in a simple AS2 .fla there was a text field labeled "message_number" which would display the variable "message_number." Very straightforward.How can a text field in AS3 be made to display this variable?
I'm making an interactive animation for my project and I need to display chinese characters on stage. I've already installed the neccessary Window XP features to display chinese and it does display chinese anywhere I go. The strange thing is that the chinese characters are displayed as little white squares on stage but not in my library. In other words, I can read chinese in my library or any other places in my computer besides those that were set on stage.
I've got a Global variable here in my flash project, which is stated like this,_global.swfloaded = "home";This variable then changes throughout the project, depending on what buttons are pushed.One example of the change is when a button labelled Classic is clicked, taking the user to the Classic page, the variable is changed like this - swfloaded = "classic";I then have a dynamic text field with the instance name of 'output' on the stage, which I want to display the variable, the code I've used for that is - output.text = swfloaded;The problem is the 'output' field doesn't update at all, no matter what is clicked.
I have a menu movieclip that has 800 x 22 px i need to embed this flash menu in a jsp page and make that the displayed menus got outside of this size and overlay the contents of jsp. kinda of what does the menus of the adobe page
I was wondering if there was a way to display emptyMovieClips created in Actionscript while working in Flash? I don't mean on run time but rather in real time, as you're working on the Stage in Flash. Basically, I drew a couple of things in Actionscript since I work with banners in varying sizes for different countries. I figured that it would be easier to draw the redundant things in AS and have them adjust automatically to the sizes of the banners rather than to do it for every single one. However, the downside is that myself and the other designers would like to see what we're working with on the Stage.
I have an small app the generates pdfs. In order to generate the pdfs I need to make a screen shot of the stage. I want to integrate this generator into my air application. I would prefer to not show the stage of the generator project, but only output the pdfs file. Is it possible to make a screenshot of the stage without displaying it ?
I have found this fine example for multilanguage choice:URL...I have changed initLanguageSelector() to this:[code]It works OK with button component but I need it to work with simple movieclip or button.
I've got a Global variable here in my flash project, which is stated like this, _global.swfloaded = "home";
This variable then changes throughout the project, depending on what buttons are pushed. One example of the change is when a button labelled Classic is clicked, taking the user to the Classic page, the variable is changed like this - swfloaded = "classic";
I then have a dynamic text field with the instance name of 'output' on the stage, which I want to display the variable, the code I've used for that is - output.text = swfloaded;
The problem is the 'output' field doesn't update at all, no matter what is clicked. How I can quickly and easily get the field to update when the global variable itself is changed.
I have a DynamicText movie clip call mcShotsText. In my .as file I'm creating an instance via:
private var _mcShotsText:MovieClip; _mcShotsText = new mcShotsText(); _mcShotsText.x = 300; _mcShotsText.y = 300; addChild(_mcShotsText);
If I make the symbol so that it starts with text, it displays that fine. I want to alter it in code throughout the course of the game. I was hoping this would work:
I have a datagrid on the stage with an instance name of dg. When I add a element to it, the data-grid adds it correctly (like it shows an empty row) just the data isn't shown. It's like the font is invisible or something. Do I need to like set a font on a datagrid component I have on the stage?
CS5. 120fps bottom layer png of car, duration 120frames, top layer png of indicator lights duration 60 frames, run movie lights flash. Select both layers and go Modify>convert to symbol>movieClip. Copy the MC that appears in the library to a new blank file, make that file also 120fps. run movie see car but no lights flash. I have done no coding at all, does it need such to run. It has just what may be created when choosing new file. What I had been doing was putting this MC at the start of a bent line, snapping to the seed point, then 7 secs later (frame 840) placing it at the end of a bent line, snap etc.
Rotated it to match direction of line, created then a classic motion tween, then added a guide layer and put this line (edit copy>edit paste in place) onto that guidelayer at fr1. deleted the original line. Made the MC at fr1 orientToPath. Run Movie and it worked, but no indicators. Thinking the indicator function got screwed up somewhere, I did the test above. Obviously not the MC as a classic tween at fault. Something fundamentally basic I am expecting to work.
The following script works perfectly, but I can't get the library item (which is a mc, class "helmet") to display. Do I need to import additional classes to display the mc?
I have code for the user to enter their name in a text box. Once the submit button is clicked I want the name entered to be dispatched with an event as well as displayed on the stage. The reason I want the text field input name to be dispatched is because the text box to enter your name is on the main menu which is loaded and unloaded in order to play through various games.Below is the code to enter your name into the text box.
Code: var NameTextField:TextField = new TextField();var MyFormat:TextFormat = new TextFormat(); MyFormat.size = 20; NameTextField.defaultTextFormat = MyFormat;[code].....
Ive tried looking in a whole bunch of threads for a solution to this probably common issue but to no avail.I have a bunch of objects of same type on the stage which are generated through code.Inside these objects which are generally at x=300 on the stage.
stage1 is the stage object I pass into my class.The trace output is as follows
(x=2.3, y=0) , 2.3 0
Now im expecting some values in there somewhere to indicate its actual location on the stage, ie, x=300.This isnt happening.Whats the correct syntax i should be using.
how I export the thing (as an image, or a movie, and in any format) I can't see the text. This is especially frustrating because text forms the entire basis of my animation.Tried converting text to movie clips, no difference. The weird part is, I was able to test the thing early on with no problem-- text displayed and everything. I should add: I have used MULTIPLE fonts... and I think this was about when things started not working.I'm working on a deadline and if you know how to fix this, it would make a big difference to my life.
