ActionScript 2.0 :: [FMX] Frame Navigation With Animation [renamed]?
Oct 17, 2005
i have an animation that its something like a safety lock that make an entire loop, so i want some script that when i click lets say "about" it goes to "about" and stop, and them when i click lest say "contact" the animation goes to contact but without start over, i mean, i want to that to start from the last point, i dont know how do it in action script?on realease if is at "frame name" goto and play "frame name", and stop at "frame name".
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Jun 2, 2010
My objective is to paste together several ( a lot, actually ) armature animations, each in a separate symbol.I have no idea how to do it, armature layers are a bit... strange. So i see only one solution: convert it to a regular layer.
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Jan 6, 2010
I am All Programmer when it comes to anything including flash. I got into making games not to long ago and some people use frames to navigate from the main menu to the game screen and so on (which I have no idea how to do). and some people encapsulate the game inside of a class and call it from the document class and add and remove it when please
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May 7, 2009
I have a quick question for any flash smartypantses out there....I'm looking for the most efficient way to do this weird thing...
I'm trying to create 6 menu buttons (all text) that when you click one, a submenu drops down (more lines of text - that fade in individually).
[Code]....
What I'm having trouble with is figuring out how to get this submenu to "close back up" (animation) when someone clicks one of the other main menus (Colors or Locations, in this example.)
How can I get it to perform this animation BEFORE it navigates to the next menu section?
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Dec 2, 2009
This is a navigation menu at the top of my site. I had it working then I changed some of the menus now it won't even load
[URL]
//vatiables
var home:URLRequest = new URLRequest("index.html");
var portfolio:URLRequest = new URLRequest("portfolio.html");
var portfolio_illustration:URLRequest = new
[Code].....
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Sep 12, 2005
how the rollover animation on the top navigation buttons was made on this site --> [URL].
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Feb 15, 2007
1. I want to make the big yellow circle in the middle to acctually look like it is in the middle of the green rotating spheres... So it is sort of the sun and the rest are the planets... This obviously has something to do with swapDepths, but I am not to good at AS and I can't figure out how to do it!
2. I wish to make the green spheres each a seperate button, so that when you click one of them it falls from the group and the camera follows it (the camera, when following its fall, should also center it)... Then the sphere will bounce on an invisible surface (invisible surface is notable by the shadow created below the ball), come to a rest in the center of the page and then the info shows up...
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Oct 4, 2003
I have a sliding menu (who doesn't these days? ) at the bottom of my screen. When you mouse over the menu it pops up and as it does it triggers an animation of a moving object. The moving object starts "off screen", comes sliding in and comes to a rest in the middle of the menu. The object has buttons on it. What I'd like to do is when a user clicks the button it loads content onto the main stage. Then either after clicking the button or mousing off the menu the object animation will continue on it's merry way out of view (off the menu).Everything works great except I can't get the **** button to work!I'm thinking it's a path issue since I've done lots of buttons.So the button is now here:_root.slidingNav.animationMC.object.buttonand I've got the AS on the button:
on (release) {
_root.slidingNav.animation.gotoAndPlay(31);}
Is the button so buried that it's clicking options aren't available? I've never heard of that before but I'm still new so .
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Nov 4, 2003
so I have a looping animation that is several frames long. Inside the animation is a button, when pressed I want to go to another part of the timeline, where another animation is waiting. Simple, I got that working no problem. But... I need the first animation to go to the last frame in the loop before starting the next animation. The way I have it now makes an ugly cut, and the transition between animations isn't seamless.
[Code]...
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Apr 7, 2009
I have CS4 and have (it has taken over a month) created a banner with moving clouds (912 x 74). To the left is our company name and all I want to do is have a navigation menu across the bottom. I did not want buttons, but text with a dignified mouse over effect or color change. The links would be to .php pages and the would read Requirements, Samples, Pricing, FAQs and Contact. The dev site is at [URL] where you can see what I have already done.
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Jul 2, 2009
i would like to do a simple set of buttons dynamicly created by code, like simple recangles which will act to each other and have different target urls or movies to load. Also buttons should have constant spacing to each other and it should be possible to have a tween animation for each one with delayed timing, so button 3 slides in first, button 2 slides in a second later and finally button 1 slides in at last. If you click one button all of the other buttons should get deactivated and the alpha should tween down to a lower level for e.g
Something like that, sounds simple but i don?t know where to start. I guess i will need to duplicate the button give each of them different targets, tweening and activate / deactivate states, but thats all i know in theory so far.
