I am using Adobe Flash CS4. I don't know why I do the sample actionscript code here.
on (release) {
gotoAndPlay(1);
}
And now I'm dealing with a button function. I already created a box then press "F8" and choose button. Now I click on the button box, and press "F9" for the actionscript. It said that "Current selection cannot have actions applied to it" Then choose "ActionScript 1.0 & 2.0" Global Function > Movie Clip Control > On but "On" is disabled, how to solve this problem of mine to put this simple code.
I have found this fine example for multilanguage choice:URL...I have changed initLanguageSelector() to this:[code]It works OK with button component but I need it to work with simple movieclip or button.
Draw a rectangle using the rectangle tool; select the text tool and create a text box inside of the rectangle, and type in BEGIN; make sure it fits inside the rectangle; select entire image by left clicking then dragging over it; convert to symbol button.
Then, I add in the code of going to keyframe 4 when released (which works fine). But when I test it out and mouse over the button, I can still select the text which gives me like barely any space where I can click the button to go to keyframe 4. This is reeaaallly annoying me. How can I fix this?
i'm using flash cs3.i was using flash 8.i used to just put this code on a button, and worked, no problem.[code]now, i can't put code on a button... got some code on another site... seems i have to put code in an actions layer, and give the button an instance name![code]
So I am trying to get better at putting all my code within one action layer and there is a bit of button code that seems to be confusing me.
Whenever I program a button I use the following code: PHP Code: on (press){ } on (release, releaseOutside ) { }
Now I know programming the on(press) command is done like this: PHP Code: btnName.onPress = function() { }
However I am having a hard time with the on (release, releaseOutside ) code. The only way I have been able to do it is like this: PHP Code: btnName.onRelease = function() { } btnName.onReleaseOutside= function() { }
My question is, is there any way to combine the two onRelease commands?
Okay so basically I have two buttons that go to the same destination, what I want to do is if one is ROLL_OVER'd then I want the other one to go to the roll over state as well. I figured out that part, what I cant figure out is why it's not going back to the upState, the regular state, I mean it works if I do gotoAndStop with movie clips, it's just with these darn buttons.
I'd like to make a simple button that pops out (nicely animated) on mouseover to about 300% it's original size. You can se the button I want to animate here - it's those little buttons some of which are shaded. I want to make them more visible...
I am somewhat new to Flash CS4 andt am having a problem making simple buttons in Flash CS4 on a Macintosh: I have made a few buttons with a graphic and can go into them and successfully create the Up, Over and Down stages of the graphic. Then when I create a new box for the hit state (which is larger than the graphic and I have deleted the graphic itself from the hit state) it doesn't want to appear correctly when I test the movie. When I test the movie, the hit state is correct everywhere around the graphic (to the bounds of my hit state box), but is not active where the graphic is.
When I go under the Control menu, down to Enable Simple Buttons, the hit zone looks great right in my Flash file, but when I preview it or publish it and look it on different browsers (PC and Mac), I don't get my pointer right over the actual graphic, but get it everywhere around the graphic to the boundaries of my hit box. Why can't I get the actual graphic to be a hot spot in this situation? I have tried leaving the graphic in the hit timeline, and tried putting both the larger box and the graphic in the hit timeline, and still can't get them to respond correctly with the pointer in the browser window.
How to assign a simple action to a button?i'm not able to find any basic action options(i saw somewhere this statement- In the Toolbox list on the left side of the panel, click the Basic Actions category to display the basic actions. )
I have a button thats inside a move clip which works great.
on (press) { _root.croatia.gotoAndPlay(2); }
Once croatia has played a few frames it stops. I would like the user to click on the button again to close Croatia by jumping to frame 1, or by rewinding to frame 1.trying to achive this using AS instead of creating another frame in the timeline?
I have created a simple navigation bar that has 6 buttons. the bar was created using movie clips then by putting an "invisible" button underneath. as for the action script:on the main stage in an actions layer i have:[code]I have this code for every button, except the names of the movie clips change. All the movie clips do for now is have a graphic go from black to red.The action script for the buttons are as follows:[code]Now when i play the clip everything works like i want it to work...The problem arrises once i load the bar into my header.What I have done is created a new file which contains my header... I added a layer called load with a blank movie clip with the instance name of load_mc in another layer called actions I added the following action scripts:[code]When I play this file, my button_bar.swf load but the graphic keeps playing over and over again instead of only playing on mouse over.
This used to be so easy to do back in the day, but not any more. I'm trying to create a reeaaally simple button in Flash CS3 that on release goes to and plays the next frame.[code]All the button does is starts an mp3 that's embedded in the file. I've made tons of these in the past, but now with CS3 I'm finding this task very difficult. The code is in the button instance, but I'm getting the following error when I publish.
