I have a nested movie 1 layer down from main stage that has several navigation buttons that move to different main stage labeled frames. I get an 1120 error because I am somehow not calling them out on the script. I have named the instances..so that's not the problem. I think I just need to somehow direct the script to the nested location. If I move the buttons to the main stage I get no errors and it all works perfectly.
I have created a simple navigation bar that has 6 buttons. the bar was created using movie clips then by putting an "invisible" button underneath. as for the action script:on the main stage in an actions layer i have:[code]I have this code for every button, except the names of the movie clips change. All the movie clips do for now is have a graphic go from black to red.The action script for the buttons are as follows:[code]Now when i play the clip everything works like i want it to work...The problem arrises once i load the bar into my header.What I have done is created a new file which contains my header... I added a layer called load with a blank movie clip with the instance name of load_mc in another layer called actions I added the following action scripts:[code]When I play this file, my button_bar.swf load but the graphic keeps playing over and over again instead of only playing on mouse over.
I am completely new to AS3, and am trying to learn the basics, but have been having issues with what I think should be a simple command. I need to have two frames, the first one with a simple button that when clicked loads frame two and on frame two a seperate button that when clicked loads frame one.
When I try using the following type of event handler, i can link from frame 1 to 2, but not back and get an error message:
(TypeError: Error #1009: Cannot access a property or method of a null object reference. at mc1_fla::MainTimeline/frame1()
I have a movieclip within the main clip called "playPause" which starts with the Pause button shown. When clicked the movie clip moves to show the play button and pauses the current parent movie with the AS "_parent.stop();" when the play button is then pressed the movie plays via "_parent.play();" and reverts back to showing the pause button.
Simple so far. What is getting me is if I add a movie clip within the parent (say some scrolling object) I cannot get the added clip to pause. For example say the "parent" movie clip the playPause moveclip is within is called "intro" and the moving object is called "introObject" which is embedded in a frame along with "playPause"
What I have setup for the playPause buttons is for pausing _root.introObject.stop(); and playing _root.introObject.play();
I understand how to create simple buttons as reuseable classes, but how could you create a next button that does something similar to the AS2 "goto and stop nextframe", and a back button that does something similar to the AS2 "go to and stop previous frame".On each frame that the user navigates to, is a movie clip, within that movie clip is then another button with a go to and play "Frame Label" action required, that navigates within the movieclip to a specific frame.
OK so I have a flash project consisting of four keyframes with "stop()" on the first frame so that it doesn't play through.I have "next" and "back" buttons on each keyframe so that you can navigate between the frames.However, I have a problem where the buttons seem to remember the frame they were on and they skip keyframes when navigating back and forth.Example:I'm on keyframe 2 and press the "next button" and it takes me to keyframe 3.I'm now on keyframe 3 and I press the "back button" and it takes me back to keyframe 2.I'm back on keyframe 2 and I press the "next button" and it takes me to keyframe 4???I have basic code on each keyframe.On keyframe 2 I have this code:
Code: next_btn.addEventListener(MouseEvent.CLICK, nextone); function nextone(event:MouseEvent):void
I started creating a simple navigation bar: [URL] But decided to make individual buttons: [URL]
As you can see the latter repeats, however the code (after about an hour checking it seems to be identical: Actions for frame one: _root.buy_mc.onEnterFrame = function() { if (mouse_over_buy_mc) { _root.buy_mc.nextFrame(); } else { _root.buy_mc.prevFrame(); }};
Actions for invisible button: on (rollOver) { _root.mouse_over_buy_mc = true; } on (rollOut) { _root.mouse_over_buy_mc = fstartlse; }on (release){ getURL("[URL]"); }
I go to create a simple navigation with a set of buttons in Flash. For some reason when I go to type the name of the buttons my font is messed up and not smooth.... I am not sure if this is a setting or what, totally confused.[code]...
Movie named mcMovie is on frame 1 of timeline on the MainStage. Button inside that movie is named butButton, What would be the scripting for that button to jump to frame labeled "content" on the MainStage. Would the AS be on the mcMovie? or on the timeline?
Alternatively, I can make it all work with the buttons living on the MainStage but apparently they need to be brought onto the MainStage at the same time as the AS. Is there a way to have them in the first frame, yet invisible, and then turn visible at a certain frame?
I'm using flash for the first time to create my graphic design portfolio and I'm having trouble keeping the file size small, and can reduce it by (hopefully) doing the following:
My resume has a lot of classic tweens with alpha channels (to create fadein/fadeout effects) and as of right now, I need to create a separate layer of fadein, fadeout for each transition. IE: My resume to portfolio page needs one 20-frame transition, my portfolio page to resume needs a 20-frame transition, my 2nd page of my portfolio page to my biography needs a 20-frame transition, etc. It's getting out of hand.
I could easily remedy this by using a lot of separate fadeins fadeouts and then coding buttons to navigate from, say, frames 120-130 (resume fadeout) then go to frame 160-170 (biography fadein), then navigate to a static page. I'm not sure if this is possible, as my buttons would have to change functions each frame.
Another possible way is that currently for each button I have different layers in order to direct the button to different frames, and have placing hem in the same spot. I'm wondering if there's any way to have buttons go to separate frames on different frames, if you get what I mean (on frame 120 it'll go to 130, on frame 150 it'll go to 160 but still be the same button". Right now each button is coded with on release gotoandplay <frame>.
