ActionScript 1/2 :: Constroll Video Download Bitrate?

Mar 6, 2009

I have the following problem: I'm developing a portfolio site for myself and publish some video.

[Code]...

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I'm trying to decide whether, for my particular application, I would be better off delivering video via streaming or progressive download. Here's the situation: Background: this will be a learning drill for learning foreign language phrases. There will be a series of ten short video clips, each one a headshot of a native speaker, saying a single sentence. The background is static so the only thing changing will be facial expressions, so compression should be pretty effective. Each clip will be approximately 4-6 seconds total length. Resolution will be approximately 360 X 270.

The way this particular drill works makes me wonder if perhaps progressive downloading might make more sense than streaming. But like I said, I'm not a Flash developer, so I could easily be wrong. (Did I mention we're currently looking for a talented, reliable Flash developer?) So here's how it will work: Drill will load up showing written text of instructions, along with audio of the narrator reading the instructions aloud. Approximate length of the audio instructions will be 15 seconds. (I"m thinking progressive download could begin during the reading of the instructions.)

After the instructions have been read, the intructional text goes away and is replaced with (from top to bottom) the text for the first sentence, the video box with a static image of the first frame, a "Begin" button. When the user clicks the "Begin" button, the video begins to play, and the "Begin" button transforms into a "Repeat" button, which is inactive while the video plays. When the video ends, the "Repeat" button becomes active. Clicking the "Repeat Button" causes the same video clip to play a second time (again, the "Repeat" button is inactive while video plays.

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I can't get my Flash video to *not* start downloading when I access my page.

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I want to know if is possible to stop the streaming background download of a youtube video.

I add the video in this mode [code]...

i noted that once i removed the video from my project, the streaming download of the video continue in background... I realize that because next time that i re-add the video into mastermc, download go slowly than the first time.

Then is possible to interrupt the streaming download?

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Almost every flash player has an option to display how much of buffer (or % of total video) is downloaded to the client. At the moment I don't see it in any implementation of html5 video player.

The real problem I am trying to solve is to have a way of knowing % of downloaded asset (image/swf/video whatever). In flash its easy by using MovieClipLoader and bytesLoaded property.

Is there any way of doing it in HTML/HTML5/Javascript (without relying on Flash) ?

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ActionScript 3.0 :: Video Player - Streaming Or Progressive Download?

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I've developed a video player using NetConnection/NetStream that works fine, in as2 and also in as3. The peculiarity of my player is that read an xml file (editable by a cms) that sets if needed some "cuepoints". In the stream version it's not possible to inject ascuepoints in the video file, so i read the xml and with a listener i set a menu that sets the seek point of the video. Also the user when watch video sets an exit point by closing it. From the second time the user lands on the player, my code put the seek point in the last position seen.

I've seen youtube player and I know that youtube uses progressive download. It's awesome to know that because you can jump from one position to another like a streaming service. It seems an hybrid version with the capabilities of the streaming and the band saving of the progressive download. There's something that i can't imagine..

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ActionScript 3.0 :: Load Video In To Flash Using Progressive Download

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I am trying to load video in to flash. using progressive download... From what i googled It was said to follow the below procedure Import video -> select already deployed on a web server -> add video url it creates a FLVPlayback component Is this the right way? I have done video loading using NetStream a lot of time considering this method as streaming, though i am not sure if what this type of loading is called..

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May 13, 2010

I have set the Progressive-Download video instead of Streaming-Video (because my webserver provider "aruba.it" doesn't offer streaming videos), in Flash CS4 Professional, and exported to Dreamweaver CS4. I have also inserted the HTML code in Dreamweaver CS4 to enable FullScreen Playback of Flash .flv Videos.Now I have a problem:

- When the webpage loads into Internet Explorer 7, it take much time to load all the videos at same time!
 
Thus I want this:
 
- I want that the videos start to load just when I press the Play button, individually, not at same time.- I don't not want that start the load immediately when the webpage opens in IE7. - I want that the videos start to load content in the same manner of YouTube videos, just when I press play.

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At Chapter "Public Methods" I have seen this "load" function:"Begins loading the FLV file and provides a shortcut for setting the autoPlay property to false and setting the source, totalTime, and isLive properties, if given..."

