ActionScript 1/2 :: HitTests Dont Work ?
Aug 7, 2011
Ive got this script. when u press a button u can create a movie clip called man. when u press another button u can create one called enemy. thay both create at different sides of the seane and thay walk past each other.but when thay touch each other thay should go to frames inside them. ect Attack,Die.
var mans = 0;
function addman() {
if (Gold>=10) { [code]....
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Dec 6, 2009
Im very new to flash and a colleague provided me with perfectly functioning swf presentation. I opened it with flash to make some minor mods and now when i save the pause/play buttons he had put on the presentation no longer work no longer work.
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Feb 21, 2010
I'm trying to use addChild in a for loop to add lots of copies of one mc, but they are not appearing on the stage.
[Code]...
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Jun 5, 2010
MyMovie.addEventListener(MouseEvent.CLICK, goClick)
function goClick(e:MouseEvent):void
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trace("Trololo");
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It's work. Why don't work?
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Aug 10, 2006
why this array script don�t work?
Code:
submenus = ["sub_menu1.portfolio", "submenu2_.contact"];
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Aug 3, 2009
I am editing an existing application that has three sets of wheels that spin. inside each each wheel are buttons that lead to a second movie layer.this second movie layer is on rollover and on release to show information.after wheel has spun twice the button actions inside the wheel still work but they are the wrong actions for each button symbol..........
prior to the wheel spinning it makes a calculation in a form.would i use movieclips as button symbols? ..
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Apr 26, 2004
I made a movie that has sound in it being activated and deactivated by using the sound object and linkage id's and it works like a champ.Now i take that movie and load it into another movie like so actNav_mc.loadMovie("test.swf");Now the sounds dont play or work.So just for fun i brought the sound files into the library of my _parent movie and the sounds worked. Since i must have the sounds in the loaded file this is not a viable option. I then tried using the import linkage on an empty mc in the parent movie and it worked but i could shut the sound off.I spent all day on this and as i was typing this thread i found a fix..
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Jan 16, 2006
when i export this file that have my script to swf flash (Action Script 2.0) Flash 8.0 CRASH but when i run the script under action Script 1.0 work fine. what can i do to fix this problem.. i want to use the script under AS 2.0
[Code]...
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Mar 6, 2007
I made a movie that has sound in it being activated and deactivated by using the soundobject and linkage id's and it works like a champ.Now i take that movie and load it into another movieike so.....actNav_mc.loadMovie("test.swf");Now the sounds dont play or work.So just for fun i brought the sound files into the library of my _parent movie and the sounds worked.Since i must have the sounds in the loaded file this is not a viable option. I then tried using the import linkage on an empty mc in the parent movie and it worked but i could shut the sound off.
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May 19, 2009
I'm fairly new to actionscript and could use some help. I'm using Flash CS3, AS 1/2.I have made a musicplayer that is inside a movieclip, but when i pull the movieclip onto the stage the buttons inside the movieclip stop working.Inside the Movieclip:I have the music start on frame 1 and then gotoAndPlay at frame 3.Frame 3 has a stop();, a button that stops the music and gotoAndPlay "play".Frame 2 has a stop();, a button that plays the music and gotoAndPlay "stop".it all works fine on its own, but as soon as i stick it on the stage it stops working.Labels have been set up fine, it works when i use 'Test Scene'. I've hardcoded all the buttons to work on the timeline frames and not on the buttons.[code]
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Apr 20, 2012
I have made some buttons that call in external swf files and these work perfectly on my own machine when tested in various browsers. My problem is when i upload to the server and then test in the browser, the buttons don't work anymore
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Apr 26, 2004
I made a movie that has sound in it being activated and deactivated by using the sound object and linkage id's and it works like a champ.Now i take that movie and load it into another movie like so actNav_mc.loadMovie("test.swf");Now the sounds dont play or work.So just for fun i brought the sound files into the library of my _parent movie and the sounds worked. Since i must have the sounds in the loaded file this is not a viable option. I then tried using the import linkage on an empty mc in the parent movie and it worked but i could shut the sound off.[code]
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Apr 25, 2010
Im using Flash 8 to make a meny for my webiste. When you point whit the mouse on the meny it will scroll down, and if you take it outside it will scroll back. But im facing a problem When i try to put buttons or linked text into the movieclip, they just wont work... Anyone know what i have done wrong?Here you can download the movieclipHeres the code.
