Actionscript 3.0 :: OOP - Make An Event Class For My XY Pad

Jan 20, 2009

i've made an xy pad that just broadcasts it's x and y positions as a percentage. i'm trying to abstract it into re-useable code, as per Lee's OOP scrollbar tutorial. i have got stuck trying to make an Event class for my XY pad, as Lee's example only sends one value and i would like to send two.. i can't see how to modify the code to send two values, surely i won't have to write two event classes for the x and y axis'?

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ActionScript 3.0 :: Make Alot Ball Endless Fade In And Fade Out By Using Tween Event Class?

Feb 11, 2012

my intention is to make alot ball endless fade in and fade out by using tween event class , but i got some problem see my code.

import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;[code].....

but only 1 ball restart back,other 14 ball just stop at there , try paste on action and try you will see what i mean , how i going to make all ball restart back?

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Actionscript 3 :: Why Are Event Types Typically Stored Within An Event's Class Definition

Dec 16, 2010

In all the ActionScript examples I come across, people write custom events with the types defined inside the custom event's class definition. But, in my experience, it makes more sense for the object dispatching an event to own its own definition of that event (which, in ActionScript 3, is a String).

[EDIT: After writing this question, I've found there to be cases for both positions -- in some situations, event types should be stored on the event object, and, in others, they should be stored on the object dispatching the event.]

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Actionscript 3 :: Extends Event Class Without Keeping Any Existing Event Types?

Dec 20, 2011

I would like to extends the Event class to add some events I am using in game. But I don't want the new Event Class to have the old public static types. For instance I don't want to have:

NewEventClass.ENTER_FRAME

How do you go about extending the Event class without getting the old types mixed in?

Is there any way to outsmart AS3 to leave out the uneeded types?

Or should I avoid creating a new Event type altogether and just add the new strings?

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ActionScript 2.0 :: MovieClipLoader Event - Getting OnloadComplete Event To Call A Method In The Main Body Of The Class

Apr 17, 2007

I'm newish to OOP AS... trying to build a image loader that wipes between loads. having trouble getting my onloadComplete event to call a method in the main body of the class. what am I missing?

[Code]...

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ActionScript 3.0 :: Can Event Listeners Only Be Added To The Class Which Dispatched The Event

Sep 3, 2009

Can event listeners only be added to the class which dispatched the event? I ask because I want to have the logic for the listener on the main class, and the action is dispatched on click from a thumb which is instantiated in a scroller class. Kinda like this:

ActionScript Code:
pseudo code:
class main {
main() {

[code]....

This doesn't work. Why can't the main class listen for an event on the thumb class?

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ActionScript 3.0 :: Add An Event Listener To An Event From A Custom Class?

Jan 7, 2010

how to add an event listener to an event from a custom class. Here are the relevent lines of code (I think) from the class:

[Code]....

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ActionScript 3.0 :: Click Event Model - Make A Function And Add It As An Event Listener?

Feb 27, 2007

I'm moving on to my next massive programming project and I'm trying to decide whether I should code it in as 2.0 or 3.0. I came across the new click event model in 3.0. Right now it's looking like a pain in the butt to me. So now I have to make a function and add it as an event listener? what the hell? What's the benefit? I understand stuff like this makes AS a more complete language but it's kinda annoying.

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ActionScript 3.0 :: Make Mouse Event Active In Keyboard Event

Apr 23, 2009

When game starts, the car runs automatically. Then we click the SPACE button, movement of car stops. And the door of structure near car is available to CLICK.

But in coding I got this error code:

TypeError: Error #2007: Parameter listener must be non-null.
at flash.events::EventDispatcher/addEventListener()
at shfg_fla::MainTimeline/key_pressed()

This is some part of my game code...

case Keyboard.SPACE :
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[Code]....

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ActionScript 2.0 :: Eating A Global Listener On The Class And Receive Dispatched Event For Any Instance Of The Class?

May 11, 2006

I've done a class to be able to listen to the event for a CLASS not on an instance.

Code:
class net.webbymx.events.XClassEventListener {[code]....

why did I do this.It cames with my rugby game.I have player in two teams. When a player throw the ball I want the other teammate to act like "wait for ball" and the opponent like "seek for ball". Plus I'm lazy (and I don't want to register the listener for each instance of the player I'm creating). So this class is made to be able to handle as many instance of a class I want without adding a listener on each of them. I'm just creating a global listener on the class and then I will be able to receive dispatched event for any instance of this class .so in my team I can do

Code:
XClassListener.initialize(this);
this.addEventListener("throw", "net.webbymx.game.Player", "wait");

and in my opponent team I can do

Code:
XClassListener.initialize(this);
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ActionScript 3.0 :: Dispatch Event From Class That Isn't Extended Class Of MovieClip?