I have a simple stage resizer.as file to just increases the background image scale when the window is enlarged. this works fine. however now I have uplgraded to CS3 Flash it no longer works. would this be an issue with my publishing settings somewhere?
I have a popup that displays over another button. Most part of the popup is covering that (big) button. When I hover the mouse over the popup. the button still acts. I've changed the popup to a button as well, but the result is still that the mouse becomes a hand, which I don't want. Is there a better way to solve this? If not, how can I disable the hand?
Basically, I have a border(line) at the top of the stage so that whenever my ship's missile comes in contact with this line, it is removed and a rebound missile clip is attached.Here is the missile code:
Actionscript Code:[code].....The problem is that the rebound missile always spawns at left of the stage, not wherever the ship missile was removed.I'm not sure if I should attach the fla, action script files, swf etc. to the thread. Also, my flash version is CS5.
I have a relatively simple task. On the stage is a map with a hotspot button for each region. Each button has an instance name. In the bottom left I have a shape called "box" that will be the location of the textField.
How would you set up a set of eventListeners such that when the user selects the hotspots text is displayed in "box" with the name of the region? And I was wondering if there is a way to use an array structure so that I don't have to create listeners for each region (there are 13 regions now, possibly more in the future).
Draw a rectangle using the rectangle tool; select the text tool and create a text box inside of the rectangle, and type in BEGIN; make sure it fits inside the rectangle; select entire image by left clicking then dragging over it; convert to symbol button.
Then, I add in the code of going to keyframe 4 when released (which works fine). But when I test it out and mouse over the button, I can still select the text which gives me like barely any space where I can click the button to go to keyframe 4. This is reeaaallly annoying me. How can I fix this?
I am using Adobe Flash CS4. I don't know why I do the sample actionscript code here.
on (release) { gotoAndPlay(1); }
And now I'm dealing with a button function. I already created a box then press "F8" and choose button. Now I click on the button box, and press "F9" for the actionscript. It said that "Current selection cannot have actions applied to it" Then choose "ActionScript 1.0 & 2.0" Global Function > Movie Clip Control > On but "On" is disabled, how to solve this problem of mine to put this simple code.
i'm using flash cs3.i was using flash 8.i used to just put this code on a button, and worked, no problem.[code]now, i can't put code on a button... got some code on another site... seems i have to put code in an actions layer, and give the button an instance name![code]
So I am trying to get better at putting all my code within one action layer and there is a bit of button code that seems to be confusing me.
Whenever I program a button I use the following code: PHP Code: on (press){ } on (release, releaseOutside ) { }
Now I know programming the on(press) command is done like this: PHP Code: btnName.onPress = function() { }
However I am having a hard time with the on (release, releaseOutside ) code. The only way I have been able to do it is like this: PHP Code: btnName.onRelease = function() { } btnName.onReleaseOutside= function() { }
My question is, is there any way to combine the two onRelease commands?
Okay so basically I have two buttons that go to the same destination, what I want to do is if one is ROLL_OVER'd then I want the other one to go to the roll over state as well. I figured out that part, what I cant figure out is why it's not going back to the upState, the regular state, I mean it works if I do gotoAndStop with movie clips, it's just with these darn buttons.
I'd like to make a simple button that pops out (nicely animated) on mouseover to about 300% it's original size. You can se the button I want to animate here - it's those little buttons some of which are shaded. I want to make them more visible...
I am somewhat new to Flash CS4 andt am having a problem making simple buttons in Flash CS4 on a Macintosh: I have made a few buttons with a graphic and can go into them and successfully create the Up, Over and Down stages of the graphic. Then when I create a new box for the hit state (which is larger than the graphic and I have deleted the graphic itself from the hit state) it doesn't want to appear correctly when I test the movie. When I test the movie, the hit state is correct everywhere around the graphic (to the bounds of my hit state box), but is not active where the graphic is.
When I go under the Control menu, down to Enable Simple Buttons, the hit zone looks great right in my Flash file, but when I preview it or publish it and look it on different browsers (PC and Mac), I don't get my pointer right over the actual graphic, but get it everywhere around the graphic to the boundaries of my hit box. Why can't I get the actual graphic to be a hot spot in this situation? I have tried leaving the graphic in the hit timeline, and tried putting both the larger box and the graphic in the hit timeline, and still can't get them to respond correctly with the pointer in the browser window.
How to assign a simple action to a button?i'm not able to find any basic action options(i saw somewhere this statement- In the Toolbox list on the left side of the panel, click the Basic Actions category to display the basic actions. )
I have a button thats inside a move clip which works great.
on (press) { _root.croatia.gotoAndPlay(2); }
Once croatia has played a few frames it stops. I would like the user to click on the button again to close Croatia by jumping to frame 1, or by rewinding to frame 1.trying to achive this using AS instead of creating another frame in the timeline?