on (rollOver) {_root.html.gotoAndPlay(2);}on (rollOut) { _root.html.gotoAndPlay(7); }
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Oct 24, 2011
i have a tlf text input in stage,i want dispatch ahndler for this object when enter key in press, but i can't do this
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.display.Sprite;
tlf.addEventListener(KeyboardEvent.KEY_DOWN,handler);
function handler(event:KeyboardEvent)
[Code]...
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Oct 17, 2010
okay so what i cant figure out is...(still earning as3)i have these 2 buttons that are nested inside of movie clip........i havent added any code to em yet or nothing....ALL I LITERALLY did was, i have MC-a and went inside it, created 2 button symbols, and tested movie just to see how it'd look but when i rolled over the buttons they didnt work. they dont have roll over/out/press/hit states at all...it acts like its a regular graphic.i took the same buttons, copy/cut/paste on the main stage and work just fine.
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Jul 15, 2010
i have used the following code to upload file which works in php4 server but dont work inphp 5 server.The flash code is as follows:
import flash.net.FileReference;
import gs.TransformManager;
//Allow this domain[code]....
i am uploading the php file.
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Aug 5, 2010
I have a hittest code that's supposed to prevent an mc from moving into a space occupied by another mc. The thing is, the first mc is inside another mc and for some reason the hittest isn't registering. The code I'm using is below. Is it wrong somehow, or is there another code I should be using?
Key.addListener(keyListener);
this.onEnterFrame=loopF;
function loopF() {
[code]...
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Apr 29, 2010
I'm currently programming in AS 2.0, and I'm trying to get a piece of code to work. I have a movieclip that is deployed when the user clicks a mouse button, sort of like a bombshell being dropped on an area.
However, when I run it, it's quite obviously only registering one of the hitTests, because _parent.sprite_counter only decrements by one, regardless of how many enemies are destroyed. That's the other weird thing; no matter what, even if the counter never decrements, the movieclip still is removed.
Is it because you've got several movieclips simultaneously trying to decrement the same variable?
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Dec 5, 2009
I have many, potentially hundreds, of objects that are floating around the screen. These objects are named "Object1", "Object2", "Object3" and so on. Another object is moving around the screen and if it hits any of the other objects, it destroys them. The thing is, if I have a loop like:
Code:
for(var i = 0; i < ObjectCount; i++)
where ObjectCount is subtracted off each time an Object is destroyed. Now say Object1 is removed, then the loop will fall short and not check for a collision for the Object with the highest number. The way I am dealing with this at the moment is I am looping through the initial number of objects and not subtracting off ObjectCount, so when there is only say 10 of an inital 100 objects left, it is still looping through all 100.
Here is what the principle of it is:
Code:
for(var i = 0; i < ObjectCount; i++)
{
CurrentObject = GameArea["Object"+i];
[Code]......
And as you can see, if Object1 is removed, then the Object with the highest number on it will not be checked.
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Sep 14, 2004
I have 9 static movieclips arranged in a 3 by 3 grid, and 1 movieclip that moves using keypresses (invisible_mc)[code]when a hitTest is registered between the invisible_mc and any of the icon_mc's, The icon_mc goes to and stops on frame 2..else it goes to and stops on frame 1. I have constructed the hitTest as follows.is there anyway to reduce the endless repetition of code? [coe]
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Apr 9, 2005
I have a bullet movieclip and it moves. I've put a hitTest on its onEnterFrame so that it checks if it hits its target, whose instance name is mmbug and the target flies around. That's easy and works cool.[URL]there's only one wasp present at a time and it works)Now what I want to do is duplicate the wasps so there are more flying around at one time, but how would I do the hitTest on the bullet then, because you have to specify it an exact instance name. If I make all the wasps have the same instance names it doesn't work.So obviously I'd have to give them names of mmbug1, mmbug2, mmbug3 etc. But how would I check on the hitTest if it hits any of them, since you have to put in an exact instance name in the hitTest?
