to XML file, offline"?
The CBT involves user interaction, like quizes, quiz progress, licensing etc. Should I go with flex, or should I go with flash?
View 1 RepliesIs there any content management system (such as Joomla or Drupal) for Flash/ FLex websites?
View 1 RepliesIs there any content management system (such as Joomla or Drupal) for Flash/ FLex websites?
View 2 RepliesMy client wants to distribute a video to some people, specifically car dealers, but he doesn't want the video to end up on Youtube or something like that. Therefore he wants the recipients of the video to be able to see it only once. My idea to implement this is:Generate a unique key per viewerSend each viewer a link to a page with a Flash based video player, with their key in the URLHave Flash get the video from the server. On the server the key is checked and the file sent (using php's readfile or something equivalent).Then the key is invalidated.I was thinking this wouldn't take more than a day to build.I know that if you want somebody to be able to play something, you implicitly give them the power to record it as well, but the client just wants me to make it as hard as possible.
View 2 RepliesI'm building an application in Flash CS3 to be deployed on CD as a Projector file. Is there any way to enable the user to browse to and play video files from their local file system.
View 3 RepliesI got a textfile who i am reading on a serverside script and passing it as a script to my client side as3 code. The problem is that i am using characters like ä,ö,ü,ß and this isn't well displayed. I tried System.useCodePage but the compiler complains about : 1120: Access of undefined property 'System'. It doesnt matter if I tried this on the first line of the 'Action' in the first scene or in the first line of the first .as file i am loading. (btw i am only working with .as file and not in the timeline). When i am importing flash.System.* the compiler complains he dont know useCodePage.
View 3 RepliesIs it possible to make this a mask? The system contains one movieclip of a circle called ball, also a class called ball and a class called particle. I want the particle system movieclips to display an image...I'm sure this is possible...just have not been able to find a way. A little backround, I'm a completely selftaught n00b when it comes to AS3, but I'm grasping it fairly well... the tutorial is on this website, called A Simple Particle System Using Actionscript 3.
View 0 RepliesI previously asked about some FLV files that I was loading externally, and having trouble with memory being released. Having sort of solved this, I am having the same problem with loading external resources and then getting them to be cleared out of memory when I'm done with them. I have seen kglad mention more than once that GC in flash 9.0.124.0 is broken, but where does that leave us? I have also tried my project in FP 10, and the memory still continues to go up and up. If I load an external resource - in this case I have a class that builds a VR room with papervision - and then close it, set it's instance to null, my memory never goes down.
This is a total guess, but could it have anything to do with using Tweener in my project? Is there any way that the Tweener class could be keeping some of my objects in memory and keep them from being GC'd? I am using weak references in my listeners, setting any variable I can find to null... I can get over how frustrating this is to just see memory go up and up but find no reason. The class I am using also uses a few subclasses to build itself, but I end up with one instance of my VR on the stage. If I have set that instance to a name - myVR - and then removeChild(myVR) from the stage and set the name to null - that should do it right? Boy, this is frustrating.
I've recently created a game in which the logic and programming all runs perfectly, however the graphics are lackluster. I'm currently having a hard time managing the depth of movieclips on the screen.Basically the game is tile based and each frame of the movieclip holds a different type of tile. All the tiles are 50x50 with the exception of one type of tile which is 60x60 and therein needs to overlap the tiles around it which are 50x50.In AS2 I could of set the depth manually, however I'm told (as is this is my first time dealing with depth in AS3) that I cannot do this anymore. Is there any suggestions on how I can make sure that a tile of one type is automatically set beneath tiles of another type - I've thought about simply coding a function to check this but it somehow seems inefficient (considering larger maps will have a lot of tiles, meaning hundreds of movieclips attached to the stage, each movieclip with multiple frames).
View 2 RepliesDoes flash supply 'invisible' containers, to make object management a little easier ? eg. add some objects to the container, then add the container to the stage, then later on remove the container (i.e removing also the objects) ?
View 2 RepliesI right now making database for employees. May I know how many data base management systems are available in flash?
View 11 RepliesI started with some AS2 pageflip code that I've been modifying because I needed the code in AS3, and I wanted to make some changes to it. At anyrate, I'm having a problem with the depth of two movieclips created. The code first creates a page using the makePage function, and then creates a shade for that page (makeShade function).When running the code, the page appears on top of the shade. When using getChildIndex, the page's index = 11, and the shade's index = 14.
The complete code is super long so I've attached the code that has the shade and page below:
//create left-aligned page-sized solid fill
function makePage(targ, xQuadrant) {
//trace ("in make page");
[code]...
I have done a lot of searching / reading to find out how to clear my memory. But I still can't really work out how to clear the memory, it just never seems to come down. I have a few MovieClips that contain other MovieClips with pngs inside them being added to the stage.
As fare as I can tell all Event listeners are removed and refrences I remove the clip, with removeChild I "null" the variable I am using the "LocalConnection()" hack to try and force a clean up, but no movement on the memory count. Are there any examples of a *.png being added and removed from the memory?
how many external sources available in flash like xml....
View 1 RepliesI am struggling to find clear guidance on how to switch on colour management in Flash CS4. My attempts to search online have tended to give me far too many irrelevent results and it is not even mentioned in the index of my 700 page Flash CS4 textbook.