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I have a video player that doesn't have "seek from unloaded time" functionality. I want to add it now. I simply load video like this;
stream.play("vidurl.flv");
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Server side is ready. I can call videos like videourl.flv?start=xxx but cant play them in player cuz video comes without metadata
To sum up:
1. stream.play("vidurl.flv"); works, video plays
2. user clicks to seek bar. on unloaded part. I get the position and convert it to seconds
stream.play("vidurl.flv?start=10");
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I am looking to create something like [URL]

Basically a video that allows you to click on products and pull up more info on them as they appear in the video.

The video I will be using is 3 mins long with 10 products you can click on, so I guess I will need to progressively download it. If I could embed it in the timeline it would be a piece of cake. I would just have buttons motion tweened moving with the products in the timeline. But the file size will be too large to make this a sensible option.

My question is, I understand cue points can be used to activate actions for progressive video downloads, but how would I track the buttons over the products using progressive downloading when I can't see the video in the flash timeline?

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Is there any way to disable the "Download This Video" button from RealPlayer. It seems that when users have RealPlayer installed on their machines, it automatically adds a "Download This Video" button to any SWF that loads an FLV.

Edit: My intention isn't to prevent someone from downloading the SWF or FLV, I would just like to remove the ugly button that RealPlayer adds on top of my Flash content.

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I have a custom video player that I built with AS3. When people are viewing the videos I want them to be able to jump ahead of their current download position so that they don't have to wait until the video downloads to watch that portion.

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I have several FLVs on a frame, and I want to use AS 3.0 to set the bitrate to different numbers by using actions on different frames.

The instance name of the flv is "demo", and my code currently specifies:

demo.bitrate = 0;

This does not seem to be stopping the download, which is what I am attempting to do. How do you properly script a specific bit rate?

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IDE :: Find Out The Bitrate Of A Song?

Mar 16, 2009

find out the bit rate of a playing song using As2 or 3.

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this may be really dumb question, but I haven't figured it out. Is it possible to stream to ustream with lets say 300 bitrate and record 1000 bitrate video to computer

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ActionScript 3.0 :: Download A File To The PC Through The Normal Browser Download Manager?

Jul 1, 2010

So I basically have used the fileReference class to allow the user to download a determined file if he wants to.

I use the file.download(URL) function and it works well.

However, the file is downloaded and saved to the hard drive using only the flash player. The browser is not aware of the download, and thus, if I want to show the progress of the download I'd have to make some progress bar myself. I know how to do it, but it would become really tedious and take too much UI space.

Isn't there a damn way in Flash to "send" a determined file to the browser so that it prompts the user to download it? It's an image file, so navigateToURL doesn't cut it since it will just display the image, both if I use a new tab or the current one.

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Professional :: Bitrate Settings In Adobe Media Encoder?

Jul 8, 2009

I have a problem understanding the bitrate settings when trying to encode an FLV for Flash 8 or higher, using two passes. When you choose to use two passes, you are presented with a bunch of different options, including "Minimum Bitrate [%target]", "Maximum Bitrate [%target]", and "Bitrate Variability [%target]". These are not really explained properly in the online manuals I've seen out there. Let's say you want to have a Costant bitrate (CBR) of 900 kbps, and you want to have two encoding passes, what do you set the other sliders to?

The defaults are:
Minimum Bitrate [%target] 80
Maximum Bitrate [%target] 120
Bitrate Variability [%target] 80

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is it possible to receive live stream at bitrate lower than  that which video is being recorded with? How to accomplish that? I know  that play2 from NetStream class allows to switch between recorded  videos at different bitrates, but what about live content? I cannot  simply set bandwidth to lower using FMS because i need to be sure that framerate won't be affected, and there are also other simultaneous  streams playing .

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Flash - Variable Bitrate Streaming With Amazon Cloudfront

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what I need to do to set up variable bit-rate streaming with Amazon Cloudfront. I am not using JWPlayer but have built my own flash player.

What calls to I need to make to Cloudfront and how do I make them? Or is it all handled on the client side?

I am using FMS 3.5.

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