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Mar 24, 2010
Here is the flash file I am referring to: [URL] You can view it online here: [URL] Notice how when the navigation loads in on the left, the WhipSmart logo Goes to the topleft? Well I don't want it to do that. I want that to happen ONLY when a user clicks on a navigation link.
So how it should looks is: The whipsmart logo appears big (as it does), the mid text loads and WhipSmart logo gets a bit smaller (as it does) and THEN it needs to stay like that until a user clicks on a menu item (it doesn't do that now, right now it automatically goes up to the topleft without the user making an action).
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Sep 26, 2010
now we all used to disable the menu until new section of our site gets animation but how do you handle user repeatedly abusing for example back button on the browser when moving though your website?
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Feb 9, 2005
I have been trying to build a navigation that has a rollout animation but functioning internal buttons. This navigation uses the theory I'm trying to recreate, it seems simple enough but I can't figure it out for the life of me![URL] I tried this variable, but it renders the internal buttons undetectable and is very unstable midanimation (if you rollover it while in transit, the button goes crazy):
[Code]...
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Aug 26, 2009
I'd like to have a function that tells a MovieClip to go to a specific frame and then in this frame, look for a scpecific tag in an XML file, based on the frame's label, and then take some text (a bunch of actually) that is in the XML node and put it on a TextField.
For example, clicking on a "Next Frame" button it will go to the next frame (which has a label "intro") of the movieclip and then search "content.xml" for the tag that contains the attribute name equal to "intro" and then put the content of the ".@TEXT" node into an empty TextField that is already positioned in this "intro" frame. Am I obligated to have the code in this specfic frame? I'm doing it because if I have too much text within textfields in an FLA file it becomes incredibly lagged and therefore impossible to work.
I've tried to use the event ENTER.FRAME to do that but it rendered the
SWF lagged and consomming way too much memory.
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Nov 11, 2004
I'm trying to build a nav bar with 3 buttons, using only 1 frame, and no tweens, as only.The wanted efect I can achive with 2 buttons:
>> here <<
With the 3 buttons I get this:
>> here <<
What I want is: a button can only became active (going up) when all other buttons are inactive (down).In this last example some buttons don't wait until other buttons are inactive, they become active right away!In this last example using the 3 buttons I use this code:
[code]...
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May 31, 2009
I'm trying to create something similar to this url...but don't understand how to do it programatically.[code]I've named my frames "Funny old man", "Angry mother", and so on and so forth. How can I accomplish this?
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Jun 30, 2011
i'm very new at flash and finally ended all the work i wanted to do here. now i just need to had the actions so it will run properly. basically i just need it to stop in each frame and run the animation of the movie clip on that frame. if it's i can put the project here so you can see what and were i need to had the actions.
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May 26, 2010
I'm still struggling with going from a loaded swf to the next frame in my timeline, where a new swf file will be loaded.Ths is my current code which is trying to move onto the next frame in my timeline is located at the end Frame of a 10 second animation:
[Code]...
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Jul 26, 2010
I am making a frame by frame animation, where I draw a character, make a new frame and use the onion skin to slightly move my character. Is there a way to make a certain part faster than others? I made a character prepare to kick someone, but since i was doing it frame by frame it looks slow. So instead of taking out frames and making it look choppy, how do I make a certain part faster or increase its FPS? I tried making a new scene and changing its FPS, but that still changes the overall FPS.
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Nov 19, 2010
I have an problem whereby I have created a Frame by Frame dancing human figure and now I want to move it across the screen as well as scale it using a Tween.
I have spent quite some time slightly adjusting the upper arms, forearms, hands, legs etc and creating a new keyframe for each movement. All the movements are all in one layer... ie the forearm doesn't have it's own layer etc. I am running the animation at 24fps so there is quite bit going on.
I now realise that I should have created a symbol/movie clip from the first image I created and then scaled and moved the image first before animating it's limbs but I only realized that after hours of work and I would hate to start all over again.
So basically what I have is a dancing human figure in the one spot moving it's arms and legs and I want it to move across the screen and become larger by scaling it using a Tween. I could of course re-edit each keyframe by slightly scaling and the slightly moving the figure but that will take quite some time to get right as there will be a fair bit of trial and error doing it that way.