I am oriented around html/css webdesign, and graphic design in photoshop, but know nothing of Flash, and i am attempting to learn!I have found a lot of complex tutorials but none that fit my specification. All i need to know is how to make an interface incorporating a play button which plays a .flv file. I already have a .flv file ready and the graphic i want to use for the button, but no idea how to begin.The .flv i want to play is a short 3-4 minute clip of someone talking including audio - i dont know the best way to play it and have heard of different options including embedding or somehow linking to an external flv file.I have tried various tutorials to try to achieve a simple interface with play button - i dont need a skin, rewind, forward, etc, just a play button and for it to go away while the video is playing, and perhaps a pause/stop button in the corner of the swf, over the top of the flv file itself. But I have had no success, mainly due to errors within the actionscript.
I need some code to link a button to an external swf. It seems like an easy thing to do, but I cant find anything on google that directly relates to this issue.(using Actionscript 3.0).
i can not seem to get a button working with simple gotoAndStop frame . its setup like _root > EMC_photos > photos_thumbs_ani now in photos_thumbs_ani i have several photo pages all setup every 100 frames with labels page 1, page 2 etc my button is within photos_thumb_ani as a movieclip with code inside this.onRelease = function(){ _root.EMC_photos.photos_thumb_ani.gotoAndStop("pag e2");} I have tried different variations to no sucess
I've got a really simple script that on a button click, changes the alpha of a set of mc's from 0 to 100, then on second click changes back to 0. The first click works fine but for some reason the second click isn't working. The button needs to stay "on" as well so I've got the buttons in a mc with named frames "on" and "off". Here's the code:
i�m trying to import a custom version of the simple button but i cant find the problem it says : "Type was not found or was not a compile-time constant:"
I have a nested movie 1 layer down from main stage that has several navigation buttons that move to different main stage labeled frames. I get an 1120 error because I am somehow not calling them out on the script. I have named the instances..so that's not the problem. I think I just need to somehow direct the script to the nested location. If I move the buttons to the main stage I get no errors and it all works perfectly.
I have a map of the US. Each U.S. state is a simple button.I'd like to change the button fill color (and potentially, theoutline color) in AS3. I've created the buttons in Flash,not inS3 (just graphically). How do I change the button fill color?Sample code:
function addButtonListeners(btnInstance:SimpleButton) { btnInstance.addEventListener( MouseEvent.ROLL_OVER, handleRollover);
In a mini game I made, I wanted to add a simple restart level button. All goes well during the first run of the game, but after hitting the restart button (which essentially just unpauses it by flipping a few booleans and such) the action listener to move the character in the game isn't responding. I put a trace() of a boolean switch for the action before and after hitting reset, and prior the value is correctly being displayed, but after the value is not.
I know I'm probably going to be asked to post my code, but it's quite long and unorganized, so I'm curious if there is a known issue relating to this.
I'm used to AS1/2 and AS3 is STILL throwing me all over the place, a developer I am not.What code would I need for a simple rollover function on a button to skip a movieclip between two frames?[code]
I've got a really simple script that on a button click, changes the alpha of a set of mc's from 0 to 100, then on second click changes back to 0. The first click works fine but for some reason the second click isn't working. The button needs to stay "on" as well so I've got the buttons in a mc with named frames "on" and "off". Here's the code:
I have programmatically created a simple button with a text field on top in a separate class extending a movie clip. The problem I am having is that the overState does not seem to be working and I don't know why. I have even tried removing the text field in hopes that would work, but it does not. The GameIntroduction class is called by another class which is the main class.
Here is my code for the class that calls the buttons: ActionScript Code: package { import flash.display.*; import flash.events.*; public class GameIntroduction extends MovieClip { private var introText:String = ""; [Code] .....
When I create a simple button in flash with AS3, I get a "flash" when I click on the button that echos the background color (so if I am going from one bkg color to another, you can see it). The flash is the rectangular shape behind the button.If I create the button with AS2 code, it doesn't happen![code]
I have made a flash site that contains a lot of buttons that loads imported swfs. Now, I want to create a simple back button by using variables.
An example: The visitor clicks on the contact button which loads the contact.swf Then, the visitor clicks on the About us button which loads the aboutus.swf. Now, the visitor wants to go back to to the contact page and hit the back button inside the About us page.
The code for loading the pages looks like this:
on (release) { _root.section = "nameofthepage.swf"; _root.transition.gotoAndPlay("closing"); }
Now I want this to happen: When the visitor clicks on the contact button a variable is saved named "contact" and then inserts "contact" in the code of the back button. Something like this:
on (release) { _root.section = "insert the name of the current variable name.swf"; _root.transition.gotoAndPlay("closing"); }