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May 24, 2009
I've been reading up and looking at examples of how to handle multiple hittests. So far in my example I have failed.
[Code].....
Basically I want to be able to check for a hitTest against all the bullets on stage against all atoms created. I attempted to do this with two for loops and it didn't work
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Apr 9, 2005
For instance, I have a bullet movieclip and it moves. I've put a hitTest on its onEnterFrame so that it checks if it hits its target, whose instance name is mmbug and the target flies around. That's easy and works cool. ( see [URL] , there's only one wasp present at a time and it works) Now what I want to do is duplicate the wasps so there are more flying around at one time, but how would I do the hitTest on the bullet then, because you have to specify it an exact instance name. If I make all the wasps have the same instance names it doesn't work. So obviously I'd have to give them names of mmbug1, mmbug2, mmbug3 etc. But how would I check on the hitTest if it hits any of them, since you have to put in an exact instance name in the hitTest?
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Oct 12, 2010
i got this flash with duplicated mc's say...enemy1, enemy2, enemy3. now we all know we can do something such as..
if {_root.blah.hitTests(_root.enemy)){_root.enemy.nextFrame();}}
because the enemy is duplicated and its no longer "enemy" but enemy12 or ****.is there any way to ...create multiple enemies and be able to do hitTests against them somehow.Also im not really a fan of attachMC
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Aug 16, 2006
how do you make a curved/slanted hitTest?
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Jun 15, 2007
Is it possible to check if a movie clip hittests anything on the screen?
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Sep 2, 2010
My fish is swimming along and needs to catch the food and avoid the poison. I've attempted to create arrays for the food and the poison so they are randomly dropping down. I've also added a hittest but can't get it to work.
I'm not really happy with the randomisation of the array, there are too many instances appearing on screen and I'm not sure how to fix this. Is there an easier way to animate the food dropping down without using as2 and arrays? There is also something wrong with my score, each food should be +10 to score and poison should be -10, but that doesn't seem to be working either. I also don't know what script to type to end the game to either a congratualtions screen or game over screen. Basically I have no idea what I'm doing and haven't had much help from my teacher, he may as well be speaking another language.
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Mar 18, 2010
I'm creating a simple game called shape wars. The game is shooting game where a blue cube(the player) fires blue shapes at the enemy(the red cube). The red cube also fires red shapes at the blue cube.Here is my code for duplicating the red shapes (this code is contained within the enemy)
onClipEvent (enterFrame) {
//attack
att = random(6);
if (att == 1 && dead == false) {
_root.redBullets++;
[code]....
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Dec 7, 2009
I am trying to finish up a project and run into this problem, right now I am trying to create a drag and drop game and on the last game you can dropparts into the others, what I want to happen is that when all are in the correct spot gotoandplay next frame. This is my current code,
if(one_mc._droptarget=="/onedef_mc" && two_mc._droptarget=="/twodef_mc" && three_mc._droptarget=="/threedef_mc" && four_mc._droptarget=="/fourdef_mc" && five_mc._droptarget=="/fivedef_mc" && six_mc._droptarget=="/sixdef_mc" &&
[code]....
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Jun 17, 2005
I am a PHP programmer who wants to combine PHP with Flash. I work with Flash 2004 MX.My question is:I have a PHP script who sends a variabel back to Flash named: validI have the folowing code but this does nothing.....it is like the value valid is lost. Flash code:
Code:
oadVariables("../PHP/login.php", "/", "GET");
if (valid=="ok"){
[code].....
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