Actionscript 3.0 :: Targeting Parent Swf HolderMC To Load New External Swf?

Dec 1, 2009

I have a main swf that loads external swfs into a holderMC.

AS3

How do I get a button called playnext_btn on each external swf to tell the main swf to load a new external swf into its holderMC?

I used this code in the main swf to do the initial load of the first external swf into holderMC [code]...

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ActionScript 3.0 :: Targeting Parent Swf Holder Mc To Load New External Swf?

Dec 1, 2009

I have a main swf that loads external swfs into a holderMC. How do I get a button called playnext_btn on each external swf to tell the main swf to load a new external swf into its holderMC? I used this code in the main swf to do the initial load of the first external swf into holderMC:

Code:
var swfLoader:Loader = new Loader();
holderMC.addChild(swfLoader);
var bgURL:URLRequest = new URLRequest("benefits.swf");

[code]....

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[Code].....

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ActionScript 3.0 :: Targeting A Parent's Function?

Aug 13, 2009

I've created a Preloader.as class. When the preloader finishes loading, I'd like it to call a function from it's parent (the document class).This is the error I get:

Code:
1119: Access of possibly undefined property startApp through a reference with static type flash.display:DisplayObjectContainer.

[code].....

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ActionScript 3.0 :: Targeting Parent Of Clicked MC?

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this one's driving me crazy. I've got a button embedded in a MovieClip. When the user clicks the button (from the stage level), I want to return what MC the button's parent is, so that I can pull some variables from the parent.

HTML Code:
public function buttonClicked(e:MouseEvent)
{

[code].....

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ActionScript 3.0 :: Targeting A Parent Movie Clip?

Mar 18, 2010

this is weird, ive tried all my resources and cant come up with the solution.

heres the heirarchy

Main Stage

sampleStage_mc (this contains all my samples)

sampleStageNavigation_mc (this is the movieclip that houses my buttons)

............................................

what i want to happen is when you click on one of the button_mc, i want it to target a frame label on the "sampeStage_mc" timeline.

heres my code:

Actionscript Code:
toshibaBtn_mc.addEventListener(MouseEvent.CLICK, toshibaSample);function toshibaSample(evtObj:MouseEvent) {    parent.gotoAndPlay("toshiba");}


theres four timelines, here is the outline

button_mc (i click this and it runs the code in sampleStageNavigation timeline)
sampleStageNavigation_mc (timeline that holds the ActionScript and the button_mc)
sampleStage_mc (timeline - this is the one I need to access)
main stage (timeline)

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ActionScript 2.0 :: Targeting Buttons Parent Versus Root?

Feb 19, 2010

I have a main flash movie that loads three external movies, the external movie buttons don't work when loaded onto the stage.
In each external swf thats loaded, the button actionscript is in this form:

HTML Code:
on(release) {
_root.gotoPage(2);
}

And this works when each swf is loaded stand-alone. But not when loaded as an external swf.With the numbers ranging from 1-19 as far as pages. How should I edit the code so that these buttons work when loaded externally?

Code:
on(release) {
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[code]...

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Apr 29, 2011

I've got this interactive poem I've been working on for a class. I've basically finished each "episode" seperately. I made a parent document which essentially loads one of the ten child documents onto the respective key frame. Here's a sample of the code for the first key frame of the parent document:

stop();
import flash.net.URLRequest;
import flash.display.MovieClip;
import flash.events.Event;
stage.addEventListener(Event.ENTER_FRAME, LoadSWF2);
[Code]....

Well Two things are messed up about it, well my "ChildTimeline2" variable will off and on assosciate itslef not with the main time line of a child document, but of a nested symbol inside said child document. Even worse, the "gotoAndStop();" command I will give sometimes applies to Parent document... yaay! but often it will apply to the child document. The end result being this horrible looping moment where you are stuck in one child document for all time.

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Code:
on (release) {
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[Code]....

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