ActionScript 3.0 :: Video Tutorials - Where To Download The Torrent
Apr 22, 2010
i m looking for torrent of colin moock's lost actionscript 3.0 weekend course 1 and 2, I already tried to download from [URL] but part10.rar is not downloading if someone have that send me the torrent file or location where i can download the torrent
resources for building (or skinning) your own video player aren't nearly as easy to find as I thought they should be, and these tutorials are fantastic. The only things missing, that how to achieve, are (a) the video counting in 0:00 as it plays, and also being able to list the duration - so display something like: 0:00 / 5:47
I'm trying to decide whether, for my particular application, I would be better off delivering video via streaming or progressive download. Here's the situation: Background: this will be a learning drill for learning foreign language phrases. There will be a series of ten short video clips, each one a headshot of a native speaker, saying a single sentence. The background is static so the only thing changing will be facial expressions, so compression should be pretty effective. Each clip will be approximately 4-6 seconds total length. Resolution will be approximately 360 X 270.
The way this particular drill works makes me wonder if perhaps progressive downloading might make more sense than streaming. But like I said, I'm not a Flash developer, so I could easily be wrong. (Did I mention we're currently looking for a talented, reliable Flash developer?) So here's how it will work: Drill will load up showing written text of instructions, along with audio of the narrator reading the instructions aloud. Approximate length of the audio instructions will be 15 seconds. (I"m thinking progressive download could begin during the reading of the instructions.)
After the instructions have been read, the intructional text goes away and is replaced with (from top to bottom) the text for the first sentence, the video box with a static image of the first frame, a "Begin" button. When the user clicks the "Begin" button, the video begins to play, and the "Begin" button transforms into a "Repeat" button, which is inactive while the video plays. When the video ends, the "Repeat" button becomes active. Clicking the "Repeat Button" causes the same video clip to play a second time (again, the "Repeat" button is inactive while video plays.
I can't seem to download the flash files from the address.i click on page info and find the embeded flash,but can't download it. Another, how can I convert flash files from youtube to my ipod? I found an excellent flv converter, but not knew if it could convert flash from youtube.How to make flash suitalbe for youtube?
I want to know if is possible to stop the streaming background download of a youtube video.
I add the video in this mode [code]...
i noted that once i removed the video from my project, the streaming download of the video continue in background... I realize that because next time that i re-add the video into mastermc, download go slowly than the first time.
Then is possible to interrupt the streaming download?
Almost every flash player has an option to display how much of buffer (or % of total video) is downloaded to the client. At the moment I don't see it in any implementation of html5 video player.
The real problem I am trying to solve is to have a way of knowing % of downloaded asset (image/swf/video whatever). In flash its easy by using MovieClipLoader and bytesLoaded property.
Is there any way of doing it in HTML/HTML5/Javascript (without relying on Flash) ?
I've developed a video player using NetConnection/NetStream that works fine, in as2 and also in as3. The peculiarity of my player is that read an xml file (editable by a cms) that sets if needed some "cuepoints". In the stream version it's not possible to inject ascuepoints in the video file, so i read the xml and with a listener i set a menu that sets the seek point of the video. Also the user when watch video sets an exit point by closing it. From the second time the user lands on the player, my code put the seek point in the last position seen.
I've seen youtube player and I know that youtube uses progressive download. It's awesome to know that because you can jump from one position to another like a streaming service. It seems an hybrid version with the capabilities of the streaming and the band saving of the progressive download. There's something that i can't imagine..
I am trying to load video in to flash. using progressive download... From what i googled It was said to follow the below procedure Import video -> select already deployed on a web server -> add video url it creates a FLVPlayback component Is this the right way? I have done video loading using NetStream a lot of time considering this method as streaming, though i am not sure if what this type of loading is called..
I have set the Progressive-Download video instead of Streaming-Video (because my webserver provider "aruba.it" doesn't offer streaming videos), in Flash CS4 Professional, and exported to Dreamweaver CS4. I have also inserted the HTML code in Dreamweaver CS4 to enable FullScreen Playback of Flash .flv Videos.Now I have a problem:
- When the webpage loads into Internet Explorer 7, it take much time to load all the videos at same time!
Thus I want this:
- I want that the videos start to load just when I press the Play button, individually, not at same time.- I don't not want that start the load immediately when the webpage opens in IE7. - I want that the videos start to load content in the same manner of YouTube videos, just when I press play.