I have found this fine example for multilanguage choice:URL...I have changed initLanguageSelector() to this:[code]It works OK with button component but I need it to work with simple movieclip or button.
in one of the movieclips (which is navBar_mc) i have my buttons in a drop down menu. so it is one level deep i am guessing.in the other movieclip (content_mc) i have the content that is to be manipulated by pressing the buttons.what would the code look like to target the content? i know i have to go up a level and then address the sibling mc, but when my code looks like this....
I would like to start out by saying I am very new at this and am working on a portfolio website in flash CS4 and currentlyhrough the tutorials over at Now my problem is In the portfolio section I want a preview of the pics like a thumbnail on the bottom with a scroll bar to scroll through them all, but at the same time I would like to have buttons to navigate through these photos at the same time. I have got it to work, the only problem is let say i'm using the buttons to navigate through but then stop and go to the scroll bar on the bottom and click on one three of four pictures in front of where I left off, The image loads and everything is fine but when I go back to the buttons it continues off from where it last left off not where I clicked on the scroll bar.Here is the code that I currently have:
myscrollpane.source=allthumbnails; //load the thumbnails... var thumbLoader:Loader = new Loader();
I am a total newbie with AS, I have this error.. TypeError: Error #1009: Cannot access a property or method of a null object reference. at all_new_fla::MainTimeline/frame1()
I'm trying to make a navigation with 8 buttons, each represent a year and I want that initially there is one selected and highlighted and then everytime the user clicks on a different button the selected one will be highlighted and the previous one selected will be back in normal state (on/off).[code]...
I got a Website.as file that loads 4 library's movie clip's on the stage in certain positions.Clip_A, Middle, Menu, Clip_D Clip_A loads on the top left side , Menu on top right , Middle in Middle and Clip_D low right position.What i need to do and understand is how can i tell this class to find a button inside Menu and play a certain frame in Middle?I added this code in Website.as but i get errors
menu.menu_buttons.about_us.addEventListener(MouseEvent.CLICK, about_us_onClick); function about_us_onClick(event:MouseEvent):void { middle.gotoAndPlay(215); }
the error i get is this
1046: Type was not found or was not a compile-time constant: MouseEvent.How can i make this work?
http:[url].....This website is great.They have a navigation bar whereby a user must click on it, and shake it, to proceed to the other page. I can implement it into my website.
On a particular frame I have the action PHP Code: loadMovie("swfs/home_text.swf", 1); I want to add an action on a navigation button to unload that movie from main movie. I tried unloadMovie();, but no luck.
so i am working on some buttons that are arranged in a vertical group. When you click on one it expands pushing the others away, and collapsing when clicked again bringing them back together. I thinking it would be easiest to make each button how i want it, then have some code that keeps each button x pixels away from each other...make sense?
Making buttons that open another url is easy enough, but for some reason I'm having a huge amount of trouble having a navigation button open new content on my website, such as moving from the Home content to the Menu content (the layout is static, only one small section filled with content changes.
I think the issue is that I can't figure out how to code it due to the fact that there are a good amount of nested movie clips, I'm not sure how to direct it to the place and frame I want.
I couldn't quite uplaod the file, so I've got it on filefront here: [URL]
I have a sliding menu (who doesn't these days? ) at the bottom of my screen. When you mouse over the menu it pops up and as it does it triggers an animation of a moving object. The moving object starts "off screen", comes sliding in and comes to a rest in the middle of the menu. The object has buttons on it. What I'd like to do is when a user clicks the button it loads content onto the main stage. Then either after clicking the button or mousing off the menu the object animation will continue on it's merry way out of view (off the menu).Everything works great except I can't get the **** button to work!I'm thinking it's a path issue since I've done lots of buttons.So the button is now here:_root.slidingNav.animationMC.object.buttonand I've got the AS on the button:
on (release) { _root.slidingNav.animation.gotoAndPlay(31);}
Is the button so buried that it's clicking options aren't available? I've never heard of that before but I'm still new so .
I want to have an object move towards the active button on a navigation. So if I click on a button, the object moves towards that button and stop there. Then if I click on another, it move towards it and stop.I looked online but I have a hard time finding the right words to find what I need..
I am just trying to write a small actionscript in Flash CS4 for a navigation button and I am really lost.
I turned Script Assist and can not figure out even the first line nor can I turn Script Assist off. Should I be using Script Assist and, if not, how do I deactivate it so that I can type directly into the text box?
I installed a flash template. It has navigation buttons with a nice roll-over effect. The buttons are all located within a symbol called "menu" (it is a Movie Clip type symbol, not a Button type). Each individual button in the menu appear to be in its own separate layer, so the first button is in a layer called "item1, second button in "item2", and so on. I want to edit the link for the fourth button so it goes to another website but I can't seem to find the code to edit the link. I managed to find
[CODE]...
and this does work - upon pressing the button it goes to the website link. However, there is no more roll-over effect for this button. So there has to be an alternative or better way to editing the link for this button (without removing the roll-over effect).
How do I make a button created in CS4 flash open another page in my website?
I created the button in flash cs4 with a static state and a pulsing state on "Over" and "down" that works fine. I tried adding the following action to the button>
on (press) {getURL("aboutus.html?include=contact","_self");}
but nothing happens when I view it in live view. and all the pages exsist in the file. (Using Dreamweaver CS4 to build webpages.)