ActionScript 3.0 :: CS5: Simple Frame Navigation?
Oct 14, 2010
OK so I have a flash project consisting of four keyframes with "stop()" on the first frame so that it doesn't play through.I have "next" and "back" buttons on each keyframe so that you can navigate between the frames.However, I have a problem where the buttons seem to remember the frame they were on and they skip keyframes when navigating back and forth.Example:I'm on keyframe 2 and press the "next button" and it takes me to keyframe 3.I'm now on keyframe 3 and I press the "back button" and it takes me back to keyframe 2.I'm back on keyframe 2 and I press the "next button" and it takes me to keyframe 4???I have basic code on each keyframe.On keyframe 2 I have this code:
Code:
next_btn.addEventListener(MouseEvent.CLICK, nextone);
function nextone(event:MouseEvent):void
[code].....
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Jan 2, 2010
I am completely new to AS3, and am trying to learn the basics, but have been having issues with what I think should be a simple command. I need to have two frames, the first one with a simple button that when clicked loads frame two and on frame two a seperate button that when clicked loads frame one.
When I try using the following type of event handler, i can link from frame 1 to 2, but not back and get an error message:
(TypeError: Error #1009: Cannot access a property or method of a null object reference.
at mc1_fla::MainTimeline/frame1()
[Code]...
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Feb 17, 2008
I understand how to create simple buttons as reuseable classes, but how could you create a next button that does something similar to the AS2 "goto and stop nextframe", and a back button that does something similar to the AS2 "go to and stop previous frame".On each frame that the user navigates to, is a movie clip, within that movie clip is then another button with a go to and play "Frame Label" action required, that navigates within the movieclip to a specific frame.
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Feb 12, 2011
I have created a simple navigation bar that has 6 buttons. the bar was created using movie clips then by putting an "invisible" button underneath. as for the action script:on the main stage in an actions layer i have:[code]I have this code for every button, except the names of the movie clips change. All the movie clips do for now is have a graphic go from black to red.The action script for the buttons are as follows:[code]Now when i play the clip everything works like i want it to work...The problem arrises once i load the bar into my header.What I have done is created a new file which contains my header... I added a layer called load with a blank movie clip with the instance name of load_mc in another layer called actions I added the following action scripts:[code]When I play this file, my button_bar.swf load but the graphic keeps playing over and over again instead of only playing on mouse over.
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Mar 29, 2009
I started creating a simple navigation bar: [URL]
But decided to make individual buttons: [URL]
As you can see the latter repeats, however the code (after about an hour checking it seems to be identical:
Actions for frame one:
_root.buy_mc.onEnterFrame = function() {
if (mouse_over_buy_mc) {
_root.buy_mc.nextFrame();
} else {
_root.buy_mc.prevFrame();
}};
Actions for invisible button:
on (rollOver) {
_root.mouse_over_buy_mc = true;
} on (rollOut) {
_root.mouse_over_buy_mc = fstartlse;
}on (release){
getURL("[URL]");
}
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Mar 3, 2009
I have a nested movie 1 layer down from main stage that has several navigation buttons that move to different main stage labeled frames. I get an 1120 error because I am somehow not calling them out on the script. I have named the instances..so that's not the problem. I think I just need to somehow direct the script to the nested location. If I move the buttons to the main stage I get no errors and it all works perfectly.
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Nov 10, 2009
I go to create a simple navigation with a set of buttons in Flash. For some reason when I go to type the name of the buttons my font is messed up and not smooth.... I am not sure if this is a setting or what, totally confused.[code]...
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Mar 4, 2009
Movie named mcMovie is on frame 1 of timeline on the MainStage. Button inside that movie is named butButton, What would be the scripting for that button to jump to frame labeled "content" on the MainStage. Would the AS be on the mcMovie? or on the timeline?
Alternatively, I can make it all work with the buttons living on the MainStage but apparently they need to be brought onto the MainStage at the same time as the AS. Is there a way to have them in the first frame, yet invisible, and then turn visible at a certain frame?
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Apr 15, 2010
I have a movieclip within the main clip called "playPause" which starts with the Pause button shown. When clicked the movie clip moves to show the play button and pauses the current parent movie with the AS "_parent.stop();" when the play button is then pressed the movie plays via "_parent.play();" and reverts back to showing the pause button.