How can I do? What is the HTML code that I should insert into DreamweaverCS4? I have seen this help page: [URL]
At Chapter "Public Methods" I have seen this "load" function:"Begins loading the FLV file and provides a shortcut for setting the autoPlay property to false and setting the source, totalTime, and isLive properties, if given..."
We have a custom flash video player. It uses streaming over a hosted FMS $50/month account.Some users are complaining that the video doesn't play at all.ith one of these users, we had them go to a speed test website and it was determined that they had a very slow connection which we are assuming is what is causing them to not be able view the video.So before we try to load the video we want to determine their connection speed. Then if they have a good enough connection we will play the video and if not then we will do something else like play a lower quality video or simply display a message and not play a video at all.
I have a video player that doesn't have "seek from unloaded time" functionality. I want to add it now. I simply load video like this; stream.play("vidurl.flv"); (pseudo streaming) Server side is ready. I can call videos like videourl.flv?start=xxx but cant play them in player cuz video comes without metadata To sum up: 1. stream.play("vidurl.flv"); works, video plays 2. user clicks to seek bar. on unloaded part. I get the position and convert it to seconds stream.play("vidurl.flv?start=10"); Doesn't work! No metadata what I should do after?
Basically a video that allows you to click on products and pull up more info on them as they appear in the video.
The video I will be using is 3 mins long with 10 products you can click on, so I guess I will need to progressively download it. If I could embed it in the timeline it would be a piece of cake. I would just have buttons motion tweened moving with the products in the timeline. But the file size will be too large to make this a sensible option.
My question is, I understand cue points can be used to activate actions for progressive video downloads, but how would I track the buttons over the products using progressive downloading when I can't see the video in the flash timeline?
Is there any way to disable the "Download This Video" button from RealPlayer. It seems that when users have RealPlayer installed on their machines, it automatically adds a "Download This Video" button to any SWF that loads an FLV.
Edit: My intention isn't to prevent someone from downloading the SWF or FLV, I would just like to remove the ugly button that RealPlayer adds on top of my Flash content.
I have a custom video player that I built with AS3. When people are viewing the videos I want them to be able to jump ahead of their current download position so that they don't have to wait until the video downloads to watch that portion.
So I basically have used the fileReference class to allow the user to download a determined file if he wants to.
I use the file.download(URL) function and it works well.
However, the file is downloaded and saved to the hard drive using only the flash player. The browser is not aware of the download, and thus, if I want to show the progress of the download I'd have to make some progress bar myself. I know how to do it, but it would become really tedious and take too much UI space.
Isn't there a damn way in Flash to "send" a determined file to the browser so that it prompts the user to download it? It's an image file, so navigateToURL doesn't cut it since it will just display the image, both if I use a new tab or the current one.
I'm working at a company which has high security environment.Akamai Download Manager starts to download a trial Flash CS5. However, it stops quickly and downloads nothing (zero byte).I want to download a trial Flash CS5 without Akamai Download Manager!
I generate a HTML page with VB.Net which stores several pinks to files. These links are formatted with JavaScript looking like the Windows-Explorer with folders and files. The problem: There are only download links for the files, not for Folders. A folder can contain Subfolders ,a List of Files or a combination of both. So if I want to download a folder, I have to click manually on every file-link. I have not the possibility to insert PHP or another Server-side language. my question now is: Is there a client side way to Download them by click on a Folder? I prefer Javascript but If it isn't possible Flash will be ok also.
i am new to actionscript i need to download .mp3 and vedio file form my remote server how to do this give me any example source code for this.when i download .pdf its downloading properly. but not audio.
I'm expert in AS2.0 but I couldn't get the fine starting point of the actionscript 3.0,. So please someone help me to start my as3.0 journey with fine kick(Tutorial link)..
How does Lee Brimelow create the screen shot based flash tutorials that are used on this site? I've tried to use Adobe Captivate for this - but because I want to use a custom flash player - I am having problems coverting the videos to FLV or MOV files. I'd like to deploy to .FLV files to the site.
I am pretty good with C++, very good with PHP and MySQL, CSS, HTML, and JavaScript.What I want to do is make an online game where 2 people can play against each other online They will be able to pick their uniforms which will be saved to a MySQL database, and the uniforms will show the color they picked when they play online.Now I just want to know where to get started her
Do you know of any drop-down menu tutorials? It is realllly hard to find any information about how to make them! I have been searching for quite a while now without any luck. The only tutorial I could find on building slide/drop down menus was by Tudvid dot com and it was rather terrible. I even bought a adobe book on flash yesterday for $55 "Classroom In A Book" but this also had no information.
Have any of you experienced the same problem? Do you use AS to build menus?