Actionscript 3.0 :: AddChild Dont Work?

Feb 21, 2010

I'm trying to use addChild in a for loop to add lots of copies of one mc, but they are not appearing on the stage.

[Code]...

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ActionScript 3.0 :: Buttons Dont Work Inside Movie Clip?

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ActionScript 3.0 :: AddChild() Does Not Work Inside Package{}

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My Question: AddChild() in Main class work as expected, but not in GoBall class. (Main class refers to GoBall: var go = new GoBall()

[Code]...

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ActionScript 3.0 :: Get Incrementing Instance Name To Work With .addChild?

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i have a set of images with incrementing names image1, image2, image3 etc and i have a series of empty movie clips on the stage also with incrementing names mc1, mc2, mc3, etc

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but that doesnt seem to work with .addChild either

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ActionScript 3.0 :: Dynamic AddChild With Loop Wont Work?

Jan 7, 2011

I cant get addChild to work withing a loop (while).

I have a range of movie clips in the frame hidden away. These are called item_1, item_2, item_3 etc.

It works FINE when Im adding say item_1, then item_2, but if the code tries to add "item_1" twice, it seems to just overwrite the first new "item_1"!?!

This is what I need to do, and it just wont work!

ActionScript Code:
while(i<10){
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[Code].....

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ActionScript 3.0 :: Flash AddChild Does Not Work Inside Package

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I would like to create a class displaying a button:
Code:
package {
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[Code] .....

But when I call this from my fla file:
Code:
import AutoHideButton;
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no errors are given but nothing is displayed (the same code pasted directly into the timeline works).

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ActionScript 3.0 :: AddChild From A Class - Get The Error "1180 : Call To A Possibly Undefined Method AddChild?

Jun 15, 2011

I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?

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ActionScript 3.0 :: Box2d Addchild - 41061: Call To A Possibly Undefined Method AddChild Through A Reference With Static Type Class

Jan 16, 2012

I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:

[Code]...

Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.

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ActionScript 3.0 :: Difference Between Mc.stage.addChild And Mc.addChild?

Jan 20, 2011

I have the followings:

_p:Player (which is a MC)
a1:Animation1 (which is a MC)
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_p.stage.addChild(a1); //displays a1

Why won't the MC display a child without using his stage?

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ActionScript 3.0 :: Difference Between AddChild And Parent.addChild?

Aug 11, 2009

I'm trying to resolve an issue that reared it's ugly head yesterday.Frame one of main timeline I have the following code:

Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;

[code]....

The newMC doesn't show up.If I add 'parent.' in front of the addChild then it appears.mc_LibItem has a base class of "flash.display.MovieClip" and is exporting for ActionScript and on frame one.For grins I created a new .fla and began messing around with the same addChild idea and it worked.

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ActionScript 2.0 :: If () Dont Get It?

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I am a PHP programmer who wants to combine PHP with Flash. I work with Flash 2004 MX.My question is:I have a PHP script who sends a variabel back to Flash named: validI have the folowing code but this does nothing.....it is like the value valid is lost. Flash code:

Code:
oadVariables("../PHP/login.php", "/", "GET");
if (valid=="ok"){

[code].....

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ActionScript 3.0 :: AddChild, RemoveChild And AddChild?

Oct 30, 2005

somewhat understood the basics of adding and removing children, however, I am facing another problem. After using the removeChild Function, I can't seem to add another child.For example:

ActionScript Code:
var attachedMC = new (getDefinitionByName("Content1") as Class)()
Page.addChild(attachedMC);

[code].....

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ActionScript 3.0 :: Load External SWFs, AddChild(Loader) Versus AddChild(Loader.content), Etc?

Jul 29, 2009

I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:

Code:

var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
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This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:

Code:

var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
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[code]....

What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?

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Windows XP - Flash CS3: I have a family of fonts installed on my sytem, all Printer Font Metric (.PFM), Flash IDE only shows 2 of the 4 Do I need to use/convert to OpenType fonts for universal compatibility?

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ActionScript 1/2 :: Distant Enemies Dont Appear?

Aug 31, 2011

i will explain my problem according the 11th enemy (the last enemy in the level). i past here the answers i gave to people fron other forums..I'm making a platform game, and i have a problem. i am attaching 11 enemys, and my last enemy not appears. the _X of the 11th enemy is 3300.I  tried a lot of stuff, and think, I discovered the source of the problem.on my hero class i wrote this:
 
_root._x -= (_root._x + (_x - 275)) / 5;

and when i changed it to this:

_root._x = -_x;

the last enemy appears!but i want it to be like first one.but it doesnt work.also, i found that if i placed the hero close to the last enemy, the last enemy appears.the _root._x refer to the stage and the _x refer to the hero.i found that if i remove this code(the gravity in the enemy class):

_y += grav;
grav += gravity;
while(ground.hitTest(_x, _y, true)){[code]....

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ActionScript 2.0 :: MovieClips That Dont Exist Yet?

Nov 2, 2007

Im building a preloader queue thingy and i have one big problem.

firstly - the goal of this class is the possibility to add movie clips to the queue that arent yet loaded in by their parent movie clips (which are also in the queue). this is a very important function of this object, and one of the main reasons im coding it.

so - when i pass a reference to a MovieClip Object to my addToQueue function, if the movie clip exists, all is well and good. But if the movie clip happens to be a child of another movie clip that is in the queue, it doesnt exist yet - so the reference returns "undefined" as expected.but very soon into the queue processing function, the child movie clip will come into existance, but unfortunately that doesnt matter cause initially the movie clip wasnt there, so the pointer variable still is set to undefined....

how do i store a pointer to a movie clip that doesnt exist YET but i know will exist? i want to be able to pass a reference to any movie clip in any scope, possibly as a child of many parent movie clips that may or may not exist...is there a sure way to set up a variable to reference a movieclip so i can use it, for example, in loadClip() functions, when the movieclip does actually appear? even if it doesnt exist yet?

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