Simple so far. What is getting me is if I add a movie clip within the parent (say some scrolling object) I cannot get the added clip to pause. For example say the "parent" movie clip the playPause moveclip is within is called "intro" and the moving object is called "introObject" which is embedded in a frame along with "playPause"
What I have setup for the playPause buttons is for pausing
_root.introObject.stop();
and playing
_root.introObject.play();
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Jan 6, 2010
I am All Programmer when it comes to anything including flash. I got into making games not to long ago and some people use frames to navigate from the main menu to the game screen and so on (which I have no idea how to do). and some people encapsulate the game inside of a class and call it from the document class and add and remove it when please
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Nov 6, 2006
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage
this.movieClip.gotoAndPlay("2"); //NOT WORK
this.movieClip.gotoAndPlay(2); //NOT WORK
[code].....
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Aug 26, 2009
I'd like to have a function that tells a MovieClip to go to a specific frame and then in this frame, look for a scpecific tag in an XML file, based on the frame's label, and then take some text (a bunch of actually) that is in the XML node and put it on a TextField.
For example, clicking on a "Next Frame" button it will go to the next frame (which has a label "intro") of the movieclip and then search "content.xml" for the tag that contains the attribute name equal to "intro" and then put the content of the ".@TEXT" node into an empty TextField that is already positioned in this "intro" frame. Am I obligated to have the code in this specfic frame? I'm doing it because if I have too much text within textfields in an FLA file it becomes incredibly lagged and therefore impossible to work.
I've tried to use the event ENTER.FRAME to do that but it rendered the
SWF lagged and consomming way too much memory.
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Nov 11, 2004
I'm trying to build a nav bar with 3 buttons, using only 1 frame, and no tweens, as only.The wanted efect I can achive with 2 buttons:
>> here <<
With the 3 buttons I get this:
>> here <<
What I want is: a button can only became active (going up) when all other buttons are inactive (down).In this last example some buttons don't wait until other buttons are inactive, they become active right away!In this last example using the 3 buttons I use this code:
[code]...
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May 31, 2009
I'm trying to create something similar to this url...but don't understand how to do it programatically.[code]I've named my frames "Funny old man", "Angry mother", and so on and so forth. How can I accomplish this?
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Nov 9, 2009
I am a total newbie with AS, I have this error.. TypeError: Error #1009: Cannot access a property or method of a null object reference. at all_new_fla::MainTimeline/frame1()
[Code]...
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Jul 14, 2009
I have a show I'm trying to create, I need to put the navigation buttons on different places on each frame due to content.
Code:
on (release) {
prevFrame();
}
or
Code:
on (release) {
nextFrame();
}
and
Code:
on (release){
gotoAndplay("Scene1")}
I can get the symbols that I'm using as buttons to work in the first and second frame, but they will not work after that. Each frame has a
Code:
stop ();
Action applied to it.
I have tried: copy and pasting the same symbol into multiple frames, dragging new symbols into multiple frames, creating folders for each frame and dragging new symbols into those folders then onto a frame, and I'm still not having luck. This presentation is set up to run in Flash 9 with Bottom up loading order and ASP2
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Oct 17, 2005
i have an animation that its something like a safety lock that make an entire loop, so i want some script that when i click lets say "about" it goes to "about" and stop, and them when i click lest say "contact" the animation goes to contact but without start over, i mean, i want to that to start from the last point, i dont know how do it in action script?on realease if is at "frame name" goto and play "frame name", and stop at "frame name".
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Apr 24, 2007
I want to play 2 separate labels in a movie clip in any order when clicking a button that lives inside that movie clip.
Here's what I have on the button:
on (release) {
gotoAndPlay("location_rev");
gotoAndPlay("residences");
}
Currently, the playhead is going to "residences," entirely skipping "location_rev." I've thought of an if statement to ask Flash to play "residences" when arriving at the end of "location_rev," but I'm not entirely sure how to go about that.
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Apr 17, 2009
I have some dynamic text fields in a frame called ExerciseFrame (which contain different random numbers, texts, ... and other variables.) When I navigate to another frame called helpFrame and back to the exerciseFrame again, all variables and text fields and other random numbers,... are reset. I mean text fields which contained many data in them becomes empty! I do navigation by a button in exerciseFrame with a simple
eventListener( gotoAndStop("helpFrame");
And in helpFrame another button with this code
(gotoAndStop("exerciseFrame");
How can I keep the state the whole exerciseFrame unchanged when navigating away from it and back to it again? version: AS3 - Flash CS4
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May 23, 2010
I've got an interesting issue with the actionscript in my file. I've created a slide show with 27 labeled frames - they've been labeled "frame 1", "frame 2", "frame 3", etc... My issue is the first time everything works perfectly, if you hit next or previous. It goes to the correct frame. On the last frame if you click next it should take you back to "frame 1" and basically loop through all the frames again if you keep pressing next. The problem is it goes back to frame 1, and then next doesn't work on this frame. I don't understand what's going on considering the first time around - these frames work perfectly.Here's the code on frame 1:
Actionscript Code:[code]........
