Actionscript 3.0 :: FLARManager - Clickable Planes In Papervision3D

Sep 3, 2010

Following leeBrimlows tutorial using flarmanager, I am wanting to make a plane clickable that is housed in a container using the InteractiveScene3DEvent.

[Code].....

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I have mxml thingy, for example:

<mx:VBox id="isThisVBoxAwesomeOrWhat" width="500" height="500"
backgroundImage="@Embed('images/500x500.jpg')" verticalAlign="bottom"
includeInLayout="false"[cod

So, I have a Vbox names isThisVBoxAwesomeOrWhat that contains another VBox that containst two text fields.Now, further in the code I make a plane out of it so I can make a 3D object out of it, here is the snippet:[for i in totalPlanes]
...

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...
plane = new Plane(material, isThisVBoxAwesomeOrWhat.width, isThisVBoxAwesomeOrWhat.height, 10, 10);[code].....

So now I have my scene filled with planes made out of VBox composite as I wanted. I also have those planes in a linkedList, and what I would like to do now is to "SOMEHOW" access each individual VBox and it's composites for each individual plane.Something like this (obviously doesn't work! Just an example):

linkedList.node.data.VBox.VBox.Text[0]

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From this:

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When using the FlareNFTManager it compiles but freezes the camera feed. No errors are thrown, but the FlarManager event handlers are not triggered (e.g. onFlarManagerInited, onMarkerAdded, etc.).

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ActionScript 3.0 :: Planes Which Are In Aranged As One At Behind Another?

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i am building a application and new to papervision3d so i am facing a problum a) i have two planes which are in aranged as one at behind another and then these both pnales are in one cube , what happens when i rotate cube these planes intersect and some cuttings show up in the plane which is at ffront.

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ActionScript 3.0 :: Setup Planes With Papervision?

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how to setup Planes with papervision, then retrieve them later?I've set up the 3d scene like this:

PHP Code:

var con:Sprite = new Sprite();
con.x = this.width * 0.5;
con.y = this.height * 0.3;
holder.addChild(con);

[code]....

but none of these methods seem to work,, possibly because you can't do the same things to Planes that you can to movieclips...(?)the scene.numChildren seems to work though.

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package
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Code: Select allpackage
{
import com.transmote.flar.FLARManager;

[code].....

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I followed all the tutorials I could find for Papervision3D, both for Flash and Flex, and I always get compilation errors. I followed all the instructions from the very beginning, and nothing ever works.The examples given in as3 runkexamplesFlashCS3 don't publish correctly if I open the SWF and try to compile them either. For example, helloMouse3D gives me:

1046: Type was not found or was not a compile-time constant: InteractiveScene3DEvent.

1046: Type was not found or was not a compile-time constant: InteractiveScene3DEvent.

And I didn't change a single line of code. The as2 examples still compile correctly,

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i have a big problem and i dont know how to solve this! Normaly i work with the BasicRenderEngine in Papervision3D and the Caurina Class to Tween the alpha property of the Planes. And this works fine when i set the Plane to:plane.useOwnContainer = true;But in my actual project i must use the QuadrantRenderEngine from Papervision3D becouse of the Z Sorting. But when i use the QuadrantRenderEngine the alpha tweens doesent work anymore, even when i just set the alpha property directly to another value it doesent work.

For example:plane.alpha = 0.5;Does also not work. I checked my script and i found no errors or something and when i change back to the BasicRenderEngine again it all works again! So it must be a problem with the QuadrantRenderEngine!what i can do to make the alpha tweens working together with the QuadrantRenderengine!!!

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I have a wall of Planes at different angles and positions. I'd like to get the camera to rotate and look straight at the focused plane. I have created a dummy Plane (lookAtMe) that tweens to the Plane I click on as follows:

private function planeClicked(e:InteractiveScene3DEvent):void
{
lookAtTarget.copyTransform(this);

[Code]....

The camera centers on the looAtMe Plane but doesn't rotate so that the selected Plane is straight on.

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Flash :: Papervision3D: Line3D Updating OnEnterFrame?

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I'm updating the start and end points of a Line3D object in Papervision3D. The end result works fine but there seems to be a lag from when I move the objects and for the line to redraw in the right position. I'm using the following code:

connectingLine.v0.x = startDisObj.sceneX;
connectingLine.v0.y = startDisObj.sceneY;
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[code].....

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I'm doing a project using FLARManager augmented reality and the Papervision3D library. Unfortunately, Papervision is giving me a lot of problems.My scene3D contains a DAE model and a plane. The plane has a MovieMaterial and is playing a video through FLVPlayback. The DAE and the plane are both inside the same DisplayObject3D container. FLARManager transforms the container so that everything appears through the angle of the marker.

My DAE model is a TV, the screen of the TV is transparent. I want to have my Plane inside of my DAE model, so that the Movie playing on the plane material appears to be what is playing on the TV.The problem is that, even if the plane has a lower Z index then the TV, it always appears in front of the TV.

How do I have my plane and its MovieMaterial appear behind the TV, so that some of its corners are cut out by the TV and the part of the TV thats transparent let me see the Movie? If its impossible, anyone has an idea of how I could get the desired effect of having a movie play on the screen of my DAE tv model?

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im very new at papervision3d, i know in order to display a .DAE model i use this

[Code]...

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I would like to combine bitmaps to one texture and apply it to a cylindric primitive. The cylinder will be rotating or better: the texture should moving along the cylindric-surface and therefor you should see only one (up to 3 textures at the same time). For better understanding: it's my intention to create somehow a poster-pillow with a undefined number of posters on it. By clicking on the pillow, it should rotate to the next poster but you will see always parts of the previous/next poster.

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public class RayTracer
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[Code]....

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[Code]...

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