Oct 20, 2009

Is it possible to dispatch event from class that isnt extended class of MovieClip? I created my own class and put import flash.events.Event; import flash.events.*; but when i call dispatchEvent compiler throws error:"1180: Call to a possibly undefined method dispatchEvent."

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ActionScript 3.0 :: Listen For A Timer Event In Document Class From Another Class?

May 7, 2010

How do I listen for a timer event in my document class from another class? im thinking...... HTML Code:

[Code]...

HTML Code: 1119: Access of possibly undefined property gameTimer through a reference with static type Class.

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Flash - Listener In Main Document Class For Custom Dispatch Event From Another Class Does Not Respond Or Call Function?

Apr 1, 2011

I have a document class called Main.as In the class constructor I have the following listener:

enter code here
var listeningFORModeChangeToStudent:Sprite = new Sprite;
listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp);
addChild(listeningFORModeChangeToStudent);

[code]....

In a third class I make a call to the despatcher in the previous class:

enter code here
var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent;
ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();

I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?

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Actionscript 3 :: Dispatch Custom Event From Class To Class

Apr 20, 2011

I want to dispatch a custom event from the Country() sto the MenuButton();[code]When a country is hovered a custom event is dispatched which I want the MenuButton to listen and if the parameter passed is the same as its name to get highlighted. The Country Class is the Base Class for my countries movieclips I have on stage and the MenuButton the Base Class for the menu button.

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ActionScript 3.0 :: Dispatching Custom Event From One Class Over To Another Class?

Feb 18, 2009

In a nutshell I have a custom event that I am dispatching from one class that is not getting picked up by the other class even though i have added the appropriate addEventListener calls on its constructor.Here's how the classes are laid out:

application(class/parent)
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- loginscreen(class/child)

The constructor of the Application class creates and stores references to the network and loginscreen classes:

ActionScript Code:
import com.fg.managers.NetworkManager;
import com.fg.screens.LoginScreen;[code].....

The NetworkManager class extends the MovieClip class as does the LoginScreen and Application classes as well.Now within the oLoginScreen class I dispatch the ValidateCredentialsEvent by calling it this way:

ActionScript Code:
dispatchEvent (new ValidateCredentialsEvent(ValidateCredentialsEvent.VALIDATE_CREDENTIALS, oLoginData, true, false));

Then when I debug the code, I can step through and see that the ValidateCredentialsEvent is being generated but it is never picked up by the oNetworkManager class whatsoever.Is this occuring because the NetworkManager and LoginScreen classes are children of the Application class and because of this can't capture events raised by one another without using the Application class as the intermediary to redispatch these events? My whole idea here was to create a generic network managing object that could be called from anywhere within the application, by any object, using custom events.

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AS3 :: Tracing A Class Extended From The Event Class

Feb 18, 2011

I have created a class (extends the Event class) for use in one of my projects. If I trace the custom event object in the called function I get 'Event' as the type, but if I trace a TimerEvent, or MouseEvent, etc, I get TimerEvent or MouseEvent... Let me demonstrate:

var c:CustomObject = new CustomObject();
c.addEventListener(CustomEvent.ON_SEND_MESSAGE,fnc);
function fnc(e:CustomEvent) {

[Code].....

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ActionScript 3.0 :: Event In Class / How To Identify In Another Class

Jul 14, 2009

I have a class (called Units) that defines sprites which react to mouse events (being dragged around).My main .as class (called Loader) imports the Units class, sets up several shapes from Units as objects into an array (my_array[i] = new Units(j,k,l);) and then calls addChild in a loop to add them to the display list (addChild(my_array[i].shape);).All fine and dandy, but if I want a shape to go to the top of the display list when dragged about, how do I do it? The problem is that the mouseEvent is in the Units.as class, but the addChild is in the Loader.as class.The only thing I can think of is to strip the mouseEvent out of Units.as and add it to Loader.as - but that would mean adding an event to every shape in a loop, which seems inefficient.

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ActionScript 3.0 :: Create Custom Event Class If I Dont Need To Pass Custom Property With That Event?

Dec 28, 2009

Is there a point of creating custom event class if i dont need to pass custom property with that event?

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ActionScript 2.0 :: Make Class Instances Into Listeners And Broadcasters From Inside Each Class?

Jul 8, 2007

I want to know how to make class instances into listeners and broadcasters, from inside each class. Here is what I am trying specifically... part of the Proj class... (projectiles, as a matter of fact)

Code:
private function listen():Void {
u.register(this);
onUpdate = function(){
step(); // a function I have which makes the projectile move (not shown)
}
}

where "u" is another class, the Updater class with this code...