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Feb 22, 2011
I have a project that involves flash animation- almost movie like. I need some advice on how to do flash animation. I think I'll create the graphics in illustrator. Basically, the storyline is this:
- guy leaves house and walks to car
-starts engine, puts on shades and speeds off
-scenes of downtown chicago (nightlife)
-view license plate
What is the best way to do this? create graphics in illustrator for frame by frame? Should I use after effects? The client doesn't have a high budget so video is out of the question.
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Nov 9, 2009
I am a total newbie with AS, I have this error.. TypeError: Error #1009: Cannot access a property or method of a null object reference. at all_new_fla::MainTimeline/frame1()
[Code]...
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Oct 14, 2010
OK so I have a flash project consisting of four keyframes with "stop()" on the first frame so that it doesn't play through.I have "next" and "back" buttons on each keyframe so that you can navigate between the frames.However, I have a problem where the buttons seem to remember the frame they were on and they skip keyframes when navigating back and forth.Example:I'm on keyframe 2 and press the "next button" and it takes me to keyframe 3.I'm now on keyframe 3 and I press the "back button" and it takes me back to keyframe 2.I'm back on keyframe 2 and I press the "next button" and it takes me to keyframe 4???I have basic code on each keyframe.On keyframe 2 I have this code:
Code:
next_btn.addEventListener(MouseEvent.CLICK, nextone);
function nextone(event:MouseEvent):void
[code].....
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Aug 3, 2009
I created a frame by frame animation using the default elapsed time. There are 41 frames, and it is completed in 1.7 seconds. I would like the whole sequence to complete instead within 30 seconds. How can I change the timing? I am using Adobe Flash CS4 Professional (v. 10.0.2).
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Apr 3, 2011
I am developing a game for the Android platform using flash cs5 and AS3.
problem: the game will run at 24-29 fps until I call a movieClip that has frame by frame animation, then it will drop to 10-14 FPS. It looks perfect on my PC and does not lose frames until I move it to my Evo for testing. I have tested on an Epic also and I do not lose Frames which leads me to believe that it is the pixil population in the evo that is causing the problem but I have tried everything I can think of to not make it so intense on the graphics but same results every time.
It's a 20 frame animation and my FPS in flash is set to 24
What I have tried:
png's on each frame |
gif's on each frame |
[Code]....
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Jul 14, 2009
I have a show I'm trying to create, I need to put the navigation buttons on different places on each frame due to content.
Code:
on (release) {
prevFrame();
}
or
Code:
on (release) {
nextFrame();
}
and
Code:
on (release){
gotoAndplay("Scene1")}
I can get the symbols that I'm using as buttons to work in the first and second frame, but they will not work after that. Each frame has a
Code:
stop ();
Action applied to it.
I have tried: copy and pasting the same symbol into multiple frames, dragging new symbols into multiple frames, creating folders for each frame and dragging new symbols into those folders then onto a frame, and I'm still not having luck. This presentation is set up to run in Flash 9 with Bottom up loading order and ASP2
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Apr 24, 2007
I want to play 2 separate labels in a movie clip in any order when clicking a button that lives inside that movie clip.
Here's what I have on the button:
on (release) {
gotoAndPlay("location_rev");
gotoAndPlay("residences");
}
Currently, the playhead is going to "residences," entirely skipping "location_rev." I've thought of an if statement to ask Flash to play "residences" when arriving at the end of "location_rev," but I'm not entirely sure how to go about that.
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Apr 17, 2009
I have some dynamic text fields in a frame called ExerciseFrame (which contain different random numbers, texts, ... and other variables.) When I navigate to another frame called helpFrame and back to the exerciseFrame again, all variables and text fields and other random numbers,... are reset. I mean text fields which contained many data in them becomes empty! I do navigation by a button in exerciseFrame with a simple
eventListener( gotoAndStop("helpFrame");
And in helpFrame another button with this code
(gotoAndStop("exerciseFrame");
How can I keep the state the whole exerciseFrame unchanged when navigating away from it and back to it again? version: AS3 - Flash CS4
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Jan 2, 2010
I am completely new to AS3, and am trying to learn the basics, but have been having issues with what I think should be a simple command. I need to have two frames, the first one with a simple button that when clicked loads frame two and on frame two a seperate button that when clicked loads frame one.
When I try using the following type of event handler, i can link from frame 1 to 2, but not back and get an error message:
(TypeError: Error #1009: Cannot access a property or method of a null object reference.
at mc1_fla::MainTimeline/frame1()
[Code]...
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