ActionScript 3.0 :: What Happens If Import Class X With Method Y
Aug 14, 2011
If I import class X with method Y, what happens? Is every method and field included in the class? Or is it that when I type y() I'm actually referring to x.y()?
I need to call the class into to my control as file. The problem I'm getting now is this error. "environmentTab.lightsButton.addEventListener(MouseEvent.CLICK, selectLights);" environmentTab is a instance name of a movie clip that is on the stage of my .
I have a problem with classes. What I am trying to do is this: I create a main class and then i import another class into it.then I create an instance of the new class and add it to the stage.the problem occurs when im trying to use the new classes methods.
import classes.NewClass; var test:NewClass = new NewClass(); addChild(test);[code].....
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
I have two classes. The Main class calls a function, which is defined in a Second class.I'm getting the following error:Error 1120: Access of undefined property myFunctionBasically, I am creating buttons in the Main class that will add a corresponding Child to an Object in the Second class (if you click one button, child x1 will be added, if you click another button, child x2 will be added, and so forth).Here's the relevant code for the Main.as file:
I have a rather silly question but as3's document class always gets me confused.I have a public method on my document class. I want to call this method from another class that is instantiated from within an object in the library of the flash file (the same one on whose document class I want to call a method).
I would like to be able to call a public method of DocumentClass from GameClass. I don't know how to do that, I tried instantiating an object of DocumentClass within GameClass which simply throws me into an endless loop and after a short while application crashes.
I have a class, my document class, called SilkRoadTweeter. as I also have a class called User.as In my User class I need to call a method called nonce() I have tried this, trace(SilkRoadTweeter(root).nonce()); But I get the error, TypeError: Error #1009: Cannot access a property or method of a null object reference.
I have a public method on my document class. I want to call this method from another class that is instantiated from within an object in the library of the flash file (the same one on whose document class I want to call a method).
I have tried everything and nothing seems to work. How do I do this?
I have a class called Unit. When I use this class in a .fla file, I create it by saying:
var unit00:Unit = new Unit(...);
So then it creates a gfx representation of the screen for me. I would like to have a method like this:
PHP Code:
[code]....
So how do I get this to work? I know that delete this will not work when defined inside the class. How do I target the .fla's instance name when I don't know what it will be called?
They are located in the same package and are both importing each other. I am trying to call a function from Class2 within Class1, but I don't know the syntax. I tried: Class2.godoThisThingNow(); But it gave me an error 1061, call to an undefined method. What's the proper syntax for this, and is it even possible in AS3?
From my LoadXML class I am trying to call a method, named onBackgrLoad, which sits inside the Main class. I made the method onBackgrLoad public. Inside the LoadXML class in the method ParseData I added an event listener. This is supposed to call onBackgrLoad but it doesnt work
I had seen one code of the yahoo map component for the flash cs3 like
[Code]...
What i want is to make the import structure is like above "com.yahoo.maps.api.YahooMap;" i created a small component and imported to flash lib all are working fine. But one problem is there it contains 3 functionality. ie in my component i need to call there sub components from inside my orgianl component. so i just need to
I'm just getting into AS3 after being an AS1 and AS2 coder for a long time (but not OOP) and one thing is boggling my mind about AS3: How do you KNOW what you need to "import" ?Here's an example... I have a working AS3 demo of something, and I found a script that's supposed to add in a mouse event, but the author forgot the "import" part.
So I copy and paste this script in. I click the "check syntax" button and everything checks out, but upon compiling, it reports "1120: Access of undefined property onMouseDown.", along with a bunch of other warnings.So I figure it's because I haven't imported the classes for that, so I highlight the word "onMouseDown", right-click and choose Help. Nothing. No page for that found. I search for it in Help by typing it in and searching the AS3 book. I get the page for "SpriteArranger" as the only result.onMouseDown is mentioned mid way down this long page, but no mention of that class it needs.
PHP Code:
onMouseDown = function(){ var param = Object(); param.IRThreshold = Object();
I'm trying to import a class that resides in a package into another controller package. I'm using "import className;" and when I test the movie I don't get any errors but the function and listeners defined in the imported class doesn't do anything. The swf plays and works fine expect for the portion controlled by the class I'm importing. If I mis-name the import name Flash throws an error, so I know that it recognizes the import class name. It just does't do anything with it.
i am using FlashDevelop and have created a project called NavBar.I have created a few folders,1 of which is called app which contains another called gui but within this has a document class called NavigationBar.as.Now,i've created a Main.as file which resides undeaneath the src folder and what i am trying to do is import the NavigationBar.as in my Main.as file. However, every time i type app and do the'.'and press enter i get,flash. system.ApplicationDomain.,how can i make AS aware of my class file, Navigati onBar.as in app > gui > NavigationBar.as and any document class file for that matter?
1 other thing is that in my Navigationbar.as file i did the following.. package app.gui { // rest of code skipt }
but when i build it i get the following error: C:UsersvistaDocumentsFlashDevelopProjectsNavB arappguiNavigationBar.as: Error: A file found in a source-path must have the same package structure '', as the definition's package, 'app.gui'.how can i also sort this out?
if I created a customized class and I saved it as a "*.as" file, and now, I want to create a new "*.FLA" project and to use inside the "FLA" project at my customized class. how do I import my class into this project?
I am using FlashDevelop and have created a project called NavBar. I have created a few folders, 1 of which is called app which contains another called gui but within this has a document class called NavigationBar.as. Now, I've created a Main.as file which resides undeaneath the src folder and what I am trying to do is import the NavigationBar.as in my Main.as file.
However, every time I type app and do the '.' and press enter I get: flash.system.ApplicationDomain., How can I make AS aware of my class file, NavigationBar.as in app > gui > NavigationBar.as and any document class file for that matter?
1 other thing is that in my Navigationbar.as file I did the following.. package app.gui{ // rest of code skipt }
But when I build it I get the following error: C:UsersvistaDocumentsFlashDevelopProjectsNavB arappguiNavigationBar.as: Error: A file found in a source-path must have the same package structure '', as the definition's package, 'app.gui'. How can I also sort this out?hanks
I am wondering if anyone has experience using the flash Serializer class I really want to be able to receive an array from PHP into flash 8 though I am having problems.[code]...
Am new to classes and as3, just starting to ge the hang of it, but i not fully, so here is some Q's.Fist of i have a Document class, from it i want to call a function in a separate as file. the only way i know of is to, do an import and then instantiate or go static on it's tookus?
But now i got my hands of some pice of code, that uses separate class files without any trace of import, how do they do this?Also if i want to be able to use all the functions from a separate as file in my document class, just like i do if i extends it, but without extending int, how do we do this? do i always need to go ClassName.function() ? or can we do it like in C++
I'm just wondering about the difference between using an external .as file as a Document Class vs importing it via some timeline code like:
Code: import Pixoid; var pixMC:Sprite = new Pixoid(); pixMC.x = 0[code]...
one thing I have noticed is that altho the above timeline code works certain objects return the "null object" error.for example if in my Pixoid.as file I have any references to the 'stage' object ex:
Code: pxRow = stage.stageWidth / 10;
it returns
Code:"Error #1009 Cannot access a property or method of a null object reference."so, is there any advantage to using the import strategy vs the Document Class one? should I not worry about it and continue on my happy way with the Document Class?I first ran into this problem with Flex and had to do some kludges to get around it - defining UIContainer object etc - but now that I have found it to also exist in Flash.