Code:
class Updater {
// const. --- make this a broadcaster
public function Updater(){

[code]....

PS: What is the syntax for using AS2 code tags instead of just "[CODE|"?

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Actionscript 3 :: Use The Class Datatype To Make A Class A Property?

Jan 9, 2011

can I use the Class datatype to make a class a property, then create new objects from that class? Like so:

class Foo{
private var ExampleClass:Class;
public function Foo(exampleClass:Class){

[Code]....

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Actionscript 3 :: Make A Preloader Class Instead Of Having It In The Document Class?

Nov 1, 2011

I have built a basic preloader that runs in my document class. I'm having trouble with it.I'm guessing its due to what a class can and can not access from the stage?theres 2 problems. the first is that I cant change the keyframe the stage is on from the class. the second is im getting an error 1009 if I comment that out.

package
{
import flash.display.MovieClip

[code]........

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ActionScript 3.0 :: Flash - Dispatching An Event From One Document Class And Listening For It Via Another Document Class?

Dec 14, 2010

I am dispatching an event from one document class and listening for it via another document class.My code in class A.

Code:
this.dispatchEvent(new MYEvent(MyEvent.APERTURE_DONE));
trace("Dispatching APERTURE_DONE");

my code in class B.

Code:
addEventListener(MyEvent.APERTURE_DONE, onDoorsOpen,true);
trace("Lisetning for APERTURE_DONE");

[code]....

My listener is registering before the event is dispatched, based on my output window, however I never get the "Open Doors" trace statement to fire.

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ActionScript 3.0 :: Can't Make An Instance Of A Class In One Class?

Mar 31, 2011

I'm having a problem where I can't make an instance of a class in one class like I can in other classes all in the same package. When I call the update function from another class it doesn't work. I traced the xPos of the instance of the class I was talking about and I get zero, but that is incorrect so I'm thinking it's the above problem. If anyone knows what the problem is please tell. Here's my code:

[Code]...

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ActionScript 3.0 :: Attaching An Event To A Class

Oct 28, 2009

is there a way to attach an event to a class to find out when a specific function in that class has been called?

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ActionScript 3.0 :: Get Parent / Class Of Event?

Mar 22, 2012

I have a class called "download" and an URLStream object inside it called "urlStream".

From outside the class, I am adding a progress listener like this[code]...

Everything works fine inside the onFileProgress function and bytesLoaded, bytesTotal are read correctly.

What I need is a way to point to the download class from inside the onFileProgress function so that I can retrieve some other public variables defined in the "download" class.[code]...

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ActionScript 3.0 :: Dispatching An Event From One Class To The Other

Sep 24, 2008

I have two document classes. The main document class creates a empty movieClip and adds it to the stage in which the second document classes published swf is loaded into. The second document class has a button component on the stage in which once clicked just traces 'hello' to the output window.

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ActionScript 3.0 :: Class Can't Catch Event

Nov 19, 2009

It works flawlessly the other way round. I can dispatch an event in a class (extends sprite) and my main .fla does catch it. The other way round it doesn't. To transmit a number from my fla. to the class (added as child) I dispatch an event, but the class never receives it. What's wrong. Initially I wanted to dipatch the event in another class, but as far as I understood, the event would never be transmitted from the other class as events only communicate to their parents.
 
Hope my sketch helps a bit. Actually the image (uiloader) should transmit the loading progress directly, so the loading status bar could change its width. But as I couldn't get this to work, I started to dispatch another event from the main document which placed image and loading bar dynamically on the stage. How do I need to add the listener to the LoadingStatus.as, so that it can change the width by itself?[code]...

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ActionScript 3.0 :: Create An Event In Class

Oct 2, 2010

I want to create an event in my class. I want to create an event when a number variable  =4.private var loadNum :int;In this  class with the event I have extended this as a Sprite. I want to test when this variable = 4 and execute a function when this is the case.How do I code this?

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ActionScript 3.0 :: Listen For An Event In Another Class

Aug 28, 2011

I am trying to wait for and Event.COMPLETE in another class but my code just jumps through the event listener and executes the following code without waiting for the event to complete so my variable is not being set.[code]

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AS3 :: Flash - Dispatch Event From Class?

Nov 6, 2009

I have a class which makes a url request and stores data from that request. When the data is retrieved, parsed, and stored into an array, I'm sending a dispatch event which I listen for in my document class. In the event handler function in the document class, I'm accessing the array that was compiled from the class. The array inside the class has 15 values, however in my event handler function, I'm only retrieving one value from it, which is the last value in the array. I posted my code below. Is there a different way I'm supposed to use the dispatchEvent in order to retrieve all of the array values instead of one?

Class
package com.src
{
import flash.display.Sprite;

[Code].....

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