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May 24, 2010
I've got an interesting issue with the actionscript in my file. I've created a slide show with 27 labeled frames - they've been labeled "frame 1", "frame 2", "frame 3", etc... My issue is the first time everything works perfectly, if you hit next or previous. It goes to the correct frame. On the last frame if you click next it should take you back to "frame 1" and basically loop through all the frames again if you keep pressing next. The problem is it goes back to frame 1, and then next doesn't work on this frame. I don't understand what's going on considering the first time around - these frames work perfectly.
Here's the code on frame 1:
ActionScript Code:
stop();
/*Navigation Code */
nextbtn.addEventListener(MouseEvent.MOUSE_DOWN, buttonNextHandler);
[Code].....
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Jul 21, 2011
Fail to control my timeline with the gesture swipe; I have tried but without any success. ive created frame labels at every 20 frame as a navigation points and some motion tween between each 20 frames.
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May 9, 2009
My navigation file just doesnt seem to work heres the code:
stop();
function navigation(event:MouseEvent):void{
gotoAndStop(event.target.name);
trace("button was clicked");
} home_btn.addEventListener(MouseEvent.CLICK,navigation);
news_btn.addEventListener(MouseEvent.CLICK,navigation);
about_btn.addEventListener(MouseEvent.CLICK,navigation);
portfolio_btn.addEventListener(MouseEvent.CLICK,navigation);
contact_btn.addEventListener(MouseEvent.CLICK,navigation);
I have labels home, news, about, portfolio, contact. I keep getting this error
ArgumentError: Error #2109: Frame label instance6 not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at whywontyouworkdamyou_fla::MainTimeline/navigation()
and my buttons dont work. I am seeing spaces in the word navigation why rofl its ok in edit mode? The Fla [URL].
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Jan 31, 2010
i can not seem to get a button working with simple gotoAndStop frame . its setup like _root > EMC_photos > photos_thumbs_ani now in photos_thumbs_ani i have several photo pages all setup every 100 frames with labels page 1, page 2 etc my button is within photos_thumb_ani as a movieclip with code inside this.onRelease = function(){ _root.EMC_photos.photos_thumb_ani.gotoAndStop("pag e2");} I have tried different variations to no sucess
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Jan 6, 2005
Im trying to make buttons to advance a frame and retract a frame. So I have this for the forward button...
Code:
on(release){
play();
[code]....
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Jun 17, 2009
how to make simple preloader & how to place it in the frame.And also tell me that how to create the content parts later.
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Jan 6, 2005
Im trying to make buttons to advance a frame and retract a frame. So I have this for the forward button... [code]with a stop(); on each frame.But is there a way to play in reverse?
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Oct 16, 2011
This seems pretty basic but for some reason I absolutely can't get it to work. I have a set of buttons which I want to be able to send their parent movie to the next or previous frame. I want to use a NEXT and PREVIOUS button, both combined within a single movieclip, to tell a parent file to go to next and previous frame.
This doesn't work:
previous_btn.onRelease = function(){
this._parent.prevFrame;
} next_btn.onRelease = function(){
this._parent.nextFrame;
[Code] .....
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May 8, 2010
really odd been stressing my self with AS3 and havent a clue with AS2. all i want to do is take said button1 on frame1 to link to frame2
[Code]...
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Mar 22, 2007
I designed a navigation menu that has 4 buttons. When you rollOver btn1 it goes to a nested movie clip and plays the frame label "a1" which changes its color. On rollOut it plays the "a2" which restores it to its original color. Very easy so far and common. onRelease the button is instructed to stay a a1 to indicate its on.Here is the twist. When you roll over btn1 part of the animation covers up the other buttons. Same thing is you roll on btn2 for example, it colors the buttons accordingly. So I started off by creating a variable and setting it to 0. Then I built my rollOver, rollOut, & onRelease code for each button and said if the variable is not != to whatever number then play the frame label using that logic but it has failed to fully work. The other button even though its covered up with a different color still works so it just makes a sort of glitch.[code]
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