View 16 RepliesI need some advice integrating our content management system with FMS. We are currently using Oracle's Universal Content Management 10g and FMS 3.5.
I am able to get the test video to stream by creating a VOD streaming application in Flash (drag/drop FLVPlayback component and setting the content path to rtmp://serveraddress/vod/TestVideo). However, when I try to incorporate it into UCM the video doesn't load. I have tried checking the .swf skin, .swf video, AC_RunActiveContent .js file, and even the .html file (I have edited the .html file to reflect the new path for the uploaded .swf and .js files) and I still get nothing. I suspect that the .swf video file that creates the connection to the FMS server has something encoded into it that can't be called correctly once it's uploaded to UCM. If this was a traditional website where I could simply drag and drop the files generated by flash into the site's hierarchy, there would be no problem.
I have a NetStream set up and it's supposed to listen for DRMAuthenticateEvent.DRM_Authenticate. When I give it an encrypted file (encrypted using software from drm-x.com), no DRMAuthenticateEvenet seems to be dispatched. The code looks like this:
[Code]...
I have both proxy and drm authentication types in there because drm was not working for me so I decided to try proxy. Am I doing something wrong? I got this stuff off of the Adobe reference pages, is there an easier/smarter way of going about DRM in Flex?
I was recently profiling my application that uses Degrafa States in the skins and noticed that doing so uses more memory than I expected. Between the SetProperty and State, they were using about 10% of the total used application memory.
Would it be better to use css for the state changes and a new skin for each state? or Are there some simple tips to reducing the memory footprint of degrafa?
Ok, I'm using Jquery to build a dynamic menu, and sIFR to change the text to TrajanPro font.
This does not mix. I want to find a way to make it mix, though.
sIFR has automatic parsing of links, so that Flash sends you to the link location. What it doesn't do is pass on javascript triggers. I'm trying to make my menu as accessible as possible, by using hard links and then rewriting them with Jquery into managing the visibility of submenus, like this ~
[Code]...
the Flash Virtual Machine relies on garbage collection by using reference counting and mark and sweep (for good coverage of these topics, check out Grant Skinner's article and presentation). And yes, Flash also provides the "delete" operator, which can (unfortunately only) be used to remove the properties of dynamic objects.
What I want to know is how to make it so that Flash programs don't continue to consume CPU and memory while running in the background (save loading content or communicating remotely, for example). The motivation for this question comes in part from Apple's ban on cross compiled applications (in its SDK 4) on the grounds that they do not behave as predicted with the multitasking feature central to iPhone OS 4. My intention is not only to make Flash programs that will 'pass muster' as far as multitasking in iPhone OS 4, but also to simply make better (behaving) Flash programs.
Put another way, how might a Flash application mimic the multitasking feature of iPhone OS 4? Does the Flash API provide the means for a developer to put their applications to 'sleep' while other programs run, and then to 'awaken' them just as quickly?
In our own program, we might do something as crude as detecting when the user has been idle (no mouse motion or key press) for (say) four seconds:
var idle_id:uint = setInterval(4000, pause_program);
var current_movie_clip:MovieClip;
var current_frame:uint;
[code]....
what's the best way to detect that an application should be shelved? And, more importantly, is it possible for Flash Player to detect that some of its running programs are idle, and to similarly shelve them until the user performs an action to resume them?
I'm building an Adobe AIR application (2d platformer adventure game), utilizing the Flash Builder 4 IDE, which will be packaged on a CD for installation. I've embed the majority of the game assets into a static class to keep it simple and organized. This way I can reuse assets and swap them without much digging.
Example:
[Embed(source = "../data/gfx/spritesheets/boyHero.png")] public static var boyHero:Class;
In the early days of the projects, everything went to plan. However as the project has grown to be over 28MB, I've started to run into Out Of Memory errors. These occur when I add new assets, refactor for a while, or add new classes. Once I get this error, I can restart FB and then work for another 15-20 minutes. I've modified my .ini file bump up Flash Builder 4's memory allocation. It's currently set at:
-Xms512m
-Xmx1024m
While I'm at it, here are the specs/plug-ins that I've got installed:
Flash Builder v 4.0 (build 272416)
JNA Library 3.2.7
subclipse plugin 1.6.17
subversion client adapter 1.6.12
subversion JavaHL Native Lib 1.6.15
SVNKit lib 1.3.5.7406
Mac OSx v 10.6.7
2.53 GHz Intel Core 2 Duo
4GB DDR
My Questions:
1) Is the issue with the path that I've chosen for the way I'm handling in-game assets? I am streaming in some assets such as tutorial swfs which are loaded via the SWFLoader. I could go this route for all assets... but, should I? Is this the right way to handle a disk game? (The game runs without a hitch when installed on QA machines...)
2) Provided the embedding of static assets isn't an issue, Is this a FB4 bug? Where should I head for more information?
I am a flex programmer but i had nothing to do for handle manage memory in my projects. I think lack of memory management is reason for loading lag of swf file. Can any one help me to how to handle manage memory in flex/ as3 codes.
View 1 RepliesCan anyone explain me the difference of all and also an another question does Zend AMF support all these.
View 1 Replies